Jump to content

Search the Community

Showing results for tags 'wwII'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • ARMA 3
    • DAYZ
    • TAKE ON MARS
    • ARMA 2
    • ARGO
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Die Hard OFP Lovers' Club's Topics
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN

XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 14 results

  1. Avant Garde Battalion WWII-Present day! About us: The Avant Garde Battalion is a semi-realistic unit hosting both one off events and campaigns on a host of different time periods, nations, and unit types. We prioritize the second world war but are also open pretty much any 20th-21st century conflict. Not only do we offer a diverse range of experiences and settings, but we also offer you to become part of a greater gaming community with opportunities for promotion and comradery. How to contact us: There are a few ways to get in touch with us including sending us an email or joining either our unit page or steam group. Email: avantgardebattalion@gmail.com Unit page: https://units.arma3.com/unit/avantgardebattalion Steam group: http://steamcommunity.com/groups/agbbattalion Rules: No explicit racial slurs. No trolling. No disrespect towards rankers or officers. No soundboards or voice changers during events. Requirements: Must be at least 16 or older to join. Must be able to speak English. A functional mic is preferable.
  2. My new scenario. WWII Sharpur, War for Oil Took out most of the modern stuff, thanks to Pierremgi for the vehicle respawn with the editor trigger to set it up for only spawning when you own the sector. It has 5 loadouts, 2 with smg and explosives, I think only 1 doesn't have explosives but he has a shotgun and mines. Raining hard with lightning, the games lightning. Almost dark but it won't get there. If played with enough people I would expect driveby shootings galore. Many others I should thank, I borrowed from all over the internet but I forget. NO AI, you can add it if you like, I do not do AI, don't like playing with AI. The Germans must keep the oil facility, the Americans must take it from them. Only 3 tanks per side, 2 of them light, I didn't really want a tank battle. I wanted infantry driving around shooting each other from vehicles.
  3. Village of the Damned updated

    I took a month or more break from editing, I kept making the same damn mistakes and it wasn't getting better. Now I have updated my first one with the 12 selectable loadouts and fixed the spawn points like I wanted them. The neutral sectors were messing me up for some reason but as soon I got done with the loadouts took me 10 minutes to fix the spawns on the neutrals where you couldn't spawn. Village of the Damned No one will likely play this or the others but I like doing it so I continue.
  4. Hello, I want to put FLyingpenguins flak script inside a Flakvierling 38, but, I can't seem to get it right. Anyone here with knowledge of how to make this a reality? Script: http://www.armaholic.com/page.php?id=28654 Init line: this removeMagazinesTurret ["LIB_80x_SprGr_FlaK_38", [0]]; this addEventHandler ["Fired", {deleteVehicle (_this select 6); _this execVM "Flak\flak.sqf";}]; Thank you so much in advance -Whale
  5. Bridging Kit <--Link to mission The editor placed bridges can't be destroyed, by me anyway. At first I started with building one with triggers and show/hide, fine easy enough. You pull the bridging truck into the triggers and it sets off the show/hides over the time set in the trigger. Tried everything to blow up the bridge, won't work, like I said for me anyways. So I made more triggers that used the change position modules to move pieces out of the bridge when the enemy put a certain vehicle there (one with a variable name of course. Then I set up some more triggers and change position modules so the side that built the bridge could repair/put another piece in the missing pieces place. Works, not elegant and since I can't write sqf files for nothing it is all with modules. This isn't an addon and its not really a mission so I could only think to post it here. I will improve this in time but for dummies like me this should do. Here is the description, it is important. I tried to find a way to build and kind of destroy/repair bridges. You can't actually blow up the bridge parts but you can move them (destroy the bridge) after unhiding (building the bridge) them. You can also replace the moved part (repair the bridge) when using the repair truck. All of this is a pain to set up the way I've done it but now that it is done I can just save it all to custom compositions. So can you if you like what I've done here. Save the bridge, the show/ hide modules and triggers that cause it to be built, destroyed and repaired altogether. When you put the bridge somewhere else or on another map you will have to line the bridge pieces up again in the editor. You may have to add pieces or take out pieces. You will have to connect new pieces to the show/hide modules. 2 sets of triggers and show/hides build the bridge in 2 parts at different times. I've added some instructions to the map with markers. You save the stuff that setups up the build/repair/destroy vehicles in another composition. Remember those vehicles have to have variable names and those names must be in the triggers that set off what they accomplish. Any questions I will try to answer in the comments.
