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Tonci87

ArmA II: Operation Arrowhead discussion thread

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Glad to see the green was toned down in the longbow cockpit, also dark colors seem to work better than they do in A2..SSAO at work I imagine. Blackhawk is curious in that it doesn't have any shaders on the glass, experimental something I wonder?

My only complaint is that the M1A1 still doesn't have a loader section, otherwise it all looks great, for some reason the lighting strikes me as being more natural and the SSAO and more varied terrain does look damn sexy from distance, Chernarus had great terrain but against Takistan it looks a bit flat.

Edited by NodUnit

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they must be using a low object detail setting because you can see LOW lod at close distance (tires being triangular) etc

but yeah the SSAO on the distant terrain looks nice, the mountains look more epic than in arma 2.

wish the mountains could be bigger and have some sweet textures like these

http://xbox360media.ign.com/xbox360/image/article/848/848248/just-cause-2-20080129091530064.jpg

Im probably wrong though, havent seen the mountain ranges on takistan as I know of.

ACU texture looks nice.

cant wait to get ahold of the demo and try everything on Highest settings!

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I'm glad BIS created appealing ACU camo.

hehe BIS. :rolleyes:

But the ACU looks freaking great. :D

The wait is killing me! Why isn't the demo out!?!?

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The clock needs to make a return, and that looks like a good way to implement it.

I agree on both counts.

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i think it's for know where is the 12 o'clock for leader (at your 6 one man...)

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Wow, that looks good (the clock)! I hope that it is like it was in OFP!

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Would be nice if its more to the side though, oh well, im glad its back. :)

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And the enemy inside the control tower? Ai uses buildings? :D

Of course AI can use buildings, just like in ArmA 2.... through scripting.

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Of course AI can use buildings, just like in ArmA 2.... through scripting.

Scripting scripting...

It needs 1 line to tell them to enter a building. :p

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Of course AI can use buildings, just like in ArmA 2.... through scripting.

I have to admit i never seen ai inside buildings in the campaign of arma 2, except that sniper dude in chernogorsk (well i never seen him though, he was always killed before i could spot him). And many people was complaining about the ai won't use buildings in oa. As far as bis scripts them to use buildings in the campaign i'm a happy man.

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Scripting scripting...

It needs 1 line to tell them to enter a building. :p

It actually works without scripting, if you place a unit's waypoint directly on an enterable building (i.e. snap it onto "House"), you'll get an additional combo box in the Waypoint settings dialog where you can chose what position in the house to occupy. So putting snipers or ambushes into buildings doesn't even require scripting :)

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It actually works without scripting, if you place a unit's waypoint directly on an enterable building (i.e. snap it onto "House"), you'll get an additional combo box in the Waypoint settings dialog where you can chose what position in the house to occupy. So putting snipers or ambushes into buildings doesn't even require scripting :)

True, though i prefer to setpos them myself if i place them directly in the building anway, that way you arent bound to the buildingposses.

Also, i have a half finished script which makes ACM AI (Or any for that matter, though i made it with ACM in mind) sometimes randomly choose a building to occupy, but its uses are pretty mission specific, and they still only rarely use building interiors during combat. (They prefer to storm out and engage, as usual :p )

Edited by NeMeSiS

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True, though i prefer to setpos them myself if i place them directly in the building anway, that way you arent bound to the buildingposses.

Also, i have a half finished script which makes ACM AI (Or any for that matter, though i made it with ACM in mind) sometimes randomly choose a building to occupy, but its uses are pretty mission specific, and they still only rarely use building interiors during combat. (They prefer to storm out and engage, as usual :p )

Hey, could you please let me take a look at your script? I got an algorithm in mind since this ai-uses-buildings-or-not discussion appeared, i was about to write a script. But i'm really a starter, so i could use some examples. But if it's classified i can understand that. :D

Well sorry for being offtopic...

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Just curious if BIS designers have thought of making M-ATV and other mine-resistant vehicle variants? Coming in different camouflage eg desert/woodland/winter(snow) could be useful for other islands/scenarios.

As for US soldiers BDU - i hope we will see someday that Multicam is replacing the fugly ACU too. :p

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