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About razazel

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  1. 09-10-2019 EXE rev. 146060 (game) EXE rev. 146060 (Launcher) Size: ~81.8 MB DATA Fixed: Various localization issues ENGINE Added: Script command getTextWidth Tweaked: Enabled the waitUntil return value warning instead of break as default
  2. 02-10-2019 EXE rev. 146056 (game) EXE rev. 146056 (Launcher) Size: ~1.1 GB DATA Added: This is War 6th Anniversary Remix music track into the game and Digital Deluxe Edition Tweaked: Chemical Detector digit display precision Fixed: Missing Contact music track durations added and incorrect durations were tweaked Fixed: Error when the 'to' param was in format [x, y] in BIS_fnc_drawArrow Fixed: Few errors after moving the Spectrum Device to the platform data Potential Spoilers ("First Contact") ENGINE Added: Script commands triggerInterval and setTriggerInterval to make it possible to alter the trigger condition check frequency of detectors Fixed: Some task commands returned nil when their argument was null
  3. 18-09-2019 EXE rev. 146046 (game) EXE rev. 146046 (Launcher) Size: ~1.1 GB DATA Added: Very limited platform functionality for the vanilla Spectrum Device (documentation forthcoming) Added: A new optional parameter to specify BIS_fnc_drawArrow's base width Tweaked: The Print Config Utility will now show a selection dialog on multiple matches instead of auto-selecting the first match Tweaked: BIN_fnc_isPaused was replaced by scripting command isGamePaused Changed: Made the Spectrum Device part of the platform* Changed: Moved APR and Blindfold overlays to the platform Fixed: The position of subtitles changed when using the optics mode of the Spectrum Device Jammer antenna even when it was not needed Fixed: Katiba GL muzzle flash in 3rd person view - FT - T144083 Fixed: Various object position issues on Livonia * Note: this gear is primarily cosmetic; limited features are only available in the context of Contact's campaign and gameplay. Potential Spoilers ("First Contact") ENGINE No significant EXE changes
  4. 28-08-2019 EXE rev. 146030 (game) EXE rev. 146030 (Launcher) Size: ~150.5 MB DATA Fixed: A typo in LDF Mk6 mortar backpack led to the creation of wrong weapon when assembling it (FT - T142948) ENGINE Added: "drawLocations" parameter for toggling location name drawing on the map (FT - T77593) Fixed: Incorrect colour of thermal mode if first optic mode was day light only and second one was GHOT for example Fixed: UAVControl would return either the driver or the gunner but never both
  5. 22-08-2019 EXE rev. 146007 (game) EXE rev. 146007 (Launcher) Size: ~2.1 GB DATA Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.) (FT - T142713) Fixed: The sidearm proxy on Heli Coveralls [LDF] in 3rd person view Fixed: Footstep sounds of timber piles Tweaked: Livonia bushes' resistance against armored vehicles Fixed: The Skate Helmet was missing NOHQ and SMDI maps in-game Fixed: Missing attachments in Arsenal after loading a save ENGINE Fixed: Script file paths were trimmed too aggressively in error messages
  6. Hi, would you mind providing repro steps or a repro mission where this happens? (PM me the mission if you wish)
  7. Should be working fine with the last updat
  8. So the dark segments appear randomly with each session or are they present always on multiple, always the same, places?
  9. Tried it, no luck :( perhaps game cache verification might help?
  10. Oh I see now, thanks for the info :)
  11. More info please? Are you using some controller? It seems to work just fine (at least with the mouse).
  12. Seems to work just fine, could you do another check with the latest dev branch version?
  13. Could you please create an FT ticket and PM me the link or PM me the crash report files via PM here directly? Thanks :)
  14. Made a basic trigger that would kill me if I step in, trigger and executes correctly. A little bit more info or some repro would surely come in handy as it might be broken only under certain condition in which case, I need as much info as possible.