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old_painless

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About old_painless

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    Copenhagen, Denmark

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  1. old_painless

    Naval Legends (WIP)

    @DSabre, wonderful stuff. Truly amazing models made by Thomas. As for the PhysX bug, you could mention it to BI, they are seemingly working on their own physics engine and I am sure they would like to understand the case you have come across. -OP
  2. old_painless

    Future plans to continue "The legacy"

    I have no idea really about DayZ. When did they switch over to the Enfusion engine, a year ago ?
  3. old_painless

    Future plans to continue "The legacy"

    Just to be clear, the interview states that they will build their own physics engine, so the Enfusion engine certainly does contain physics handling. Just not based on the PhysX library which is used in Arma 3. And physics is so much more than ragdoll, the notion of how heavy a vehicle is compared to other things, if you drive head-on into a tree trunk, does the tree fall over or not? Collisions and so on are all high-school physics calculations, but one big task is to physics-enable all objects. There is a ton of properties, eg. weight, point-of-gravity, density and so on.
  4. old_painless

    Future plans to continue "The legacy"

    Just saw these videos and there were some good questions. One was about PhysX and how BI intend to not use PhysX anymore, in fact no 3rd party physics engine. So they must develop it themselves, in itself a daunting task. Those videos are from 2016 and this makes it less surprising that the engine took this long to get into a production state. Actually, IIRC, one reason mentioned for Arma 3's delay was that they started incorporating PhysX and it delivered quite a few surprises along the way. But to this day we still have flying tanks, so makes sense actually to develop your own physics engine, although it will cost in initial development.
  5. old_painless

    Gaming Headsets safe (and unsafe) for ArmA3

    Great, let us know what you think about it once you have used it for a while. I am curious about the 2-driver thing -OP
  6. old_painless

    Gaming Headsets safe (and unsafe) for ArmA3

    That controller is optional, I can tell from your link that it works like mine does. If you unplug from the USB controller you could plug into a phone, laptop, PC and use it like any stereo headset. So realize that then you will not have any "surround" effects, just plain old stereo. Do note that it is not a very long cable, I think the cable from my headset "down" to the USB controller is about 2-3 feet. One of the pictures in your link actually shows all this, the one with all the parts laid out -OP
  7. old_painless

    Gaming Headsets safe (and unsafe) for ArmA3

    On my previous Hyperx Cloud the weak point was where the cable goes into the ear cup. They broke in that place, and I even looked into fixing it which was when I realised that most headsets break exactly there. But the Hyperx I have now you plug a separate cable in to the headset. So if that ever broke, you would just get a replacement jack cable. As for the surround I have gotten used to not using, so can't say if it makes a difference. The sound changes so something is going on, but I am not able to say if it improves your in-game hearing
  8. old_painless

    Gaming Headsets safe (and unsafe) for ArmA3

    I use a HyperX Cloud which I am quite pleased with. Even has some fake surround sound if you switch that on. But my favorite part is the over-ear cups which shuts out almost all outside sound. -OP
  9. old_painless

    [WIP] Terrain - Corran, Scotland

    Morriski, this looks top notch. Keep it up ! -OP
  10. old_painless

    Future plans to continue "The legacy"

    Agree, It would be unwise to dramatically shift time period. Other games like the Ghost Recon series (no comparison btw) maintain current or slightly futuristic time age and equipment but move the game around geographically in new releases and come up with other stories/background narratives. They sell like crazy even though it is hard to tell two releases apart. Iron sights would be unbearable for Arma 4. That can be modded in later on for those who enjoy Vietnam or 2nd world war, just like the great work of the Unsung team.
  11. old_painless

    Future plans to continue "The legacy"

    Yeah we should disregard the Drewski video and focus on the Bohemia one, the last few minutes. And great idea to cross-reference with job openings. I for one was doubtful that Arma 4 would ever come out, but now I am more optimistic
  12. old_painless

    Arma 4 a look to the future

    Check out this discussion of subtle findings:
  13. old_painless

    Future plans to continue "The legacy"

    I heard the same as you 🙂 They said "major project" singular, as opposed to multiple "projects". I re-played the last sentence and I also heard FOURWARD, not FORWARD and what "the future has in store", ie. the Steam store. Could it be anything but Arma 4 ? This is nuts. And what would Arma 4 even be, except Arma 3 on the Enfusion engine? Maybe that is enough of an upgrade, but I do hope they revamp the AI (driving, autonomy smarts etc.). One other aspect to improve is terrain fidelity, just look at Vigor to see what they can do if they put in the effort -OP
  14. old_painless

    ETS - Enemy Tagging System

    Yeah, those are some great suggestions, like an option to only display the tag while the unit is clearly visible. You already have the 60 seconds time-limit though, so that may be enough to avoid marginal cases such as the one I mentioned. Your addon makes great sense in a coop environment, so you should definitely cater to that crowd first. Thanks, OP
  15. old_painless

    ETS - Enemy Tagging System

    Hi Gunter, cool addon. I am a bit worried if it could be too much of a cheat for my taste, though. If I tag a unit and he then runs behind a building, will the tag show where he goes ? -OP
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