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  3. marulisanto59

    Music Recommendations

    On the one hand, I want both the Tutorials and the Printables to be useful to you but, on the other hand, it is very difficult for me to do a step by step of something that I have not done myself and I refuse to invest my time in copying them from other blogs. Despite my reflection today, I want you to know that I am aware of how important this section is in a blog, because I still remember that one of the things I liked most when I was preparing my wedding was to look for tutorials on the Internet. Mega88 Apk So from now on you will not find steps by steps in the Tutorials section but rather the best steps by steps of DIY bodiles. I am sure that this change in the blog content will be more useful to you and, for my part, I will not be left with the feeling that copying tutorials does not add any value to the blog.
  4. johnnyboy

    SOG AI

    SOG AI just updated to include Point Man feature, Hip Fire and much more. Check out the Change notes on Steam for details. Will provide a few more videos for new features/changes in the next week or so, but here's an update on Point Man and Hip Fire: Edit: I just found that Scalespeeder Gaming did a nice little review of the new Point Man feature:
  5. tais77live

    tais77live

    Cập nhật phiên bản mới nhất ứng dụng 77LIVE cho thiết bị Android. Mở ra không gian giải trí đa tầng. Thao tác đơn giản chỉ trong 1 phút 30 là có thể tải xong. Đăng ký tải ngay. Mọi chi thắc mắc vui lòng liên hệ với chúng tôi để được tư vấn: Website: https://s77live.com Gmail: s77livecom@gmail.com Địa Chỉ: 3/11/9 Trần Hưng Đạo, P. Đông Hòa, Dĩ An, Bình Dương SĐT: 0976529450 https://www.reddit.com/user/s77live/ https://gravatar.com/s77live https://www.youtube.com/@s77live https://sites.google.com/view/s77live https://band.us/@s77live https://myspace.com/s77live/ https://imgur.com/user/s77live/about https://glose.com/u/s77live https://controlc.com/98185095 https://www.behance.net/s77live https://s77live.blogspot.com/ https://wakelet.com/@s77live https://www.twitch.tv/s77live https://www.reverbnation.com/s77live https://x.com/s77live https://able2know.org/user/s77live/ http://snstheme.com/forums/users/s77live/ https://www.mixcloud.com/s77live/ https://app.roll20.net/users/15193514/s77live
  6. RCA3

    HDR 2020

    I did some small changes. I think it's done! Arma 3 HDR (left) vs HDR 2020 (right)
  7. Hi guys, I'm learning how to import the models into Workbench by following the wiki and Puddy300's knowledge on youtube, but it's still not colliding. I used a cube to try to learn as simply as possible. NOTE: The objects shared on the FBX Import wiki break when imported into Workbench. I created this video demonstrating what I'm doing:
  8. Yesterday
  9. Hello! I propose a new consumable that could be funny and useful at the same time for everyone! It is a reconnaissance drone that could be piloted remotely with an integrated camera, it would have a duration of use of about 20 seconds and a distance of use of 120 to 150 meters maximum from where the player uses it. As in real life it would make a fairly loud noise and could therefore be destroyed by players by shooting at it. To avoid abuse, I think that the limiter to 1 per expedition could be good. Thanks to this consumable the reconnaissance of a place could be done without too much danger and even witness funny scenes!
  10. Hi! I am a play player, several things. Already for the kills, you have to differentiate a real cheater who has an aimbot for example and kills everyone with a bullet and an experienced player who can destroy a lobby all by himself. On console we only had 2 cheaters during my year of play. After on PC it is true that it is easier to cheat I take as proof the screen below: Or you can see tutorials to cheat on vigor Now put yourself in Bohemia's shoes, to do as you say and create a discord server to ban players via a video, you will need to find at least 3 to 5 employees who will have to go through all the videos, but not only that because it will take a real investigation to prove that there is cheating and that it is not a simple bug or a glitch of which the player is not voluntarily guilty! Banning it will not really do much because Vigor is a free game, so the cheater will only have to recreate an account to start again. Creating a very competitive anti-cheat that will not cause problems also has a HUGE cost amounting to several millions and which will only put the game in economic loss. To break the cheaters on Vigor, I see only one solution: it would be necessary to become paying again to directly touch the cheater's wallet because he will have to pay for the game AT EACH BAN. But in return the game would have much less visibility for real respectable players and unfortunately people might not want to come or would be less attracted because many like to play free games without spending money. At the limit, something that could be good and that I could give as a solution is the following: Make the game paid at 15/20 euros BUT in return after the purchase of the game get a "starter pack" which will be highlighted and very profitable well supplied in crowns with a pack of consumables and weapons. Suddenly a new player would have the pleasure of having an easy start and a cheater would lose his money with each infraction. For the proposal of a ban by IP address it can also be bypassed thanks to a VPN but I'm not teaching anyone anything new. A little information for your title, it is quite possible to make 500 kills in the space of 3 days I have less even the capacity on console so it is also feasible on PC. You just need experience and play 10 to 12 hours per day
  11. So, actually a while ago I discussed with the scenario creator on Discord and he provided me his sample server config. It seems that the mission headers to pre-configure the scenario can be set in the server config! I haven't tested it yet but here is the (complete, including mission header examples) config he gave as an example: { "publicAddress": "---.---.---.---", "publicPort": 2001, "game": { "name": "Escapists - Everon", "password": "", "passwordAdmin": "-----", "admins" : [ "pid" ], "scenarioId": "{D8253A9909511192}Missions/Escapists_Eden.conf", "maxPlayers": 12, "visible": true, "crossPlatform": true, "supportedPlatforms": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 2000, "serverMinGrassDistance": 50, "networkViewDistance": 1000, "disableThirdPerson": false, "fastValidation": true, "battlEye": false, "VONDisableUI": false, "VONDisableDirectSpeechUI": false, "VONCanTransmitCrossFaction": true, "missionHeader": { "m_iPlayerCount": 12, "m_sOccupyingFaction": "USSR", "m_eAiSkill": 20, "m_eHealthType": 2, "m_iStartHours": 8, "m_fTimeAcceleration": 10.0, "m_fDisabledLocationsRatio": 0.35, "m_fPatrolSpawnChance": 0.8, "m_iCivilianPresence": 1, "m_sStartingWeather": "RANDOM" } }, "mods": [ { "modId": "5F16D7E4A1CBE075", "name": "Escapists" } ] }, "operating": { "lobbyPlayerSynchronise": true, "disableNavmeshStreaming": [] } }
  12. chutoi

