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About Kristian

  • Rank
    Sergeant Major


  • Interests
    Airsoft, ArmA, Sceenshots and*making models! :D

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  1. Kristian

    Virolahti - Valtatie 7

    Hey we're trying. ๐Ÿ˜ž A tad off-topic, but the current vests are place holders. Call them horrible, but it ain't easy making them. It simply isn't. Loving the map, wish we had more custom signs and environmental details to Finn-ify the map though ๐Ÿ˜„
  2. The shottie got a tad better reload animation, still seems wonky though. With a two-shot gun I'll be reloading quite often, and that animation is going to get the shit stared out of it. It still looks like it has 5 keyframes ๐Ÿ˜ž
  3. I also think that the Operators are more confident in using Gorkas and very light webbing, to stay mobile as opposed to heavy carriers and so on. They do get the helmet with advanced NVGs tho!
  4. Really liking the new gear! It enables us mission crafters to create so much more diverse missions and units! Thanks BIS! I shall once more remind though, that all black gear for super special ops, and more varied equipment (The LDF carrier and helmets in NATO camo, for example) would be so cool. I took a few screenies. Pictued are Operators from โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“ during operation โ–“โ–“โ–“โ–“โ–“ โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“ in Malden, โ–“โ–“.โ–“โ–“.2023
  5. I saw the black Mk200, very nice! I've been dreaming of a black EMR (the M14 EBR) ever since the release, could the LDF have some stockpiled? I also second the idea of black LDF gear for: Also, LDF gear in NATO camo too, pls? Would give us mission designers more flexibility ๐Ÿ™‚
  6. Still seems sluggish. (teehee, slug...) I'd still increase the speed, see how that goes ๐Ÿค”
  7. Finnish Forces Pack The spring patch Greetings everyone! We have prepared a beefy patch for you all to enjoy, and loads of new content. Now, some of this content is indeed a placeholder asset (The Kamaz trucks for example) and are not in fact used by the FDF as of now. We saw these necessary in order to enable Cti gamemodes and such. Some highlights from this patch in terms of new content: Infantry: Rk-62 Main issue rifle of the FDF M05 equipment (first iteration) Vehicles: MRAP Nh-90 (HAMF Dependency Updated MLRS Updated BMP2 SUSI 420 Cargo(Fictional, Vanilla A3 asset, finnish livery) SUSI 420 Fuel(Fictional, Vanilla A3 asset, finnish livery) SUSI 420 Repair(Fictional, Vanilla A3 asset, finnish livery) SUSI 8x8 Ammo(Fictional, Vanilla A3 asset, finnish livery) Ambulance (Fictional, Vanilla A3 asset, finnish livery) Gripen (Fictional, Vanilla A3 asset, finnish livery) Along wiht these fine new additions the team fixed loads of bugs and issues. Feedback is always valued, so should you encounter a bug or other hinderances, feel free report! Only way we can fix something, is if we know its broken ๐Ÿ˜‰ KNOWN ISSUES We wanted to give these out for the community to play with, but that is not to say they are without issues. At least the M05 has clipping and weighting issues. Also some texture issues (normal maps lacking or inverted, some textures have a "plastic" look to them" and so on. They are the very first iteration, and will be improved upon. We hope you find this patch enjoyable, and the new assets fun to play with! With best regards on behalf of FFP Crew, -Kristian
  8. Kristian

    25 KKiv Model 2035

    @kiory Finnish naming standard detected, scanning pictures... "Laku Finland" Detected, commencing lol procedure. In all seriousness, really neat looking package! Extra props for finnification :D
  9. Kristian

    Jets DLC Official Feedback

    [ramble] My two cents that I wish at least someone agrees with: Nices: -New planes > *boris_nice.png* -The carrier and its deck crew animations, and automated AA systems > very nice indeed! -New radar and damage models > best shit ever -Dynamic loadouts, good stuff. Wish it'd be more integrated with existing systems like ammo trucks (switch on the fly) To imbroves imo: -Stop. Recycling. Please. The deck crew vest is just the "Tactical Vest" with pouches removed from the model. The helmet is the default tanker helmet, and the uniform is the heli crew uniform. You made the incredible, beautiful new carrier and its assets, but the crew part seems half-assed. Missed opportunities: -I know I said to stop recycling, but the one part where it could have been done, its not. The stomper could have been retextured to be a carrier tractor thingy Ghosthawk and Huron could have received "NAVY" grey skins -In apex you simply retextured the NATO (but not vehicles, meh). Simple retextures could have been made here to broaden the available assets. For example, the NATO Combat uniform, but in digital woodland or desert, to create them 2035 marines to be used alongside the new carrier. I know its sort of a tall order, but considering APEX, which was a paid DLC had half of its vehicles and units being simple retextures, I was kinf of hoping at least some of it here. Sure, community can do it, but I'd like vanilla game to give me options to create a story :) [/ramble]
  10. Since you pulled your content from them (which, as a creator, you have the full right to!), will you be releasing them on your own? :) They are amazing pieces of community content, and it would be a shame if they would be lost from the public :(
  11. Put a PM to your inbox, I will not allow myself to stand idle, while this glorious task is being worked by others!
  12. Kristian

    Marksmen DLC Weapon Feedback

    Well BIS managed to make a workaround during the Helicopter DLC devbranch voyage, so I was also expecting it to work. But I'm not mad or anything, I can still mess around in virtual arsenal, and when the time comes I'll get proper access just like everyone else :)
  13. Kristian

    Marksmen DLC Weapon Feedback

    Well they ARE Premium content, and they have been made way after game was initially released, hence better outlook. Mk14 is basically m14, so of course it should have full auto.