Fadi
Member-
Content Count
148 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
22 ExcellentAbout Fadi
-
Rank
Sergeant
Contact Methods
-
Website URL
http://www.reddit.com/r/clearbackblast
-
Youtube
FadiCBB
-
Steam url id
scarletbanner
-
Reddit
scarletbanner
-
Twitch.Tv
FadiCBB
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
1533 profile views
-
Fadi started following [WIP] Al-Haddar Terrain, [WIP] MLV Map - Project 1982 | Malvinas / Falklands Terrains, [WIP] Tsarvana and and 7 others
-
That was the official upload. Archived page -> "That item does not exist. It may have been removed by the author."
-
Fadi changed their profile photo
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Fadi replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Alternately You can stick the exported settings in the description.ext of the mission defined under class ACE_Settings and it'll have the same effect. Something like http://pastebin.com/31XJB7UJfor example. -
Hotfix is linked here ( https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932) as well as on his Workshop page
-
RHS Escalation (AFRF and USAF)
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@schw4rzlicht It's already been reported with solution in another ticket: http://feedback.rhsmods.org/view.php?id=2498#c5028 The Linux dedicated server process can't handle capital letters, whether it's the folder name itself (@Example), the addons folder (@example\Addons) or in any PBO inside it. Oddly bisigns/bikeys are okay. There's one PBO in AFRF and another in the USF addons folders (rhs_editorPreviews and rhsusf_editorPreviews respectively) that you need to change to be all lowercase.- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[CLOSED] FFAA V6 (Spanish Army Mod)
Fadi replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's hidden but not removed. Hit CTRL + O at the editor menu when selecting a map to access it. -
Looks like 4.0 release was delayed until after this weekend. Patch notes were released today (8/8/16) http://www.esimgames.com/?p=1959
-
Hm. FHQ itself was set up in the description.ext under cfgFunctions. Briefings including an example were written in the briefings section in Eden, tasks in the tasks one. Both briefing and task were entered in every units attribute box. Tasks states during the mission as well as new tasks were updated by trigger. In another part of our mission framework, we have a postinit function that among other things looks for a boolean defined in an hpp, which if set to true will compile preprocessFileLineNumbers an SQF file for in file tasks and briefing stuff with templates. This is set to false by default so it won't run. I have a copy of my mission here although with external dependencies it might not be very helpful. -- During the mission, JIP players saw notifications of task state changes as well as the creation of new tasks but were unable to see the tasks or briefing tabs itself.
-
It seems using the Eden editor extension to set tasks and briefing isn't being run on JIP players.
-
You're missing the hotfix: https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932
-
It's nice to see the squad radar and tactical ping added to the game. The mod equivalents to both (STHud and ACE Finger respectively) have been pretty helpful. It would be nice to have an outline or background to the radar element. Under certain conditions, influenced by terrain or weather, the current version can get pretty hard to read. Two examples for what I mean: http://i.imgur.com/DMKFK4p.jpg http://i.imgur.com/oMZGixE.jpg
-
RHS Escalation (AFRF and USAF)
Fadi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE made it so you can't anymore, not RHS: https://github.com/acemod/ACE3/pull/3566- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
It's happened to me with both repspawn_west and respawn_east
-
File limits on Linux arma3server?
Fadi replied to fourjays's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah... We had a rather large preset update and hit 948 PBOs without much thought, which combined with the games 229 put us over whatever limit at 1177. We've had to remove a bunch of things to get it to show up again and with the new RHS update, that's another 28 things to remove elsewhere to make it work. -
https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/#entry3023745 That's the only changelog I know of for RC 186
-
Vehicle interiors. Merkava MK IV tank for example.
Fadi replied to jakeplissken's topic in ARMA 3 - GENERAL
The lack of interior for gunner and commander doesn't bother me as much because yeah, they should be spending their time scanning with their optics. Drivers though is a different story. The single periscope has it's uses, being full screen means you can see things in better detailed than zoomed out sitting an interior but it's terrible at giving you an idea of your surroundings. I don't think an interior would have to be heavily detailed either -- I'd be okay with something simple and shadowed to act as a supplement to the periscope view. Uh, excuse the lazy editing (10 minutes before I leave for work..) but something like this (an edited Steel Beasts screenshot) would be more than enough for me: http://i.imgur.com/KwWPnrd.png Admittedly PIP screens having their issues would more or less mean the sides wouldn't be offset like that but OFPs nor the vehicles views with interiors in A2/OA (like the Bradley) weren't either. 63