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Everything posted by wsxcgy
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even some addon makers forget that haha. getting yourself locked in to a time frame and setting deadlines is a really difficult to pull off as I've learned. its best to always try to respect the authors' time and efforts and not put any additional pressure on them.
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RHS Escalation (AFRF and USAF)
wsxcgy replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
please read threads before you post. this was brought up just on the page before, yes they have both of those vehicles in the works.- 16550 replies
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personally I think the shininess, darkness, and texture quality of the gun are perfectly fine and i would really prefer that these do not change, but I agree the sights need a little work. i don't mind the polys of the rear loop too much, but the front post is too tall and the middle peg too short. heres a quick pic I snapped to give you an idea.
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I could see myself easily spending hours wrestling with the eden editor trying to make myself a janky little house or a shack for an FOB. very cool
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terrain [RELEASED] Hebontes - AAF test and training ground
wsxcgy replied to vPzBtl33_Hunger's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
man I really gotta hand it to you, those landscapes are very organic and just feel right and realistic. I really really appreciate well executed environments. -
don't worry man, no rush at all. modding takes a lot of time and I think most of us are patient enough. sahio's output is crazy though. does he sleep? is he going to be okay?
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C7NLD/C8NLD Weapons for Arma 3
wsxcgy replied to Leon C7NLD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there any intention to incorporate joint rails support? -
RHS Escalation (AFRF and USAF)
wsxcgy replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lol that could very easily just be janky ol arma animations.- 16550 replies
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RHS Escalation (AFRF and USAF)
wsxcgy replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PiP scopes can be chosen through the RHS Game Options menu under the preferred optic style option. onve that option is selected, all ACOG and M145 scopes will be replaced with PiP ones. unfortunately, due to the really poor implementation of picture in picture by Bohemia Interactive, the PiP images are always going to be pixely, ugly, and really not practical as optics. the ACE3 PiP scopes are visible in the optic attachment slot of any joint rails-compatible weapon, they have (PIP) at the end, but this is only for vanilla scopes like the RCO and ARCO.- 16550 replies
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woah theres kneepad hidden selections !! wowee
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if we're talking radio dubbing for the units, I can provide extremely american sounding german delivered on a cheap mic
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RHS Escalation (AFRF and USAF)
wsxcgy replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah, its just a periodic LOD bug. restarting the game usually fixes it, but it won't be the last time you see it unfortunately.- 16550 replies
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yeah, I've always felt their multicam on the uniforms and headgear was way too dark and desaturated. I generally use the look of the Multicam done by Sabre for RHS and Spec4Gear as a sort of reference for how I should have my multicam looking.
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RHS Escalation (AFRF and USAF)
wsxcgy replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you guys ever need to know the diameter of the buttons on the fly of the pants or the number of teeth on the arm pocket zipper of a OEF-CP ACU, I'll gladly provide some references and dimensions.- 16550 replies
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stolen assets are rife in those sorts of posts, though I've seen a good deal of stolen content in all types. rather than restricting post categories, restricting posters would be a lot more effective in curbing the stolen mods problem IMO.
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units SSF Factions and Faction Overhauls
wsxcgy replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
an army oda is just sub-unit of the army special forces, operational detachment-a, its like essentially a squad but in a fancy acronym because they're socom.- 874 replies
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implying I don't already do this lol
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no frickin way. I was going to ask about this too, but you've beaten me to it again, like with the LBT1961. looks awesome!
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oh dang, they fit cunico's G3, nice. on the topic of battle belts, imo I feel like a lot of people overdo it and have these super overloaded plate carriers and belts, like in Project Zenith or Military Gear Pack, and its kinda silly. if the vest has a good amount of real estate, it might not really need a belt, and just because theres open molle slots doesn't mean they need to be covered. KISS principle.
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ARMA 3 Addon Request Thread
wsxcgy replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thats not the HK416A5, thats the HK416D http://steamcommunity.com/sharedfiles/filedetails/?id=1078436541 -
C7NLD/C8NLD Weapons for Arma 3
wsxcgy replied to Leon C7NLD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking very nice! can't wait for the next update! -
I made one myself, its not perfect but it gets the job done. my silly ol' self accidentally saved it as a jpeg and its got some artifacts and shit from compression though
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
wsxcgy replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've gotten a few requests for AOR 1, but I generally point people to this. -
Okay so, if I post a screenshot with work-in-progress stuff from my retexture addon that has not yet been published or a poorly made AOR1 retexture of cunico's CPC that I don't really feel is worth publishing (unless someone really wants it I guess), am I getting a free vacation? I want to make sure I'm not breaking any rules, I really don't think I've done anything wrong, but I don't want to find out otherwise the hard way.
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I was gonna ask how you guys were pumping out so many vests. its insane. but yeah, not a complaint at all.