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celoush

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About celoush

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    Staff Sergeant

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    Brno, Czech republic

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    celo_cz
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  1. celoush

    Arma 3 - Creator DLC Discussion

    From the other side, I dont see much difference between this DLC and something like Iron Front: Liberation 1944.
  2. celoush

    Intro?

    I am not sure with solution in Rookie, but look at BIS_fnc_playVideo. Sarge contact: youtube: https://www.youtube.com/channel/UCp2q8ZALabIPRymGqKCKOAA twitter: https://twitter.com/SgS_Sarge web: http://sarge-studio.wz.cz ICQ: 297005838 Email is on page: http://www.sarge-studio.wz.cz/web/?act=memb
  3. Some bugs fixed in version 1.04 Do you understand the background story of mission?
  4. Fight for your soul. Your power is your enemy. Free yourself. Openworld style singleplayer mission, where you will fight against not classic enemies. You have big power, but you must use it … carefully. Experimental enemy fear system. STEAM WORKSHOP LINK Make Arma Not War support: http://makearmanotwar.com/entry/ePm0hZM7IK Teaser:
  5. celoush

    Saved Arsenal loadouts location?

    profileNamespace ... https://community.bistudio.com/wiki/Arma_3_CfgFunctions - look at "A3_Bootcamp" functions
  6. celoush

    youtube code

    A recent script command let's you open a YouTube video directly in the Steam overlay (if enabled). openYoutubeVideo gives quite a bit of control over the various options, since you don't just provide the video ID, but other playback parameters as well. For security reasons we have restricted its use to outside scenarios only (e.g. in the game's UI or a mod's UI). We'll be using it ourselves to link & play the Community Guide series from within the game in Bootcamp Update. http://dev.arma3.com/sitrep-00061
  7. so http://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Types :) I think that you want (in description.ext) respawn = "GROUP"; or respawn = "SIDE";
  8. http://community.bistudio.com/wiki/Arma_3_Respawn
  9. // you are unit1 addSwitchableUnit unit2; selectPlayer unit2; removeSwitchableUnit unit1;
  10. Hi, I created my alarm system for OFP many years ago - https://github.com/celoush/Alarm/tree/master/celo_alarm (description is in czech) How to: 1.) If soldier died, create an object (I used Grave in OFP) and move it under dead body (You cant set knowsabout on dead body, but you can do it on object under surface... problem with water in Arma 3) 2.) create script(s) which permanently checks knowsabout value between guard and "grave". 3.) If body is buried (checking z-index position) stop script(s). Something like that: script = { _guard = _this select 0; // guard man _dead = _this select 1; // dead man _pos = getpos _dead; _grave = createVehicle ["Grave",[_pos select 0,_pos select 1,-1],[], 0, "CAN_COLLIDE"]; waitUntil { sleep 0.5; if {!alive _guard} exitWith{}; if {getpos _dead select 2 < -0.3} exitWith{}; if {alarm} exitWith{}; _guard knowsabout _grave> 1.5; }; alarm = true; true; } You can call it on all dead bodies and guards. Just find "Grave" equivalent for Arma 3.
  11. It´s original track or custom made (from description.ext)? If you use cfgMusic, try set your track db+10 or db+0
  12. Try escape from enemy base - maze DOWNLOAD http://steamcommunity.com/sharedfiles/filedetails/?id=175005158 OR http://jdem.cz/52746
  13. celoush

    Take On Mars - New BIS Game

    And no machine guns :)
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