LoRo 174 Posted September 28, 2017 Nuevas versiones de desarrollo de terrenos de Malvinas / Malvinas West Sector:Isla Borbon / Pebble Island (32km) * Estrecho de San Carlos / Falkland Sound (40km) * Pradera del Ganso / Goose Green (24km) East Sector:Top Malo House (24 km) Montes Isla Soledad / East Falkland Mounts (20 km) Fitz Roy (24 km) Puerto Argentino / Stanley Port (24 km) *Próximamente Incluyen caminos y ríos de piedras. Descargar: https://steamcommunity.com/sharedfiles/filedetails/?id=2041997442 Capturas de pantalla IMPORTANTE: Esta versión es solo una muestra de los terrenos funcionales solo con el satélite, la máscara y el mapa normal, no incluye objetos todavía, ni tabla de cadenas, en el futuro se agregarán los nombres de las ciudades de acuerdo con el idioma inglés o español. El siguiente paso es corregir las nubes y la costa oscura en el satélite, y ajustar las texturas HD. Los terrenos, además de su extensión, tienen profundidades reales (la mejor información satelital que encontré), es perfectamente navegable, hecho, el propósito de los terrenos es el poder de las misiones aeronáuticas y aerotransportadas históricas. Son 2 terrenos de Malvinas / Malvinas de 80 km x 80 km en escala real 1: 1 TALLER (Mapa SC): http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536 [SC] OESTE - Estrecho de San Carlos (Falkland Sound) : incluye Pradera del Ganso (Goose Green), Darwin, Cerro Alberdi (Mount Usbourne) e Isla Borbón (Pebble Island) Revelación [PA] ESTE - Puerto Argentino (Stanley):incluye Top Malo House, Monte Longdon, Dos Hermanas (Two Sisters), Tumbledown, Sapper Hill, Fitz Roy, Bahia Agradable (Bluff Cove) y Monte Agradable (Mount Pleasant). Revelación Objetos: En este momento solo hemos modelado el edificio del aeropuerto de Puerto Argentino / Stanley : INFORMACIÓN DE DESARROLLO: # DEM: AlosPalsar ( Superficie ) + Topo15 ( Profundidad ) GlobalMapper (Corte, Ajuste de altura y Capa Fusion / Export DEM 1x81920 en .TIF 16bits para TB y 4x4x20480 en .ASC para L3DT) L3DT (Generar mapa normal 4x4 / Fusionar en PS ) ___________________________________________________ # Imagen satelital : Bing - Zoom = 18 (+ Google y Aquí para borrar nubes ) SASPlanet: Descargar a formato .ECW Georreferenciado (Proyección : Geográfica) Geomática: Para borrar nubes ( Próximamente)Photoshop: Máscara (Modo de imagen: indexado Color / Guardar .BMP)GlobalMapper: Cortar Mosaicos (Exportar en 4x4 mosaicos .TIF formato 32bits sin comprimir ) ___________________________________________________ # Terrain BuilderTamaño de cuadrícula: 8192x8192 Tamaño de celda: 10 Tamaño de terreno: 81920 Tamaño de satélite: 40960x40960px Resolución: 2m / px Tamaño de mosaico: 1024x1024px Superposición deseada: 16px Teture Layer 40.00x40.00m Objetos de mapa SC : 0 Objetos de mapa de PA : 0 ___________________________________________________ # Sistema:AMD FX 8150 + 10gb RAM DDR3 Windows 8.1 64bits ___________________________________________________ ___________________________________________________ GRACIAS :Instituto Geográfico Nacional de la República Argentina theSinGLoT: Tutorial (Canal de Youtube) ___________________________________________________ Mapa MLV Taller: http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536 Taller de Modificación de MLV : http://steamcommunity.com/sharedfiles/filedetails/?id=1266670664 Publicación en el foro del BIS: Traducido por Google 25 Share this post Link to post Share on other sites
Rich_R 1087 Posted September 28, 2017 Thank you for including all the technical details for this map. looking forward to it! 3 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted September 28, 2017 Wow thats one big map keep up the amazing work. Share this post Link to post Share on other sites
serjames 357 Posted September 29, 2017 Good job ! Been wanting a good falklands map for ages ! 1 Share this post Link to post Share on other sites
autigergrad 2034 Posted September 29, 2017 Awesome! This reminds me how badly we need a Spanish language radio protocol for ARMA to create spanish speaking factions. Share this post Link to post Share on other sites
LoRo 174 Posted January 16, 2018 Working in... Clouds Elimination: Spoiler Coastline Texture Correction: Spoiler 5 Share this post Link to post Share on other sites
road runner 4343 Posted January 16, 2018 Having been deployed there in the 1980's, I hope this will be pretty accurate in terms of the arduous barren terrain , in that there's little to no actual trees on the Island, unlike Europe, it's very similar to the West Coast of Scotland, minus the woods and forest's. I spent my time on West Falklands, Fox Bay, it was as bleak and barren as it comes, and the elements wrecked havoc on the landscape. Save a few telephone/power lines, it really was the arsehole of the universe!! 6 2 Share this post Link to post Share on other sites
Spearpoint 291 Posted January 16, 2018 Looking good! 1 Share this post Link to post Share on other sites
willgh96 7 Posted January 16, 2018 Where do i find the mirage? Share this post Link to post Share on other sites
