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About daze23

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  1. they're still under "Learn" for me. are you sure you didn't switch back to the 'stable' branch?
  2. is there a startup parameter to get the game to go straight to this VR menu screen? http://i.imgur.com/9WH3NzR.jpg
  3. he's in the main campaign...
  4. bootcamp campaign was pretty cool. I got one CTD at the end (right after the "hearts and minds..." line), but everything went fine after I restarted Arma
  5. I think that was pretty much the idea. but I still think they could have given us more closure at the end
  6. daze23

    Episode 3, "Game Over" mission

    I had the option to save once. the problem is I had no option to load that save later. only 'revert' or 'replay'
  7. daze23

    100% GPU usage in Editor - Halp?

    use vsync or some other method to limit your framerate ---------- Post added at 13:19 ---------- Previous post was at 13:17 ---------- because he doesn't need his GPU making all that noise (and heat) just so he can have 300 fps in the editor
  8. all jokes aside, I think it's much worse than ME3 episode 2 ended with this cliffhanger about Miller, and it was honestly pretty cool. it left me wanting to play the next episode, so I could find out what was really going on. but I was denied that :mad:
  9. I like the majority of the campaign, but I'm pretty disappointed in the ending
  10. lol, he's already got a $1000 CPU (i7-3970x)
  11. it seems to be fixed in the latest dev build. for some reason Steam didn't want to give me the latest dev build. I had to opt out and back in to get it to update ---------- Post added at 12:32 ---------- Previous post was at 12:30 ---------- I can't believe they haven't done something about this yet. voted
  12. with the current dev build, I encountered an invincible AI unit at the "Immobilized Armor" north of Kore. he's standing in the road behind the ammo(?) truck. I killed everyone but him, and it actually completed the task, so it seems there is something 'bugged' with that unit. he didn't seem to react to bullets or die, even when I blew up the truck next to him, but he sure could kill me :/
  13. while we're adding object/items to the editor, could we get "Objects (Lamps)" back in the (non-zeus) editor as well?