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Meatball0311

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About Meatball0311

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    Master Gunnery Sergeant

core_pfieldgroups_3

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    Arms Dealer

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    Meatball0311
  • Biography
    Served in the United States Marine Corps from (2000-2004) as a Marine Infantry Rifleman 0311. OIF Veteran.
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    http://www.youtube.com/user/Meatball0311?feature=mhee
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    meatball0311

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  1. Meatball0311

    Enhanced Movement

    Getting an error when I try to send some troopies over a wall. I am using C2 and when I give them a EM command as they are stacked on a wall an error pops up. They sometimes sink into the ground and do an animation. I do know that it says the error is file fn_handleEHS.sqf line 20. This only happens when I am ordering AI (there is no issues with the players ability). Thanks.
  2. Meatball0311

    C2 -Command And Control

    I am still having issues with getting units to climb over obstacles. I did notice that an error pops up and it seems to be the Enhanced Movement mod by Bad Benson. Are there others having the same problem? Does anyone else get an error when trying to send units over walls?
  3. Meatball0311

    C2 -Command And Control

    Thanks, but I already checked this one out several times. What I am doing is setting a little barrier wall on the VR map. I am selecting unit (using voice command "Unit Two"). Then, I use the HUD to send the unit next to wall and I set a EM formation. Then I hold ctrl and press the RMB. The unit goes to the wall and just says "standing by" and does not climb the wall. The only problem I see is that the direction the unit is facing is away from the wall, but I cannot set a EM formation that is looking at the wall.
  4. Meatball0311

    C2 -Command And Control

    Great MOD. I am using Enhanced Movement with C2 and have a question on how do you make your units climb obstacles?
  5. Meatball0311

    SOCMOD Release Thread

    I added the new armor value setting to the helmets and vests and it will be included in the next update.
  6. Meatball0311

    SOCMOD Release Thread

    We will have custom sounds
  7. Meatball0311

    Custom GPS

    I have the players position marked on the GPS now. How do I make it accessible by RT CTRL + M
  8. Meatball0311

    Custom GPS

    At the moment I am doing my testing in a mission so the path would be "acc_soc_garmin401_dialog.paa". It is working, but I had to use a different method. I used this mission as an example: https://forums.bistudio.com/topic/180960-minimap-ui-display/?p=2855078 Basically it is creating the satellite map and placing it on top of an image. I would still like for the GPS to replace the RT CTRL + M, and the player's current position is not being displayed.
  9. Meatball0311

    Custom GPS

    Hmmm... still not working. I placed this in the init.sqf ["acc_soc_garmin401_dialog.paa"] call BIS_fnc_customGPS; and the BI GPS shows when i click RT CTRL + M
  10. Meatball0311

    SOCMOD Release Thread

    Thanks a lot.. this mod will not die.
  11. Meatball0311

    SOCMOD Release Thread

    There are a few things that need to be done before a WIP pic. But yes, I am wanting to get to you guys some WIP pics as soon as it is in a state that we deem appropriate. Yes, we appreciate all of your guys support and are excited about getting a well done mod out to the public. The response of "When it is done" is because that is the truth, we have members who live in different time zones and have real life responsibilities. So giving an exact date would be very difficult, all I can say is we are getting close to that. When we get the mod to a state of happiness we will post some awesome pics and at that time we will be close to releasing. We have not done any updates because we are actually redoing some models. I will give you a hint and say that there will be a new Combat Uniform model and we revamped our helmets and weapons. Also, during the development of this project we have gotten better in some areas and are now applying those skills to the mod.
  12. Meatball0311

    Custom GPS

    I found this script in the functions_f.pbo and it seems that it would change the frame of the GPS. However, I have tried many ways to enter my texture but it is not working. It says to make the texture _this select 0.... how would I do that? /* Author: Karel Moricky Description: Replaces GPS frame. Following line have to be defined in mission Description.ext: onMinimapScript[] = {"BIS_fnc_customGPS_Spawn"}; Parameter(s): _this select 0: STRING - Image path _this select 1 (Optional): NUMBER - Delta X _this select 2 (Optional): NUMBER - Delta Y Returns: True */ BIS_fnc_customGPS_Params = _this; BIS_fnc_customGPS_Spawn = {scriptName "fn_customGPS.sqf: Loop"; _params = BIS_fnc_customGPS_Params; _frame = _params select 0; _dx = if (count _params > 1) then {_params select 1} else {0}; _dy = if (count _params > 2) then {_params select 2} else {0}; #define GPS_DISPLAY (_this select 0) #define GPS_MAP (GPS_DISPLAY displayctrl 101) #define GPS_FRAME (GPS_DISPLAY displayctrl 101000) _posMap = ctrlposition GPS_MAP; _posMap set [0,(_posMap select 0) + _dx]; _posMap set [1,(_posMap select 1) + _dy]; GPS_MAP ctrlsetposition _posMap; GPS_MAP ctrlcommit 0; _posFrame = ctrlposition GPS_FRAME; _posFrame set [0,(_posFrame select 0) + _dx]; _posFrame set [1,(_posFrame select 1) + _dy]; GPS_FRAME ctrlsetposition _posFrame; GPS_FRAME ctrlsettext _frame; GPS_FRAME ctrlcommit 0; }; true
  13. Meatball0311

    SOCMOD Release Thread

    I am just putting this out there. I am looking for a little help with some scripting. I have some really cool ideas and they would have to be scripted. I have moderate scripting skills and I need someone who I can ask questions. Anyone want to help out with some scripting for this project please PM me.
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