arg_foxtrop1 54 Posted January 17, 2018 4 hours ago, willgh96 said: Where do i find the mirage? The mirage has not been release we need to rework the cockpit, also we are trying to make the development in order maps-infantry-land vehicles- helicopters-planes-ships 3 Share this post Link to post Share on other sites
Polyus 139 Posted January 17, 2018 I love the FA50! This mod looks excellent! 1 Share this post Link to post Share on other sites
domokun 515 Posted January 18, 2018 I've said before, but I'll say it again, I'd pay good money for a Full Conversion to 1982 Falklands/Malvinas campaign (especially if it had a coop campaign). The problem is that I'm not even sure that A3 can support a sufficiently large map. The islands are 260x140 km. So even if you shrunk real-word dimensions by a factor of 4 (75x35 km), it would still be bigger than the biggest map in Arma (40x40 km). IIRC Altis is about 16x16km. So I'm amazed to see that you're working on two 80x80 km maps. Best of luck to you. 2 Share this post Link to post Share on other sites
opteryx 1562 Posted January 18, 2018 46 minutes ago, domokun said: I've said before, but I'll say it again, I'd pay good money for a Full Conversion to 1982 Falklands/Malvinas campaign (especially if it had a coop campaign). The problem is that I'm not even sure that A3 can support a sufficiently large map. The islands are 260x140 km. So even if you shrunk real-word dimensions by a factor of 4 (75x35 km), it would still be bigger than the biggest map in Arma (40x40 km). IIRC Altis is about 16x16km. So I'm amazed to see that you're working on two 80x80 km maps. Best of luck to you. There are maps way bigger than 40 km. Share this post Link to post Share on other sites
LoRo 174 Posted January 18, 2018 really try to take the engine to the extreme with tests of 260x260 and 160x160 but generated .pbo of more than 7gb (using lowres satellite textures) and simply did not load ... I think it would be possible to scale in half and try 100x100 (there is a map of this size) or even 120x120, but I prefer to keep the real scale 1: 1 and with 80x80 I have some margin and I consider that those locations are where the majority of the actions were carried out, historically speaking 1 Share this post Link to post Share on other sites
opteryx 1562 Posted January 19, 2018 You have to split up the PBOs into smaller ones, I think the size limit is 2 GB per PBO. Look into the PMC Terrains They are up to 143 km and sat is 1 meter / pixel. 2 Share this post Link to post Share on other sites
LoRo 174 Posted January 19, 2018 6 hours ago, opteryx said: You have to split up the PBOs into smaller ones, I think the size limit is 2 GB per PBO. Look into the PMC Terrains They are up to 143 km and sat is 1 meter / pixel. Do you have any idea how to do it or if there is a post about it? If possible, I could try 1 Share this post Link to post Share on other sites
opteryx 1562 Posted January 19, 2018 Here is one way to do it. I did it manually with just Notepad++. 2 Share this post Link to post Share on other sites
micilo 10 Posted February 3, 2018 Really interesting and has a great History appeal, yet it seems to involve a lot of work. How many people are working together on these two projects? Share this post Link to post Share on other sites
LoRo 174 Posted February 3, 2018 El 19/1/2018 a las 4:55 p.m., opteryx dijo: Aquí hay una manera de hacerlo. Lo hago manualmente con solo Notepad ++. I'm preparing all the files, going to make the attempt Hace 9 horas, micilo dijo: Es realmente interesante y tiene un gran atractivo histórico, pero parece implicar mucho trabajo. ¿Cuántas personas están trabajando juntas en estos dos proyectos? the team is not very big, and indeed there is a lot of work to be done, we are 4 members, but we are willing to receive collaboration from the community Share this post Link to post Share on other sites
LoRo 174 Posted February 7, 2018 All ready to move to Terrain Builder I plan to make a map of 320km2 (240 of land), and leave some extra sea, as it has no texture ... DEM NORMAL MAP SATELLITE MASK Spoiler This is a lowres satellite texture (zoom 14 bingmaps) for the unimportant areas of the islands, not paying attention to the cloudy areas, I will superpose the highres satellite textures (zoom 18) of the 2 current 80km maps 1 Share this post Link to post Share on other sites
LoRo 174 Posted February 7, 2018 On 7/2/2018 at 6:34 PM, opteryx said: Looking good. I am currently using this configuration similar to that of my 80km terrains but it generates 29241 tiles ... SPECS: Grid Size: 8192x8192 Cell Size: 40 Terrain Size: 327680 Satellite Size: 163840x163840px Resolution: 2m/pxTiles Size: 1024x1024px Desired Overlap: 16px Texture Layer 160.00x160.00m Do you recommend increasing the values of Tiles Size and Desired Overlap? How do you think it would be more convenient? Thank you Share this post Link to post Share on other sites
opteryx 1562 Posted February 7, 2018 I'm no expert on large terrains, that would be Snakeman, but you're pretty much gonna have to deal with ridiculous amounts of files when makeing huge maps. Maybe you could try to increase the tile size to 2048px? Share this post Link to post Share on other sites