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Everything posted by Fadi

  1. That was the official upload. Archived page -> "That item does not exist. It may have been removed by the author."
  2. Yes. Alternately You can stick the exported settings in the description.ext of the mission defined under class ACE_Settings and it'll have the same effect. Something like http://pastebin.com/31XJB7UJfor example.
  3. Hotfix is linked here ( https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932) as well as on his Workshop page
  4. Fadi

    RHS Escalation (AFRF and USAF)

    @schw4rzlicht It's already been reported with solution in another ticket: http://feedback.rhsmods.org/view.php?id=2498#c5028 The Linux dedicated server process can't handle capital letters, whether it's the folder name itself (@Example), the addons folder (@example\Addons) or in any PBO inside it. Oddly bisigns/bikeys are okay. There's one PBO in AFRF and another in the USF addons folders (rhs_editorPreviews and rhsusf_editorPreviews respectively) that you need to change to be all lowercase.
  5. It's hidden but not removed. Hit CTRL + O at the editor menu when selecting a map to access it.
  6. Fadi

    Steel Beasts Pro PE

    Looks like 4.0 release was delayed until after this weekend. Patch notes were released today (8/8/16) http://www.esimgames.com/?p=1959
  7. Fadi

    FHQ TaskTracker

    Hm. FHQ itself was set up in the description.ext under cfgFunctions. Briefings including an example were written in the briefings section in Eden, tasks in the tasks one. Both briefing and task were entered in every units attribute box. Tasks states during the mission as well as new tasks were updated by trigger. In another part of our mission framework, we have a postinit function that among other things looks for a boolean defined in an hpp, which if set to true will compile preprocessFileLineNumbers an SQF file for in file tasks and briefing stuff with templates. This is set to false by default so it won't run. I have a copy of my mission here although with external dependencies it might not be very helpful. -- During the mission, JIP players saw notifications of task state changes as well as the creation of new tasks but were unable to see the tasks or briefing tabs itself.
  8. Fadi

    FHQ TaskTracker

    It seems using the Eden editor extension to set tasks and briefing isn't being run on JIP players.
  9. You're missing the hotfix: https://forums.bistudio.com/topic/182043-australia-version-501-release/page-24#entry3033932
  10. It's nice to see the squad radar and tactical ping added to the game. The mod equivalents to both (STHud and ACE Finger respectively) have been pretty helpful. It would be nice to have an outline or background to the radar element. Under certain conditions, influenced by terrain or weather, the current version can get pretty hard to read. Two examples for what I mean: http://i.imgur.com/DMKFK4p.jpg http://i.imgur.com/oMZGixE.jpg
  11. Fadi

    RHS Escalation (AFRF and USAF)

    ACE made it so you can't anymore, not RHS: https://github.com/acemod/ACE3/pull/3566
  12. Fadi

    EDEN Editor BUGS

    It's happened to me with both repspawn_west and respawn_east
  13. Yeah... We had a rather large preset update and hit 948 PBOs without much thought, which combined with the games 229 put us over whatever limit at 1177. We've had to remove a bunch of things to get it to show up again and with the new RHS update, that's another 28 things to remove elsewhere to make it work.
  14. https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/#entry3023745 That's the only changelog I know of for RC 186
  15. The lack of interior for gunner and commander doesn't bother me as much because yeah, they should be spending their time scanning with their optics. Drivers though is a different story. The single periscope has it's uses, being full screen means you can see things in better detailed than zoomed out sitting an interior but it's terrible at giving you an idea of your surroundings. I don't think an interior would have to be heavily detailed either -- I'd be okay with something simple and shadowed to act as a supplement to the periscope view. Uh, excuse the lazy editing (10 minutes before I leave for work..) but something like this (an edited Steel Beasts screenshot) would be more than enough for me: http://i.imgur.com/KwWPnrd.png Admittedly PIP screens having their issues would more or less mean the sides wouldn't be offset like that but OFPs nor the vehicles views with interiors in A2/OA (like the Bradley) weren't either. 63
  16. Noticed the mention for increasing opened files for Linux with 1.56.135357v5 after stumbling on this thread. Using either the perf or prof builds on the server and perf build on clients, our server still isn't accessible without removing any random mods to reduce the number of files open. RPT from server when prof builds used (normally I'd clean up the RPT without mods but given the issue..): https://dl.dropboxusercontent.com/u/14592975/arma3/profbuild_13042016_156135357v5.rpt
  17. Have you had any luck in finding a solution? At a glance, we seem to have run into the exact problem you had except without the crashing. When the full presets active, clients and neither see the server in the server browser or connect. Removing any mods at random will allow both to happen.
  18. Hey Auss, I went ahead and indexed Australia 4.04 for ALiVE but because of the issue that causes module problems, it may not quite be usable. The solution was a tiny change I mentioned here on your tracker. I know you've been working on 4.05 but in the meantime, would it be alright if I posted an edited PBO of e76_buildings.pbo to get around this problem? The actual buildings sources were all released awhile ago but to make sure everything is the exact same otherwise, it would be an edited version of the PBO included with your island. Edit: Here's a copy if anyone wants it: https://mega.nz/#!StMQ2ZIY!OmWghj54lw0DtKl3QYZHmKg3mXbVbnexl6i8g1xWyGU- it's not signed
  19. Thanks for the update and congratulations. I'm excited to start playing with the indexing. Small typo on the wiki also, it says alive_objects_blacklist.txt is needed while the logs say alive_object_blacklist.txt (http://pastebin.com/3NjAq3Fe from index log)
  20. Fadi

    Getting weird shadow glitches

    Rolling back to 355.60 worked for me.
  21. Already reported/fixed for next release: https://github.com/acemod/ACE3/pull/3536 As a temporary workaround, you can stick this in your missions init.sqf: if(isServer) then { sleep 3; ace_captives_captivityEnabled = true; };
  22. Fadi

    [WIP] Video Streaming Mod

    They had a thread posted here about it: https://forums.bistudio.com/topic/187515-wip-arma-3-youtube-play-youtube-videos-and-watch-them-together/
  23. Fadi

    Getting weird shadow glitches

    Still seems to be a problem with a 750 and version 361.91 drivers on stable and dev branches.
  24. Fadi

    US Military Mod

    The leg hitpoints have problems as well. Using ACE, the hitpoints for the legs are underground: http://i.imgur.com/T1UhFvu.jpg This sort of behavior was seen as a result of sample models that were missing missing certain memory points (http://feedback.arma3.com/view.php?id=20761#c93372). Not sure whether that's the case here or what.
  25. Looks like it may have been a sister project to the M113A8 Aerogavin https://www.youtube.com/watch?feature=player_detailpage&v=24Rr03hqDec#t=269 Too bad Big Bradley killed all M113 related projects.