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markb50k

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About markb50k

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  1. Hail, great creator of amazing work, especially Apocalypse - Invade. Control. Conquer. For many years, this is the best mission in ARMA 2 for me. I even transferred it to the Beketov map. I would like to ask if this amazing mission will be transferred to ARMA 3?

  2. seems a simple question so hopefully it is. Very intrigued by ALIVE and want to play a nice simple full island battle with most of the features. Don't want Zeus (seems to take me out of the immersion). Where can I find scenarios. Been looking on Armaholic but it seems hard to find ALIVE specific ones. The ones of the ALIVE mod website don't seem to load up for me. Any recommendations/links. Looking for one that takes no dependent mods other than the ALIVE standards. Thanks!
  3. I bought CDs with Arma 2 and OA years ago and have been playing on my PC just fine. Trying to install it on a new laptop and the laptop has no DVD/CD drive. I have the registration keys, but how can get the game DL'd to my Laptop? Any ideas?
  4. Taken a BIG break from Arma, but starting to think about coming back.. Are there any tricks or FAQs I need to read to convert this thing to Arma 3???
  5. No promised timeframe, but since I will eventually be playing ARMA 3, I will try to port these mission to it as well. At this point, i'm in a Skyrim modding mood and am 'on-break' from ARMA 2, so it'll be after that. Appreciate the good words. As for performance, not sure what even changed between 5.0.1 and the latest version, surely nothing that would affect frame rates.
  6. Calling support as you suspected doesn't let you control another friendly but it does make them go to a specified location you select on the map. It's cheaper to do this than order reinforcements but you have less control over what the support does. I hardly use it. Rather I save up and just order reinforcements that I can control. Like other reinforcements you can order a hq unit when you've earned 1000 support points. Other unit types cost various amounts Currently what I do since I like a challenge is I set friendly forces to 0 on the initial dialog and go lone wolf and try to win by earning points and bringing in my own reinforcements. I search every house I can and try to capture enemy vehicles and put friendly troops in them. Then I use a feature called 'releasing' to basically give up control of the group back to AI control. When you do this you can gain bonus support points pretty quickly. When I gain several thousand points I bring in a bunch of reinforcements at one time and go on the attack. I also normally only get a small number of he upgrades usually just the static aa upgrade so i have something to take out enemy air which I find to be my worst enemy.
  7. well, good to see that the FPS issues on your machine have abated, good news. As for random CTD, i have been playing a long-term mission over the last couple of weeks and have been taking the updates just as you guys are and I havent had a single CTD. so perhaps you are using a new beta build? or maybe a mod is causing it. i cleaned up all my mods writing fixes into them for my personal use, so its possible its a conflict with one of your mods.. let me know which ones you are using and i'll see if any of them were problematic for me. ---------- Post added at 22:17 ---------- Previous post was at 22:02 ---------- Well, first, i put together a FAQ that discusses many of the points that you bring up. I would definitely check that out. theres a link to it on the first post. I'm guessing your playing in the default gamemode where you start the game coming in on a boat or a plane, yes, so my answers will go off that assumption. The objective of the game is to take all camp markers and make them blue, and have them be blue ALL at the same time. if any are enemy controlled (red/green) or non-controlled (black) you cannot win. your role is a subordinate unit within your side's forces with the ability to take on additional troops. when you start, you have no subordinate squads and no squadmates. you can gain them by earning support points by taking camps, or killing enemies, or searching house, or taking intel of off of enemy leader's corpses. when you gain enough points you can order certain unit types from your REINFORCEMENT menu, 0-8-2 I am guessing that you know how to order reinforcements since you say you already have a HQ. Unless you chose to start with the HQ in the beginning? Please let me know which. if you chose to start with a HQ, my guess is that you havent gained enough support points to request anything. Perhaps the reinforcements you see dropping in are not your reinforcements at all, and are AI controlled. You will KNOW they are yours when they join your squad. if they dont join your squad they arent the troops