SilentSpike 84 Posted May 19, 2016 I thought one of the entries in today's change log sounded familiar to me: 11/5/16:Added: A glow post-process is now applied during saving of the game19/5/16:Fixed: A glow post-process was present when saving the game in some cases 4 Share this post Link to post Share on other sites
R3vo 2654 Posted May 19, 2016 19/5/16: Fixed: A glow post-process was present when saving the game in some cases I was like: Yeah, it was present because you added it a few days ago :D Share this post Link to post Share on other sites
tpw 2315 Posted May 19, 2016 Any chance someone can look at reducing the ridiculously fast animation speed when walking with lowered pistol? Share this post Link to post Share on other sites
supercereal4 29 Posted May 19, 2016 It would appear that the multiplayer is broken after today's update. I tried hosting both LAN and online servers and none of the players other than myself (the host) could download the mission files over 28kb. This result was consistent regardless of who was hosting the server. Only official BIS missions would work, or missions that were in everyone's cache from, previous play sessions. It could be a Workshop issue. 1 Share this post Link to post Share on other sites
infrareddimming 195 Posted May 20, 2016 Can you unlock identity options (face, voice and patches) in the EDEN version of the virtual arsenal? I know it can be changed via a dropdown menu, but this is really cumbersome compared to the system in place in the virtual arsenal. Morever, I dont think we can change patches other than using init codes. It would also be nice if the the identity options in EDEN override your personal character. Glasses selected in the profile will override your choice of eyewear in the EDEN editor when using the intergrated virtual arsenal option to customize your character. Share this post Link to post Share on other sites
burkhar 47 Posted May 20, 2016 Any chance someone can look at reducing the ridiculously fast animation speed when walking with lowered pistol? I don't see any problem here, walking is reasonably slow with lowered pistol, can you please provide me some repro? Which mods are you using, etc.? 1 Share this post Link to post Share on other sites
somesangheili 111 Posted May 20, 2016 I don't see any problem here, walking is reasonably slow with lowered pistol, can you please provide me some repro? Which mods are you using, etc.? I think he means tactical pace, not walking Share this post Link to post Share on other sites
Electricleash 133 Posted May 20, 2016 Please, fix it.... I can't see anything needing 'fixing' here. This maybe due to the low graphics setting or poor quality youtube encoding, but you may have to explain what we are supposed to be seeing as needing 'fixed'. Share this post Link to post Share on other sites
KoalaDSK 122 Posted May 20, 2016 […] you may have to explain what we are supposed to be seeing as needing 'fixed'. Hello, the user is complaining about the reset of the rotation position of the wheels. If you stop the car for a few seconds take a look at the wheels (rims) position. If you now start to move the vehicle again you will notice that the wheels (rims) position become reset in its original (starting) position. 5 Share this post Link to post Share on other sites
Vasily.B 529 Posted May 20, 2016 Hello, the user is complaining about the reset of the rotation position of the wheels. If you stop the car for a few seconds take a look at the wheels (rims) position. If you now start to move the vehicle again you will notice that the wheels (rims) position become reset in its original (starting) position. yeah, its more visible in normal gameplay than in video, sorry for quality, but with my sh**ty internet i cant upload larger files so quick, it would take whole night. 1 Share this post Link to post Share on other sites
2nd ranger 282 Posted May 20, 2016 Added: Ability to enableAI / disableAI "PATH", which stops the AI’s movement but not the target alignment Great feature for having AI in defense positions. disableAI "MOVE" freezes them on the spot which looks silly when you get close to them, and doStop can be problematic for grouped AI. 1 Share this post Link to post Share on other sites
Fiddi 68 Posted May 20, 2016 It would appear that the multiplayer is broken after today's update. I tried hosting both LAN and online servers and none of the players other than myself (the host) could download the mission files over 28kb. This result was consistent regardless of who was hosting the server. Only official BIS missions would work, or missions that were in everyone's cache from, previous play sessions. It could be a Workshop issue. Have this problem too, download stops at 28Kb.. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 20, 2016 Great feature for having AI in defense positions. disableAI "MOVE" freezes them on the spot which looks silly when you get close to them, and doStop can be problematic for grouped AI. my thoughts exactly :) Share this post Link to post Share on other sites
