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10 GoodAbout AnimalMother92
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Warrant Officer
core_pfieldgroups_3
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Interests
audio, skiing, driving, design
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Sound designer, student, IT
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Biography
// Audio, gaming & technology
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AM92
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Hey, So in Steamroller, the goggles effect is a .paa file (preferred image format for Arma). It was kindly made for me by MadDogX (who I believe is now a moderator on these forums). It works as a resource that you call up as an overlay in game. You could make something similar in Photoshop; have it mostly transparent (of course) and add the vignette bordering. Basically you have to define it in your description.ext (http://community.bistudio.com/wiki/Description.ext#rscTitles) class RscTitles { // define image here }; and then call it in your init.sqf with cutRsc or titleRsc (http://community.bistudio.com/wiki/cutRsc | http://community.bistudio.com/wiki/titleRsc) cutRsc ["whateverImageClassName","PLAIN"]; Feel free to poke around the mission files for reference. https://dev-heaven.net/projects/anm-missions/files Hope that helps.
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Quick poll about the game so far
AnimalMother92 replied to Smurf's topic in ARMA 3 - BETA DISCUSSION
Submitted :) -
Mission Presentation
AnimalMother92 replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for these! Very helpful.- 80 replies
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- debriefing
- loading
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(and 4 more)
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Cool, always nice to see audio improvements.
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Helicopter insertion(Heli pilot doesnt stick to waypoint on detection of enemy units)
AnimalMother92 replied to sold67's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried setCaptive on the helo? -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Thanks! Cool, hope it goes well. I'm definitely not done with mission making, but I think my focus is going to be more on A3 for awhile. -
SIX Config Browser - Editing resource - ARMA 3 Alpha available
AnimalMother92 replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cheers SB -
Arma 3 Notepad++ Syntax Highlighting
AnimalMother92 replied to gossamersolid's topic in ARMA 3 - GENERAL
Nice! Thank you -
What computing system do you have for the Arma 3 Beta?
AnimalMother92 replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
Done, hope my Intel Xeon E5462 handles A3 alright :j: -
Hind in Sight - Bink Force Recon Editionâ„¢ [sP/COOP-7] Force Recon/MARSOC operators raid a helicopter supply base. Reqs: Combined Ops, ACE components, these units Download
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AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Oh sorry to hear, hope it's not broken! Thanks for playing, glad you enjoyed it. The sound not found is an ACE bug I believe that is fixed for a future update. Yeah with the gear selection it won't auto add the ammo if it's non-standard, like tracers and Mk262 I believe. You should be able to toggle off 3rd person by editing whatever difficulty you want in [Options > Game Options > Difficulty] -
Congrats on the public release bink, great units.
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There are some pics of the PS4 UI here: http://www.thesixthaxis.com/2013/02/28/sony-releases-clear-screens-of-the-ps4-user-interface/ One of the PSN usernames is "DayZ100".
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Small Token DLC : Chernarus 2 - Open [ ? + Wishlist ]
AnimalMother92 replied to mrcash2009's topic in ARMA 2 & OA - SUGGESTIONS
This. Cherna with open buildings would be quite fun. -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Yup, that was one thing I noticed needed fixing. One of the recent ACE updates changed how medical loadouts were handled. All units should now have appropriate gear on them, and there are also some medical crates, vehicles and field hospitals here and there for resupply. Cool haha, there will definitely be some future stuff for A3. I might upload unfinished stuff just for fun at some point perhaps.. Thanks binko :) Yes, basically the versions in this pack are more recent than the ones bundled in ACE. It also includes some Combined Ops versions of A2 missions that were only in ACE MP but never got posted here. Sounds good, let me know how it goes.