you ordered. So please confirm that you are really requesting reinforcements properly through the REINF menu 0-8-2 and you see your support points being taken away when ordering them. Also, please realize that you have to use the "High Command" functionality that comes with the vanilla game to control subordinate squads. You can keep all troops that join your squad in the same squad with you, but it gets a bit hard to control all of them. you can use the High Command functionality to assist you. This involves splitting off soldiers from your squad into their own squad and using the CTRL+Space buttons to enter high command mode. WIthout me wasting anymore time with explanations, please let me know if you are following me so far and let me know if some of my assumptions are true that 1) you are unfamiliar with High Command and 2) you may not be ordering any reinforcements properly. Those are the most logical explanations to me why you may be having such difficulty with the mission. Dont hesitate to ask more questions, its my pleasure to help.
  8. Version 5.03: - new : in MISCELLANEOUS menu (0-8-6) option to 'unstick' stuck AI. sometimes AI just wont move lots of time due to either being stuck in a pistol holding animation or sometimes after emerging from water. I've seen this in the vanilla game as well. now you can go up to an AI and select this and the AI will be 'unstuck'. - new : for other AI, code will attempt to unstick AI periodically on its own in the background - tweak : LOST mode - when loading cache on vehicles, better handling of loading back on vehicle it was just unloaded off of. - numerous small bug fixes
  9. First of all touristo, THANK YOU for your in-depth description of your game play, I find it really rewarding to see how people are utilizing my mission. I hoped that its open-ended design allowed people to construct all kinds of scenarios with it, and you are proof... Thank you, it makes my work worth it.. as for your questions.. enemy units are only visible if any friendly units have a "knowsabout" level greater than 1. This is similar to how the standard MARTA/HC rules apply, so I am not giving you any more info than you would normally get. when you have friendly aircraft you get a much better view of the enemy, but those enemy icons only show up if you have actual in-game knowledge of them. i try to keep it somewhat realistic in this regard.. HC icons are not affected by friendly town sightings. only through this "knowsabout" level that the game-engine keeps track of Special Actions: if you give your troops first aid kits or repair kits, etc, you can have them repair or heal other units by ordering them to do these special actions. the code will detect whether anything is needing healing or repairing in the vicinity of the ordered unit. so, its a way of allowing you to send troops out and search for vehicles to repair and capture without you having to be there. I removed all team switching capability from the mission, hardly anyone used it, and it was a coding nightmare to make it work properly with all the features i give to the player. so, the only option you have to take on another character is to die and respawn as a random unit type.
  10. Interesting analysis, I like it! Hopefully we can figure something out to assist you..
  11. From your question above, you asked if its ok to update the properties like on Car : LandVehicle.. that is not a good idea and is bad coding practice. you NEVER want to overwrite any property or rename anything on the base BIS classes. you can make your own class and inherit Car like "class DeltaHawk_HMMWV : Car" etc, and change the names on that new class, but dont change the original class. if you do, EVERY other object in the game that extends off of "Car" will get your changes, and stuff WILL break. Not sure of what you were saying in that post, but just in case I wanted to make you aware... Good Luck.. your mod looks promising..
  12. that issue that you are having, the black screen stuck at "generating factions", thats could be a bug in my code, that is a parsing error in one of my faction files. try to reproduce it, and then when it happens, check your .RPT file and look for the script error message usually at the bottom of the file, that will tell me what faction file it is in. Thanks
  13. that's strange. anyone else getting this? no real changes in code since what you are playing, especially if its a restart. are you using the new mission pbos that i put out a version or two ago? Other than that, i think its got to be another mod you have. If you want to mess around, try starting the mission with smaller and smaller amount of AI to see if that works... Kinda lost for recommendations here.. also maybe select it to not use dynamic weather, that another semi-large process. viewdistance at 3500 is a bit high as well, maybe lower that.. just grasping for straws here
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