tpw 2315 Posted May 20, 2016 I don't see any problem here, walking is reasonably slow with lowered pistol, can you please provide me some repro? Which mods are you using, etc.? Sorry burkhar, I actually meant tactical pace. Basically it's just a massively sped up walk and it looks pretty incongruous. 1 Share this post Link to post Share on other sites
tpw 2315 Posted May 20, 2016 Lately I've been seeing this error popping up whenever bombs fall on buildings: Share this post Link to post Share on other sites
DarkDruid 96 Posted May 21, 2016 Lately I've been seeing this error popping up whenever bombs fall on buildings: I wasn't able to reproduce this issue. Effect of this name is not in particle configs and neither is in building destructions. Are you able to reproduce the issue even with no mods running? 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 21, 2016 I wasn't able to reproduce this issue. Effect of this name is not in particle configs and neither is in building destructions. Are you able to reproduce the issue even with no mods running? I think it may be an issue when using blastcore? I could be wrong though. Share this post Link to post Share on other sites
burkhar 47 Posted May 21, 2016 Sorry burkhar, I actually meant tactical pace. Basically it's just a massively sped up walk and it looks pretty incongruous. Will be fixed in next DEV branch, thank you for your feedback. 2 Share this post Link to post Share on other sites
Gwynbleidd 28 Posted May 21, 2016 There is a nasty bug that really could use a fix, especially since it can get you killed quite easily. If you're holding a launcher, after switching direction in which you're moving, you can't crouch or stand up for the next second. How to reproduce: -Take RPG42, or any other launcher -As you move forward (W), press left (W+A), and immediately try to switch stance to crouch or standing. Game will always ignore you. It works with other directions as well, for example going from forward right (W+D) to just forward (W). It's really problematic in defensive situations when you're moving around behind cover, or inside some bunker trying to peek out, and spot an APC for example. APC starts to turn his cannon towards you, you press the button to crouch and hide, but the game is just like: nope. If you are holding a rifle and do that, the game will not ignore you, it will change the stance, but it will be delayed - opposed to changing stance without switching direction. Share this post Link to post Share on other sites
tortuosit 486 Posted May 21, 2016 Don't know if it is due to mods. Anyone else? - Enter mission from inside Eden - Can play a few seconds - Then again it goes into the loading screen with the Sat image - Then mission can be played. Also here it says "New support available" (I have a mod in 0-8), usually it does not tell about it Share this post Link to post Share on other sites
tpw 2315 Posted May 21, 2016 I think it may be an issue when using blastcore? I could be wrong though. I don't use blastcore or anything else that changes explosions. I'll try disabling mods and see if I can overcome it. Apologies to the devs for this. Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 21, 2016 Anyone else having an issue where when on Altis there is no crawling sound when you go prone? It only happens on Altis-Stratis is unaffected. I thought it was an issue with JSRS, but it is happening without that running too. Share this post Link to post Share on other sites
DJankovic 401 Posted May 21, 2016 Devs can you just confirm that you removed coloured clouds?http://images.akamai.steamusercontent.com/ugc/509279488223872153/7DEC737297F5ACFA0D4D465F29472A52AC3A4AE2/ This was taken few weeks on dev branch but now I can`t seem to reproduce this.I remember settings and time it was set to get this image but now in 1.61 dev branch i can`t get the same effect? 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 22, 2016 Thank you BI for fixing the command line parser issue with mods... I can confirm latest dev build has no issue with loading 60+ mods :) 2 Share this post Link to post Share on other sites
tpw 2315 Posted May 22, 2016 I wasn't able to reproduce this issue. Effect of this name is not in particle configs and neither is in building destructions. Are you able to reproduce the issue even with no mods running? Hi DarkDruid. Sorry for the report, I actually tracked it down to a couple of 3rd party maps of all things - Fallujah and Fayshkabur. Might be the OPX buildings they use. Removing them from my mod list means I can blow up houses all day long! Share this post Link to post Share on other sites