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Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Scottish Highlands is now at a point where I'm happy to call it a full release. I will still be making small changes here and there, making improvements to the satmap and maybe adding or tweaking a few areas, but as the map stands it is in a fully playable state. Scottish Highlands workshop page: click here -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The next update will bring a much more lively and completed Ardgour region. This area has 3 Lochs, a castle ruin, varied forestry, marshlands, and multiple villages and settlements. I've also made some touch-ups and bug fixes. I'm also happy to announce that Sullen Skies by EO will be integrated into the terrain. This means you won't need to download an extra mod to get the true dreek Scottish experience! (Big thanks to EO!). Some progress shots: -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Status update: Currently working on the west side of the terrain. The Ardgour region is much lower, meaning larger beaches and more marshes. -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The question is, did I put the tree up early or just forget to take it down last year 🤔 -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Leopard20 Thank you! EO is currently working on Sullen Skies for this terrain, which is what you see in his pics. -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A few more teasers before the release... Screenshots from the unfinished western landmass of this terrain.- 32 replies
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Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Alpha release for this map will be on Sunday 30th August. See the original post for more information. Thank you to everyone for the support, stay tuned! -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some screenshots from North Ballachulish, one of the larger villages on this terrain: -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really wanted to add some council estate areas (where bams would be more of a threat than CSAT) but as you said, there's not many assets that capture the same feeling -
Scottish Highlands [TERRAIN]
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This asset is nice, but red brick buildings are actually quite hard to come by in Scotland, most buildings are either either grey, white or wood. If there's any other suitable buildings from Rosche I'll talk to the creator about using them -
Scottish Highlands 1.0 is now available! See bottom of this post for the link to the Steam workshop. Scottish Highlands takes you to North-West Scotland, focusing on the hills and valleys around Loch Eil, only a few miles from the Largest mountain in Scotland, Ben Nevis. This area has an interesting mix of topography. Coastal areas are flat and broken up by villages, tall hedgerows and fields, whilst the less populated inland is mainly large valleys and hills with tight twisting roads, intertwined by dense forests. Roadmap: Full release Scottish Highlands is now at a point where I'm happy to call it a full release. I will still be making small changes here and there, making improvements to the satmap and maybe adding or tweaking a few areas, but as the map stands it is in a fully playable state. SCREENSHOTS: DOWNLOAD: Scottish Highlands workshop page: click here
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[WIP] Terrain - Corran, Scotland
Morriski replied to Morriski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for linking all this, I've had a look and some of them do look quite good. Some of the MBG buildings would work nicely. Only issue I have is I'm worried that if I use too many different mod packs the buildings on the terrain will all be different quality and it might ruin immersion. I know CUP buildings aren't great but atleast they are all of the same quality 😄. I'd love this map to feel as Scottish as possible so if they work then I'll definitely use them in the final release