    Smartphone-based goniometer

    I don't know but thanks for sharing.
  13. There is a mod that solves this, Scenario Reload Menu allows admins to change the scenario without needing to update the config.json or without needing to restart the server. Only downside is it requires someone who knows the admin password to login and change the scenario.
  14. I trying to modify already modded (from original PvPvE to pure PvE) and can't find some settings in configs. First one: I have forced to use -loadSessionSave argumets (dedicated server reboots sometime) and campaign progress saves and restores well, but vehicles saves partially - only helicopter and command truck. Where are this saving mechanism behaviour is defined?
  15. 20-11-2024 EXE rev. 152427 (game) EXE rev. 152427 (Launcher) Size: ~72 MB KNOWN ISSUES 32bit Dedicated Server crashes upon mission start 64bit Listen Server may freeze a few moments after mission start ENGINE Fixed: Crash when an AI group is deleted while being simulated Fixed: AI visibility checks did not consider per-frame time limits (trying to only do so many checks to keep FPS above 20) Fixed: Crashing on 32 bit Added: Multithreaded PhysX simulation Fixed: Game would try to re-download Steam Workshop Compositions repeatedly - FT-T171116 Fixed: Zeus map did not render "Empty" markers - FT-T185279 Removed: One rendering optimization (caused objects to visibly flicker, pending further investigation) Fixed: Crash related to weapon flashlights/IR lasers Fixed: RPT file header would not print completely if too many mods are loaded Fixed: RPT file header would not print all arguments if arguments were too long Fixed: inArea/Array/Indexes did not support legacy hexagon - BI Forums Fixed: Difficulty could get stuck in "Regular" after a campaign intro scenario Fixed: DataLink config attributes in "Man"-type classes were ignored - FT-T186290 Fixed: JIP players seeing different uniform on a player for up to a minute (please test looting from dead bodies as this might have indirectly fixed a few other bugs) Added: CT_WEBBROWSER control Added: Alternative syntax forlineIntersects command to run multiple intersects in parallel Fixed: Unit insignia were sometimes being applied to the whole body - FT-T155459 Tweaked: Uniform textures are now stored on uniform entities Tweaked: Uniform textures now persist in multiplayer Added: FPS limit in main menu with -world=empty and when windowed mode is unfocused Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - FT-T125049
  16. 20-11-2024 Size: ~4.7 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: Expeditionary Forces Terrain Builder Fixed: Crash when loading P3Ds using the new P3D encryption Steam configuration Changed: Incremented version number to reflect the current stage (1.042)
  17. Yea, that is a good idea, I doubt all players know how to vote and command the server. Is there a server login messaging system, that you can send to player? In Arma 3 dedi server I could send a welcome message to players, is something similar in Reforger?
  18. Hello folks. I made a video how to make a server. I hope it helps you. https://youtu.be/nsJnVhAQ2EY?si=jjb9Fk1bnEz0DiMB
  19. hi, on rust, private servers deal with cheaters threw discord tickets and admins and submittable video proof to support the claims and then a follow up by admins this method leaves servers with active admins nearly cheater free and leaves players feeling good I highly recommend this method so the more blatant cheaters can get sniped out quickly I would absolutely be willing to help with this in any way shape or form and im sure there are other members of the steam vigor community that would also love to help this game get back on its feet. Without this steam vigor will slowly die, and it will never be merged with console because the cheater situation is like a damn plague and no one wants to contaminate consoles. TALK TO ME, HIRE ME, ILL WORK FOR FREE 24/7 AROUND THE CLOCK TO HELP COMBAT THIS CANCER THATS EATING THIS GAME FROM THE INSIDE OUT HOPE REMAINS FOR THOSE WHO CHOOSE TO FIGHT FOR IT its winnable!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  20. Misfit_ha

