

blackjacktom
Member-
Content Count
65 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout blackjacktom
-
Rank
Corporal
-
skillFriendly/Enemy are related to the player (so the Friendly side could be bluefor or opfor depending on the players side) and has been for ages. Anyway I'm pretty sure CSAT are supposed to be a well trained / equiped force.
- 230 replies
-
- aiskill
- configuration
-
(and 2 more)
Tagged with:
-
How long until a mariokart mission?
-
Is there any plan to change the speed at which AT soldiers fire. At the moment they can fire another missile almost immediately after the first.
- 5178 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
PhysX Discussion (dev branch)
blackjacktom replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
You can clearly see that vehicles get to a point where they will obviously tip over and then a force is applied and the right themselves. I could not get a Zamak fuel to roll, even turning fully at going 100km/h down a hill. I just want to roll some vehicles. -
Could you please add some more altitudes between 500m and 2000m. A greyhawk at 500m can be easily spotted and at 2000m objects are out of the object draw distance.
-
I used to get this problem with goats. Haven't tested it in a while though.
-
new stuff for aaf - nice bis love it ^^
blackjacktom replied to jgbtl292's topic in ARMA 3 - GENERAL
Why do no vehicles have night vision for their commanders? Since the thermal vision instantly washes out into a haze it makes doing anything a night a pain. Vehicles still do not reverse 9 out of 10 times when ordered and getting a gunner to change weapon is a nightmare. I realize these aren't specific to the new AAF vehicles but it's annoying to find they still haven't been solved. -
2 CAS Aircraft remain unknown. What if?
blackjacktom replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Do you think that the Buzzard will get an update when the 2 new aircraft are released? It's still missing some pretty important things like a working bomb-sight and HUD that is usable at night. -
Default Veteran with all AI sliders down.
- 46 replies
-
- ai skill
- difficulty
-
(and 1 more)
Tagged with:
-
True, I just wish they would give us some more low tech stuff.
-
Agreed. I'm pretty sure Malta just uses trucks and 4WDs.
-
Please stop making tickets for every single thing. I'm sure BIS can add more scripting commands if they think they are needed.
- 230 replies
-
- aiskill
- configuration
-
(and 2 more)
Tagged with:
-
Player can be driver and gunner at the same time... only solution
blackjacktom replied to wingnutt270's topic in ARMA 3 - GENERAL
Removing the delay just for turning would at least make ordering the driver manageable. I would be happy with just that and having the AI actually do what I ask (like being able to reverse). -
The AI still use the Zafir in single shot mode. Is this intended? I would expect them to use bursts like with the other LMGs. Maybe its related to the fire-mode being semi by default.
- 5178 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Added Uniform Disappears in Multiplayer
blackjacktom replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It has been reported that addUniform is only local unlike addVest, addHeadgear etc. Could be related to that. Here's the tracker link: http://feedback.arma3.com/view.php?id=15298 I'm not sure if there is a workaround