  6. About us 50th (Northumbrian) Infantry Division is our World War II British milsim community focused on a real life division with the same name. We highly value abilities to roleplay and cooperate in a team, which should be utilized to achieve victory. If you’re looking for World War II immersive experience - we’re here for you. This unit has been established back in May 2017 under a slightly different name. Our schedule: Wednesday (Bonus missions) - 7 PM CET Friday - 8 PM CET Saturday - 8 PM CET Sunday (Training) - 5 PM CET These values might change in the future. What do we offer? - First person immersive experience. - Missions based on historical facts, following the footpaths of the real 50th (Northumbrian) Infantry Division. - From-scratch trainings for people new to Arma 3. - Relaxed attitude towards attendance. We can understand it, as some of us have either work or school that they have to focus on. - Ambitious staff. - Many career possibilities. - Your opinion will always be heard out and taken into notice. We care about our members. What do we expect from our future members? - That they’re at least 16 years old. - That they can maintain a serious attitude. - That they have a working microphone. - That they can properly roleplay. - That they can cooperate and exist in a team. - That they’re willing to share their thoughts about our server. - That they can attend our missions at least three times a month. How can one join us? In order to join you’ll have to add: http://steamcommunity.com/id/v5000/ on Steam, join our Discord or ask one of our available staff members on our Teamspeak. Once you’re accepted to our unit, you’ll be requested to find a name for your in-game character. Our naming format is composed of Rank abbreviation, First capitalized letter of the name and a full surname. (Example: Cpt. J. Galloway) Everyone fresh to the unit will start out as a Recruit (Rct.), from which they can be promoted to a Private once their basic training is finished. First training date is either 5:00 PM CET on Sunday or any date set previously with your recruiter. Links & miscellaneous Forums - thecommonwealth.cba.pl Teamspeak - northumbriandivision.tsdns.pl Discord - https://discord.gg/ncspBCT Modpack - http://steamcommunity.com/sharedfiles/filedetails/?id=924083602 Steam group - http://steamcommunity.com/groups/50thNorthumbrian Owner - http://steamcommunity.com/id/v5000/
  7. Hello! Having a hard time getting my Arma 3 server up right now. Got everything setup and go to use my command to start my server and I get "bash: syntax error near unexpected token `('" Really upset right now, haha. Here are my startup commands: ./arma3server -config=server.cfg -mod=@@Mantel\;@9Liners and Notepad\;@ace\;@ACE 3 Extension (Animations and Actions)\;@ACE 3 Extension (Placeables)\;@ACEX\;@Advanced Towing\;@ALiVE\;@BackpackOnChest\;@Blastcore Edited (standalone version)\;@Burnes Armories - MK10 Landing Craft Utility (LCU)\;@Canteen Mod\;@CBA_A3\;@CH View Distance\;@Chemical Warfare\;@CSA38 mod - Czechoslovak army 1938 (Munich crisis)\;@CUP Terrains - Core\;@CUP Terrains - Maps\;@DynaSound 2\;@Enhanced Movement\;@Enhanced Soundscape\;@Faces of war\;@Gear Functions\;@GEIST-A3 LITE\;@GEIST-A3 LITE FOW\;@Hors de combat\;@IFA3 liberation\;@IFA3_AIO_LITE\;@IFA3_WW2StyleCompassAndWatch\;@Immersion Cigs\;@Iron Front - Sabre Planes Integration [IFA3]\;@Iron Front 44 RealPanzer\;@Kompanie Mod\;@Kompanie Mod 3\;@Kompanie2Mod\;@Kurt's Survival System (KSS)\;@LEN - Aircraft Reskins pack for IFA3 LITE\;@LEN - Weapons pack for IFA3 LITE\;@MCC Sandbox 4 - Mission Making The Easy Way\;@Remove stamina\;@Remove stamina - ACE 3\;@Renner's Unit Texture Pack [WW2]\;@Sabres Flying Circus\;@Sabres Secret Weapons\;@Sabs Aircraft Lib\;@ShackTac User Interface\;@Suppress\;@Tank Shell Fly Sound\;@task_force_radio\;@Vcom AI V2.94\;@Whistle Mod\;@WMO - Walkable Moving Objects\;@WW2 Extra Factions\;@WW2 Flags for IFA3+FoW\;@WW2_OBJECTS Any help would do great, new to the Arma 3 server side of things. Thanks, Liam
  8. WWII 7 sectors

    WWII 7 sectors Slightly improved version of the modern one posted. http://steamcommunity.com/sharedfiles/filedetails/?id=1238574779 WWII for 7 sectors of German versus Soviet good times. Select everything on the map and save to your custom compositions. Spawn points that work, the sectors flip. You can spawn in any sector you own (except the enemy main and you can easily change that) which is a problem sometimes in sector control, well it is not a problem with this setup. The spawn in vehicles cannot be destroyed Then add tanks planes and vehicles soldiers and loadouts . I will soon post a loadout framework for these 2 sides. Then I will post a vehicle framework. It is setup for a Soviet attack so the Germans own all but one sector, just change the sector owner if need be.