    Simple ParaDrop Script

    Sadly, this script doesn’t seem to work in multiplayer for me anymore
  21. The creation of missions for this Reforger is still in its early stages. I think, there are no an attribute array yet that we can use for every xxx.json files. Only the creator of mission can provide attributes or information that are appropriate for the mission's menu items. Request the information. When you have the necessary information, you can attach it to the xxx.json file. Add the information/attributes you want to this missionHeader. For example "missionHeader": { "m_eAiSkill": "Regular", "m_iStartHours": 10, "m_xxx": xxx, "m_xxx": "xxx" } and so on. If I'm wrong, someone can correct me on that information.
  22. 2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  23. I think the mission is built that way, but couldn't you instruct your players to vote somebody to be admin and then that player can configure and start the session? If you know the people that want to play in advance, or if it is always the same people, you could also add them to be admin of the server in the config (if you trust them of course :))
  24. No need for remote executing something if you delete a re-create the vehicle (and crew) with global effect command createVehicle and createUnit So you garageClosed EH could be: [missionNamespace, "garageClosed", { private _type = typeof BIS_fnc_garage_center; private _pos = getPos BIS_fnc_garage_center; private _dir = getDir BIS_fnc_garage_center; private _crew = +fullCrew BIS_fnc_garage_center; private _typeOfCrew = getText (configfile / "CfgVehicles" / _type / "crew"); _crew apply {_x set [0,_typeOfCrew]}; deleteVehicleCrew BIS_fnc_garage_center; deleteVehicle BIS_fnc_garage_center; private _veh = _type createVehicle _pos; _veh setVariable ["BIS_enableRandomization", false]; if (_crew isNotEqualTo []) then { private "_ cr"; { _cr = group player createUnit [_typeOfCrew, [0,0,0], [], 0, "none"]; switch (_x #1) do { case "driver": {_cr moveInDriver _veh}; case "commander": {_cr moveInCommander _veh}; case "gunner": {_cr moveInGunner _veh}; case "turret": {_cr moveInTurret [_veh,_x#3]}; case "cargo": {_cr moveInCargo [_veh,_x#2,false]}; }; } forEach _crew; }; _veh setdir _dir; }] call BIS_fnc_addScriptedEventHandler;
  25. muggerfugger (DayZ)

    All servers now 600+ ping, service at 300+

    thanks. i know this is an old thread, but i was having the same issue as OP. just bought reforger, and first thing i noticed was all high ping servers. saw your post, disbled malwarebytes and servers are all like 30ms now. thanks much!
  26. Hello whenever I try to join a server on arma reforger my internet gets disconnected after I press join. My connection is fine on other games. This issue occurred once before but fixed itself somehow but now it's back. Anyone habe any ideas?
  27. Last week
  28. Rachok

    RHS: Status Quo

    Hi guys, can you please tell me if there is any way to install the Combat OPS Everon scenario with the RHS mod on the Nitrado server? I don't see the official scenario in the dependencies of the Status Quo mod, so I tried third-party scenarios, but they don't work.
  29. Just a head up for the Global Mobilization team. What is NOT working: For some reason, any MRL from GM is NOT able to use commands like inRangeOfArtillery and doArtilleryFire: gm_ge_army_kat1_463_mlrs gm_gc_army_ural375d_mlrs gm_pl_army_2p16 gm_gc_army_2p16 Mags associated: gm_40Rnd_mlrs_122mm_he_9m22u gm_36Rnd_mlrs_110mm_he_dm21 gm_1Rnd_luna_he_3r9 In my tests, sometimes the animation of the turret starts but is 'canceled', returning to its initial position. I used the GM DLC with Arma 3 Original Content from Default DLCs and, to make things clear, later I tried isolating the GM but nothing was different. All GM MRLs look broken using BIS some artillery commands related. Disclaimer: MRL Fire missions work if using Waypoint > Advanced > Fire Mission, even though the animation looks broken in some angles when compared with the rocket smoke tracks. What is working: The howitzers are working okay, so it means: gm_ge_army_m109g gm_dk_army_m109 gm_gc_army_2s1 gm_pl_army_2s1 Cheers!
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