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Found 3 results

  1. Scottish Highlands [Alpha] is now available! See bottom of this post for the link to the Steam workshop. Scottish Highlands takes you to North-West Scotland, focusing on the hills and valleys around Loch Eil, only a few miles from the Largest mountain in Scotland, Ben Nevis. This area has an interesting mix of topography. Coastal areas are flat and broken up by villages, tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads, intertwined by dense forests. You'll get some interesting air combat with this map.. that is, once I place down an airstrip ­čÖé For now helis will have to do! Roadmap: Alpha 1.1 is now available This next update will bring a much more lively and completed Ardgour region. This area has 3 Lochs, a castle ruin, varied forestry, marshlands, and multiple villages and settlements. I've also made some touch-ups and bug fixes. I'm also happy to announce that Sullen Skies by EO will be integrated into the terrain. This means you won't need to download an extra mod to get the true dreek Scottish experience. (Big thanks to EO!). Full release - I obviously cannot give an accurate release date for this, however, I do not want this map to just sit in an alpha condition for eternity, therefore I have set a goal for the full release to be done within 2020. What happened to Corran, Scotland? This new terrain is what Corran has evolved into. I found that the original 5KMx5KM was just not big enough, especially as the surrounding areas had such interesting terrain. I decided to increase the size from 5KMx5KM to 10KMx10KM, essentially quadrupling the total playable space: SCREENSHOTS: For more pictures... Please check out these albums: NEW ALBUM PREVIOUS ALBUM DOWNLOAD: Alpha 1.1 release: click here
  2. After a lot of hard work, I feel comfortable sharing the progress of my terrain with the community. This terrain is set off the west coast of Scotland. The area is dominated by villages and small farms/industry, intertwined with dense forests. Coastal areas are flat and broken up by tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads. The terrain itself is 5KMx5KM, features two separate land masses (three including a small island) and is heavily based off the real world counterpart. So far all buildings are 100% enterable and I plan on keeping it that way This terrain is still very much a work in progress. In the near future I would like to release an Alpha build for people to try out and to give feedback on. I haven't decided how I will do this (either through steam or a private download). MORE INFO ON ALPHA RELEASE And the most important part... The image gallery
  3. Hi, I was wondering if there is any way to find forest border/edges positions. nearestTerrainObjects command has the option to search this with typename "FOREST BORDER" but this always return nothing, so no luck here. selectBestPlaces makes use of different expression, but I can't find any combination that suits my needs, something that exactly returns different points where a forest and a meadow joins (and without killing cpu/fps in the process) I'm trying to give AI the best instructions possible for waypoints and forest borders are massive strategic points. Any idea somebody? Thanks!
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