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old_painless

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About old_painless

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    Master Gunnery Sergeant

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    Copenhagen, Denmark

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  1. old_painless

    Tactical Combat Link - TypeX

    Haha, they really unload on you. Nice stuff!
  2. old_painless

    Kujari

    Nice, bet there are crocs in those wetlands 🙂
  3. old_painless

    [Terrain]: Archipelago

    Wow looks really great, congratulations on the release 🙂
  4. old_painless

    Summa

    Damn I can almost feel the mosquitos. Looks amazing
  5. This sounds really awesome and well thought through. Is your increased spotting distance configurable ?
  6. old_painless

    Tactical Combat Link - TypeX

    Yeah, thats true. After you get them to run or move even under fire, you need to remember to reset their brain back to being soldiers. This has to be done, what I did was AFAIR to run the same sequence of commands, but enabling instead of disabling. This is my script for restoring their brain after disableAI steps: private ["_selectedUnits"]; _selectedUnits = _this select 0; private _numberOfUnits=0; { _x enableAI "AUTOTARGET"; _x enableAI "TARGET"; _x enableAI "SUPPRESSION"; _x enableAI "AUTOCOMBAT"; _numberOfUnits=_numberOfUnits+1; } forEach _selectedUnits; hint format ["%1 unit(s) had their brain restored",_numberOfUnits];
  7. old_painless

    Tactical Combat Link - TypeX

    hey snkman, Back when they introduced the disableAI routines, I did some tests that I posted about on the development branch. Maybe my findings from back then could be useful. See this video (script in video description) and let me know if you want me to locate my old posts that are now buried somewhere on dev branch forum: here is the post from dev branch, some good debate above it:
  8. old_painless

    Mod Launcher/Manager?

    There is this one that I have used previously:
  9. old_painless

    Tactical Combat Link - TypeX

    Will TCL work in any mission as long as TCL is loaded as a mod? So if I play some SP mission where my squad encounters AI opposition, will that opposition be influenced by TCL? Thx, OP
  10. old_painless

    Tactical Combat Link - TypeX

    Thankyou so much, that is an impressive list of AI behaviour, will definitely try this out. Was a big fan of your old GL packages. As for the CBA warning, most other mods require CBA so I really hope that TCL eventually will do so as well, or at least play nice with it. Thanks again! -OP
  11. old_painless

    Project injury reaction

    Holy sh*t, that is awesome. Definitely following this 😎
  12. old_painless

    Group Link 5 Core (AI Enhancement)

    Uh GL6 confirmed!
  13. Hi bludski, out of curiosity, was Port Yaadi meant to become the Caribbean slum (trenchtown) one? I would love a trenchtown terrain, could be great with close quarters combat in a sprawling trenchtown, covering behind garbage cans and tinplated housing. I got to think Fallujah, just more narrow and higher density
  14. old_painless

    ANZINS Terrain

    Wow! Seems like you have fixed the bland midrange texture problem
  15. old_painless

    Warlords Game Mode: First Impressions

    Thanks for the story, been waiting to try out Warlords myself. I was under the impression that Warlords is a multiplayer mode, but did you manage to play in Single Player ?
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