  9. The 505th Parachute Infantry Regiment, 82nd Airborne Division - How Company Introduction: We are the 505th Parachute Infantry Regiment (PIR) we are a semi-serious milsim unit that plays with a variety of mods in conjunction with the World War Two setting. Within the unit we have key structure and organization that mirrors that of the real U.S Army Airborne during the fourtys time period. Our key priority in this group is to bring players together with a similar interest and have fun in a structured setting to allow organized play. We have recently opened our doors just a week ago and are already growing quickly leading to us expanding further! Joining Process: If you're interested in joining or want to gain more information do not hesitate to get in contact with myself via a link below where I can pass you on to a recruiter who can explain more. When you apply to the 505th PIR you will have to go through Basic Combat Training which will teach you the ins and outs of WW2 Arma, once you have done that you will be assigned a Squad and Billet. We have many billets to offer which include: U.S Airborne Rifleman U.S Airborne Machinegunner U.S Airborne Medic U.S Airborne Radio Telephone Officer U.S Airborne Mortarman U.S Airborne Officer U.S Army Aviation Pilot We have plans to open brand new attachments as we continue to grow with input from our members. The PIR have few regulations on joining the unit as we believe everyone should be able to experience the ARMA 3 setting in World War 2. The Requirements Include: Must be 16 years of age or older. Must hold a legitimate copy of ARMA III Have the Teamspeak 3 Application and working microphone (Assistance can be given) Able to attend an event on Saturdays regularly. Contact Us! Discord: https://discord.gg/q7VfB25 Chief Recruitment Officer: T/Sgt. R. Paddock Teamspeak information can be aquired via discord. If you're interested in joining then do not hesitate to contact us! Thank you for reading
  10. So recently i have been very interested in starting a arma 3 Milsim unit as i am a very big fanatic about WWII. I would have started one on my own but i would rather get a few people on board to help maybe some people experienced in making a website, ETC. My Ideas - USMC unit - Army unit - Canadian Unit - Airborne but there are plenty of other Airborne units so wanna change it up :) What the Unit would consist of - Training's - Operations - Special training - Tank platoon - Fighter/Bomber squadron
  11. Hi everyone! Lodu and I are proud to present to you Faces of War. Faces of War is a WW2 modification for Arma 3 that aims to bring the majority of assets into the game. We're a small team, just two at the moment, we procede slowly but surely (quality over quantity). Our first rule is optimization. A3 is a pretty demanding engine and during WW2 were a lot of things going on during battle, that's the main reason we want to focus and put a lot of energy into this aspect. We do not want to limit our field of operations to anything, we're artists that work on this in their free time, it's an hobby and we work on what we want, when we feel it. At the moment we have ready the base characters of UK, US and Ger and we're working on weapons. Probably we're gonna release an alpha build when we'll finish the base weapons for the three factions. We'd like to introduce new features wherever possible, the only one we have for now is the bolt action functionality (manual and automatic). If you have any idea, especially in this field, feel free to post them. If you want to help us and speed up the project we're looking for: - animators - modelers - texture artists - sounds maker Some wip screens: http://images.akamai.steamusercontent.com/ugc/311117801420344690/F9A888467D8C10EFC43C8FACB8F321489B08341D/ http://images.akamai.steamusercontent.com/ugc/311117801420344803/82FB7D66F0E5D71F17A68223F24E97C957C52208/ http://images.akamai.steamusercontent.com/ugc/311118613856710185/8ABE295844C2C80F025D758DF84891D10639AF3F/ http://images.akamai.steamusercontent.com/ugc/311117801420344222/98334FF48A26272A5A3241CB013F0A6F054568FB/ http://images.akamai.steamusercontent.com/ugc/311118613856710720/8F0C796A8688FCE23FD1E34572922A5FB6EAA677/ http://images.akamai.steamusercontent.com/ugc/311118613858214675/50B159E24BF14074BBBDADD13853EBE94FD5059A/ Team Configuration / Script Giallustio A3MFr33d0m 3D Design / Texture Lodu Hawk_Silk Freelancer tommy_mc Nytech Jeast zvetraly_kamen Sound Miska (tpM) Map Giallustio Jegor Research Sauer
