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About Kristian

  • Rank
    Sergeant Major


  • Interests
    Airsoft, ArmA, Sceenshots and*making models! :D

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  1. Kristian

    Future plans to continue "The legacy"

    Well it would be new for ArmA. ToM uses Enforce anyways, the same DayZ uses, and in the videos there doesn't seem to be Desync as far as I could see. Sure, running a 100 player coop with all players aboard moving ships and planes and whatnot might stress out a server, but I'm really hoping for it to be a polished feature in the next ArmA. Time will tell [/speculation] [/wishfulthinking]
  2. Kristian

    Arma3 Videos

  3. Kristian

    Future plans to continue "The legacy"

    The above videos are from a mod for DayZ, but the support has to come from engine side. In the current (released) state of the Enfusion in DayZ it seems to be possible to move inside vehicles. Helicopter flight model seems very ArmA -esque too, might be some engine leftover and not self made.
  4. Kristian

    Future plans to continue "The legacy"

    I just want to walk inside moving vehicles ๐Ÿ˜ž
  5. Kristian

    Future plans to continue "The legacy"

    ArmA 3 and DayZ physics are in the meme category "Well yes, but actually no".
  6. Kristian

    Future plans to continue "The legacy"

    Yeah I think the most we can expect is a small scale, Argo-esque trial/demo of the new Enfusion engine. I'd love any info from BIS though, be it simple tech demo videos or Q&A vids with the devs (There is a 2 part interview of the Enfusion Lead: PART 1 PART 2 )
  7. Kristian

    Future plans to continue "The legacy"

    Yeah I was kinda hoping something along these lines when Apex was announced, but instead of island hopping we got VTOLs, which are pretty cool too, but not as cool as naval warfare around the archipelago would've been, imo ๐Ÿ˜› Would be intresting to know more about upcoming CDLCs, but those have their own speculative threads, I think. I do hope for better performance from A4 (DayZ current state is a good sign) and the ability to finally walk on moving objects, such as ships, planes etc. I understand that AI might not work under those conditions though, but I don't see AIs inability to use something as a reason to cut it from the game. Like bipods and weapon resting in A3, purely for player use. As for setting, I do hope for something modern. I think I've had it with these old soviet bloc / soviet village / middle-eastern shantytown types of places. Tanoa has really nice infastructure, the place actually looks and feels like modern society. Perhaps a fictional island somewhere in the north pacific? Mainland US? Somehow I want to get china, russia and US all involved ๐Ÿ˜„
  8. Just spotted THIS video over on the interwebs. Few keywords from the end of the video: Could reference OFP/ArmA as series. Planning to continue meaning continuation of ArmA, which is to be expected. Shift to new engine, sights locked, major project. I keep hearing ArmA 4 as I repeat those. It caught my ear so bad, and comments on youtube seem to echo my thoughts ๐Ÿ˜‚ Right before this, Op.Drewski put up THIS VIDEO that did some good speculating too. Title might be a little clickbait, but he makes good points, and now the BI video seems to somewhat confirm what he says. Thoughts? ๐Ÿค”
  9. Kristian

    Virolahti - Valtatie 7

    Hey we're trying. ๐Ÿ˜ž A tad off-topic, but the current vests are place holders. Call them horrible, but it ain't easy making them. It simply isn't. Loving the map, wish we had more custom signs and environmental details to Finn-ify the map though ๐Ÿ˜„
  10. The shottie got a tad better reload animation, still seems wonky though. With a two-shot gun I'll be reloading quite often, and that animation is going to get the shit stared out of it. It still looks like it has 5 keyframes ๐Ÿ˜ž
  11. I also think that the Operators are more confident in using Gorkas and very light webbing, to stay mobile as opposed to heavy carriers and so on. They do get the helmet with advanced NVGs tho!
  12. Really liking the new gear! It enables us mission crafters to create so much more diverse missions and units! Thanks BIS! I shall once more remind though, that all black gear for super special ops, and more varied equipment (The LDF carrier and helmets in NATO camo, for example) would be so cool. I took a few screenies. Pictued are Operators from โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“ during operation โ–“โ–“โ–“โ–“โ–“ โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“โ–“ in Malden, โ–“โ–“.โ–“โ–“.2023
  13. I saw the black Mk200, very nice! I've been dreaming of a black EMR (the M14 EBR) ever since the release, could the LDF have some stockpiled? I also second the idea of black LDF gear for: Also, LDF gear in NATO camo too, pls? Would give us mission designers more flexibility ๐Ÿ™‚
  14. Still seems sluggish. (teehee, slug...) I'd still increase the speed, see how that goes ๐Ÿค”
  15. Finnish Forces Pack The spring patch Greetings everyone! We have prepared a beefy patch for you all to enjoy, and loads of new content. Now, some of this content is indeed a placeholder asset (The Kamaz trucks for example) and are not in fact used by the FDF as of now. We saw these necessary in order to enable Cti gamemodes and such. Some highlights from this patch in terms of new content: Infantry: Rk-62 Main issue rifle of the FDF M05 equipment (first iteration) Vehicles: MRAP Nh-90 (HAMF Dependency Updated MLRS Updated BMP2 SUSI 420 Cargo(Fictional, Vanilla A3 asset, finnish livery) SUSI 420 Fuel(Fictional, Vanilla A3 asset, finnish livery) SUSI 420 Repair(Fictional, Vanilla A3 asset, finnish livery) SUSI 8x8 Ammo(Fictional, Vanilla A3 asset, finnish livery) Ambulance (Fictional, Vanilla A3 asset, finnish livery) Gripen (Fictional, Vanilla A3 asset, finnish livery) Along wiht these fine new additions the team fixed loads of bugs and issues. Feedback is always valued, so should you encounter a bug or other hinderances, feel free report! Only way we can fix something, is if we know its broken ๐Ÿ˜‰ KNOWN ISSUES We wanted to give these out for the community to play with, but that is not to say they are without issues. At least the M05 has clipping and weighting issues. Also some texture issues (normal maps lacking or inverted, some textures have a "plastic" look to them" and so on. They are the very first iteration, and will be improved upon. We hope you find this patch enjoyable, and the new assets fun to play with! With best regards on behalf of FFP Crew, -Kristian