

lawndartleo
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CatBook-Yi23332 started following lawndartleo
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large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
@Blackheart_Sixwhen will your group be playing? Poked in last night, very late, was only one there. Tested an IED, for you. Sadly it worked. Nobody there to save me. Pooped a little when it went off. I wasn't expecting to get blown up. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
Man, I’m 5 days behind! I hope you are still running it, @Blackheart_Six. I’ll try Friday PM. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
Is PO4 going to be user friendly enough (like the previous versions) for most players to create missions or is it a more complicated framework that will need a bit of inside knowledge in order to use to its fullest extent? -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
10 print “is it done yet?” 20 goto 10 its the most effective nag post I have ever made. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
Y’all realize BI will patch PO4 into oblivion about 3 days after it releases, I’m not sure if this makes me a cynic or a pessimist. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
Blackheart, I think you are taking offense at trivial words. Dabbling is nothing more or less than him working on it as his time or interest allows. i noted that there seemed to be activity on the patrol ops front and was pleasantly surprised to see as much. Honestly I thought Roy probably moved on with far more important matters like, oh, real life. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
So, is Roy still dabbling? -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
Hey @Blackheart_Six if that was supposed to link to something, it did not for me. Just an empty channel and a notification that there was nothing to see. Irony, perhaps? I had hoped that Roy would finish up PO4 but that doesn’t look very likely. -
large [SP/MP][COOP] Patrol Operations - Official Thread
lawndartleo replied to roy86's topic in ARMA 3 - USER MISSIONS
I completely get that real life can delay or even completely derail a project. When or if Roy ever finishes is his business and I appreciate the fun he provided in ArmA II and III. So, in the absence of Patrol Ops 4, what are people playing for similar type missions? -
FAST2 - Arma Server and Steam Workshop Tool
lawndartleo replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
I resisted using FAST2 for some idiotic reason for far too long. Built a new server last night and decided to use FAST2 to take care of things. Excellent stuff! -
Spawning a vehicle at a specific height
lawndartleo replied to lawndartleo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the input, everyone. I settled on the below approach simply because it is the one I can get my head around. I don't know if this is the best approach but so far it works for all objects that I have a spawning script for. On an object as an addAction this addAction ["REQUISITION A CARGO NET (ACE ARSENAL)","scripts\huron_cargonet.sqf"]; The script _position = getMarkerPos "huron_pickup"; _spCheck = nearestObjects[_position,["B_Slingload_01_Ammo_F","B_Slingload_01_Cargo_F","B_Slingload_01_Fuel_F","B_Slingload_01_Medevac_F","B_Slingload_01_Repair_F","B_CargoNet_01_ammo_F"],500] select 0; if(!isNil "_spCheck") then {deleteVehicle _spCheck;}; sleep 1; _cargonet = "B_CargoNet_01_ammo_F" createvehicle (getmarkerpos "huron_pickup"); _cargonet setPosASL [position _cargonet select 0, position _cargonet select 1, 23.75]; clearMagazineCargoGlobal _cargonet; clearWeaponCargoGlobal _cargonet; clearItemCargoGlobal _cargonet; [_cargonet, true] call ace_arsenal_fnc_initBox; hint "CARGO NET (ACE ARSENAL) DELIVERED!"; -
Spawning a vehicle at a specific height
lawndartleo posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I use the following script to spawn a vehicle on a marker... _slingammo = "B_Slingload_01_Ammo_F" createvehicle (getmarkerpos "huron_pickup"); ... and this works great over land. The problem is that I want to have that marker on a ship (carrier in this case) and this doesn't quite work. The crates are spawning under water so the marker must be attached to the sea floor. How do I make the object spawn at a specific height, specifically deck carrier deck height? I've gone over the alphabet soup on the BI wiki and its all Greek to me. -
For anybody who cares... Drop the boat racks in Disable simulation and damage on them Sink them into the deck a bit... I drop them until the wheels are hidden so they look right. Drop the boats on them as required (loaded object) No more BLAMMO! I think what is happening is that the electronics mast is hitting the overhead beam when the boat respawns, causing the explosion. I never saw this before. It is "fixable".
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I've not found anything in the forum or the web so I'll ask here... Using the boat racks and speed boats with the destroyer. If the speed boat is synched with a vehicle respawn, placed in a boat rack in the boat bay of the destroyer and the boat is subsequently respawned... it just chain explodes over and over and over and over. Known issue? is there a workaround?
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Arma Commander: SP/Coop/TvT Game Mode
lawndartleo replied to BI_Will's topic in ARMA 3 - MULTIPLAYER
@BI_Will... I am not certain your implementation of a server key is correct. I have configured more dedicated servers than I care to remember, so it's not likely to be on my side. The Will.bikey is installed on the server in the keys folder but when I try to join, I am kicked because I have AC loaded and the server does not allow it, even though the key is there.