  12. Hello all, A few days ago I began work on creating a Junkers Ju 87 Sturzkampfflugzeug, or more commonly known as the "Stuka dive bomber" or "That plane that has that siren". The Ju 87 Stuka was a WWII dive bomber used in the Second World War by Germany. This aircraft is something of a unique one. On the wings were miniature propellers that powered the Jericho Trompetes (or Jericho Trumpets), which created that unmistakable screeching sound of the Stuka. The great model is of the work of Helijah. More of his aircraft for flight gear are here It should be noted that I have no experience with weapon cfgs, and that [Dust]Sabre, the person who always answers my stupid questions, is away. Therefore, the development of this aircraft will not be the fastest. As well, I have two other projects on the side, and I try to divide my time between all three. I'm trying to learn the most I can of weapon cfgs, and hope to have a working, in-game version by next week. Plans for the Ju 87 Stuka -Working tail gun -Custom bombs, a 250 and 50 kilogram bomb -Working Jericho Trumpets -Fully working instrument panel -Two sliding canopies. One for pilot, other for gunner. -Dive brakes/Automatic dive recovery system (Maybe..) -Second Version, Ju 87G Anti-Tank aircraft, with Anti-Tank cannons -Static wreck model, able to be placed in 3DEN -Possibly an arming menu (POSSIBLY) Progress of the Ju 87 Stuka Exterior - 100% Interior - 90% Instruments - 20% Tail gun - 0% Bombs/Armaments - 0% Model cfgs - 95% Animations - 90% Jericho Trumpets - 0% LODS (Memory, Shadow, Geo) - 80% ^ Please note that the list holds no order of importance ^ As always, any and all help is GREATLY appreciated by some of the more veteran mod makers out there. Enough about the issues, some pictures of the current model in bulldozer The addon will require Sabre's aircraft library, as it uses some materials. Big thanks to the following -Helijah for the awesome model and textures -[Dust]Sabre for his sample models, and everything he has taught me -Flanders25 for his major help, guidance, and second set of eyes when I miss something That pretty much sums it all up. I will update the thread as work progresses.
  13. Hello all, I figured I had come far enough to share the W.I.P. images and information about one of my many projects, the Curtiss P40 Warhawk/Tomahawk/Kittyhawk. I figured I should post this W.I.P. thread before someone else beats me to finishing this aircraft. This is my first armed aircraft that is at this stage of development, and is really an experiment with weapon cfgs for the Ju-87 Stuka. The model is by Helijah, who kindly gave me permission to port to Arma 3 Without further ado, the Curtiss P40 Warhawk (Ignore the muzzle flashes, that was an accident :P ) (Some more images) Currently the aircraft is in the final stages of development. I'm just touching up some things, and testing out the weapons. As well, I still need to complete the instruments in the cockpit and set up the sights. Should be released soon. Weapons as of now: -6x .50, three in each wing I plan to add fuel tanks and a bomb, just to give variety, and some practice for me. In case anyone is wondering about what liveries there currently are: -Flying tigers high definition -Flying tigers standard -Red tails -RAF -RAAF -Captured Warhawk (Japanese) -Munda -Desert -Umnak -2 Lt. George Welch's P40, Colours of the attack of Pearl Harbour -2 Lt. Ken Taylor's P40, Colours of the attack of Pearl Harbour Thanks to Helijah for letting me use his models, and thanks to [Dust]Sabre for answering my questions! Any information, or suggestions that may help with the addon, is more than welcome :)
  14. 28th Infantry Division Realism Unit (US division) Arma 3 WW2 Realism based on Iron Front mod The 28th Infantry Division Realism Unit is a new organization based on the Iron Front mod in World War 2 of the Western front, with many fixes and custom additions, working to achieve a realistic warfare experience within Arma 3 Iron Front Modification. With a growing population and many positions yet to be filled in the unit, we are proud to finally announce that we are opening our doors to the public. In our constant effort to create a realistic World War II environment in Arma 3, our unit has adopted several mods that break new boundaries in creating this environment for our members. The mods are very accessible and easy to install even to novice players and full assistance can be provided to those who have any trouble at all. The mods that we use on our servers allow us to provide an incredible depth of realism that few other units can provide. Currently our unit is composed of players with very diverse backgrounds. Some of our members are veterans of the realism community that have been in multiple historical units, in both Arma 2 and Arma 3, which aim to endure the environments of which the brave soldiers of the last great war experienced. Others in our unit are rather new to the scene, but they are greeted with open arms and training that teaches them to fight amongst the very best! Players of all experience levels are welcome to join! With all of this said, the 28th has only just opened to the public after weeks of mod testing/fixing and base construction, and we aim to grow with time and dedication. Perhaps you have been in realism units before, or perhaps you are looking for a change from the normal run of the mill invade and annex servers. Wherever you might be coming from, we would be happy to have any and all come in for an interview or to simply learn more about the unit. For those interested in joining, please come and talk to a recruiter in our teamspeak at: 28id.dtdns.net Roll on! Edit: CLOSED UNTIL FURTHER NOTICE
×