MrStregatto
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Arma 2 Addon request thread
MrStregatto replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It does not let me download Is it possible to upload somewhere else? Thanks -
Arma 2 Addon request thread
MrStregatto replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Did someone have this mod? "High Command Extensions" -
module SPAWN GROUP - Advanced Module
MrStregatto replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the answer! And thanks for your modules, that are a must have for me and my friends- 16 replies
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module SPAWN GROUP - Advanced Module
MrStregatto replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I know that maybe is not the best way to ask, but the condition field you wrote this code for spawn units when players are near : Is there a way to modify to let spawn units when a Blufor/Redfor/Greenfor ai unit is near the trigger? I want to thank you for your modules, that are a must for me and my friends!- 16 replies
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Did someone have the old "The command Engine", from the creators of Chain of command?
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AI Enhanced Movement [Script]
MrStregatto replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script! Will be there an addon version? -
commanding All-in-One Single-Player Project
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After hours of testing I've found one little thing that is hard/annoying: I can't order to a unit do deploy an UAV. Or at least I didn't find a way to do it, unless I switch to that unit. Can't wait for the SuperAI addon! -
easy [updated] Mission Maker Framework
MrStregatto replied to wogz187's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I saw it on Reddit, I will test soon this script, seem interesting- 46 replies
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- framework
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Enemy occupation system (eos)
MrStregatto replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi sorry for this dumb question but: Is there a way to let the EOS to spawn the units without that those units despawn? For a better understanding, what I am trying to do is to let the script to spawn random units in a zone, without the despawning system that EOS has when a player move far away fron the zone. -
Is it possible to use the waypoint behaviours on Zeus? Or it is limited to the 3dEditor?
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commanding All-in-One Single-Player Project
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing, really! Will this be stand alone or your All In Command will be required? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
MrStregatto replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you check the prerequisite for use the Combat Support? By default you need the Laser designator (Desert), but you can change the item in the Support Module requester -
commanding All-in-One Single-Player Project
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the Update! Now I've still sone suggestion for the mod, but I prefer to save it for later and let you finish the other two addons! 😁 -
commanding All-in-One Single-Player Project
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After some more testing with the new update, I see that It doesn't let me create HC groups anymore. I dunno if it is a problem only on my side. -
commanding All-in-One Single-Player Project
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gosh I've re-downloaded the wrong file 😓 Don't worry for the bugs, it's normal and they aren't completely game breaking. Keep it up with your works, and can't wait for ADDON #2 and #3 ! 💪