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About Vasily.B

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    Sergeant Major

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    Military, Army, Main Battle Tanks

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  1. This one is odd, old and definetly breaks immersion of the game. Cant send any AI in tracked vehicles to some waypoint, as all destructable objects - road signs, vegetation, trees allways flips the vehicles. Its for me unacceptable, that 6 years after release we still got issues like this. Not to mention dramatic performance decrease while fliping is hapening. I know when the fliping is going on - when moving on the bushes while turning (0.1 - 100% turn force). That need to be fixed, and should be treated as major issue.
  2. Vasily.B

    RHS Escalation (AFRF and USAF)

    Just came back from COOP.... In bradley i have survived hit from javelin, i couldnt destroy abrams with turret ammo storage hit with TOW (direct hit) and 4 guys have shooted SMAW, M136, RPG 7.... me and friend didnt fired back (from bradley) - guess what - noone have destroyed us. Its definetly wrong, we have been hitted in turret from back, from front (after they guessed that hull is immortal) and finally they have destryed us directly from the rear hit in ramp (with smaw i guess). EDIT: Another 4 hits with Russian Tanks ATGM's, HEAT BK31 and bradley intact. Even all crew survived, turret seems overarmored too.
  3. Vasily.B

    RHS Escalation (AFRF and USAF)

    Thats not possible in Workshop scenarios/campaigns. I tried with All AT handheld weapons. As of fact with BMP 2 - try one thing - put in editor 2 EMPTY vehicles WITHOUT AMMO AND FUEL - bradley and BMP 2 - shot in its sides - BMP 2 will burn, while Bradley will stay intact. I Know bradley is more survivable vehicle - that no doubt, but damage should be done to the hull and internal components when you put 8th rounds in it (all penetrates, but do no damage), specially that it have TOW rockets in back.
  4. Vasily.B

    RHS Escalation (AFRF and USAF)

    I agree with you completly, but its Arma. AI will never kill whole crew firing wrong hitboxes - i tried that in editor also, will record that tommorrow. They simply shoot in center from side (very often miss) untill they ran out of ammo, while vehicle hull being intact. That lead to situation when US suad with bradley become impossible target for AI's, as they will try to take out bradley without any success. I have meet this in every scenario when US oponnent have no tank, just AT specialists, while US have at least one Bradley. US oponnent will not try to reach any mission objective once they meet bradley - they will seek for it and trying to take him down (which is impossible). BMP 2 for example explodes with no problem, even while it have only 30mm rounds inside, but AI's are not in dead point as they can take it down and continue to next mission objective.
  5. Vasily.B

    RHS Escalation (AFRF and USAF)

    I agree, but there must be TOW rockets somewhere inside. Look what happen with PG-7VR (105mm): Also if you detonate one 25mm HE round so close to other ones, rest of them should also ignite.
  6. Vasily.B

    RHS Escalation (AFRF and USAF)

    Correct me if i'm wrong. Is bradley undestructable with RPG or any other launcher that hit the sides of Bradley's ammo? I tried all variants and hitting it side armor plate does nothing. I know realism is your point, but even such armor plate with no distance (at some height) from the basics Alluminium armor makes no problem for PG7VL, at least it should not make the problem. I have played campaign "Red Hammer" (i had moment of nostalgia to play OFP campaigns and started from this one 😉 ) and with mission "Alamo" (guarding montignac from US tanks and IFV's i had very big difficulties in killing tanks... lets just get it straight - abrams and bradley's; - I have hitted the side armor of abrams at 0 degree from 70 meters with PG7VL at driver place - tank have moved away (i believe i hitted fuel tanks or smth) - I hitted him on the side hull at 0 degree from same distance with PG7VR between engine and compartment bay - nothing happens. - I have succesfully destroyed him by detonating ammo compartment at turret as this was the only way of destroying it. Then Bradleys turn - situation when i was out of RPG rockets..... - Hitting engine - succesfully immobilize - hitting turret's front to dispose it.... - now hitting all armor places from the side - turret, hull (even areas not covered with additional armor plates) and i was out of rockets while bradley was still standing and more was to come. So it have survived 20 x PG7V rockets ALL AROUND THE SIDE from 0 degree, 4 x PG7VR rockets. After i tought i was using some other mod i have restarted game, checked mods and was shocked. I didnt used any other mod ( i didnt launched game for veeery long) and i recorded shorter video and included single player cheat menu so i could fire bradley from few meters just to be sure i'm hitting correctly. Here are the effects:
  7. Vasily.B

    RHS Escalation (AFRF and USAF)

    Actually i wasnt using any other mod than those required for Campaign "Red Hammer" (CUP Terrains) EDIT: My game also has crashed after this bug.
  8. Vasily.B

    RHS Escalation (AFRF and USAF)

    I meet second time issue with T-72 sound (WARNING! EARRAPE):
  9. Vasily.B

    RHS Escalation (AFRF and USAF)

    Few issues i found (and obviously cant report it) - BMP -1 with 3 crewmans inside (commander, gunner, driver) have AKM on its side that is showing up outside vehicle when its turning around - repro: Crew the bmp, order to rotate left or right - akm should appear on the left track. - All Russian attack helicopters cant hit anything and missing every unguided rocket. Even whole squadron of Mi-24, Mi-28, Ka-52 will use Guided rocket very rarely (against armor), they rather use unguided rockets and miss the targets mostly for 200M. ^^ The second issue is pretty annoying, but new sounds, including T-72 family engine sounds rock. However what settings in Windows are you recommend? I had strange sound just like alien trying to connect with radio ONLY ONCE when i started T-72 engine. Cant this bee issue of wrong format audio (i use 24bits, 48000 Hz)?
  10. Any tracked vehicles from your trailer? BMP2, T-90A, Abrams, wheeled LAV-25?
  11. I saw that but still dont get it. English is not my native language. If i would see some example that would be easier.
  12. Hello, i just got back to Arma universe after long time, and played a little with my favourite set of mods..... With fully upgraded PC, i finally enjoyed fliud gameplay at stable FPS level, launched some tank mission with RHS tanks and meet same issue as i remember from the old days. T-72 and T-90 have very bass-y sound, its loud as thunder - definetly loudest sound in the game (bass wise - low tones). I wanted to ask for a help in creating simple addon, not crossing the line of EULA, that could replace RHS T-72 engine sounds with vanilla T-100 varsuk. All RHS T-72 and T-90 Variants are using the same sound set for engine. How i can do it? Was there some changes to audio engine, is documentary help still accurrate? I'm "green" in modding, and wanted to comfortable play this game, but everyone in the house (and me) cant stand thundering when i even touch those tanks.
  13. Vasily.B

    RHS Escalation (AFRF and USAF)

    I have also played tanks, and must say vanilla tanks sound and look great, specially - sound. RHS T-72, T-90 engine sounds are very loud in this game, specially bass - i can hardly stand it - i tried it on creative speakres, edifier speakers, headphones and 2 pc's. Is that intented? Vanille engine on T-100 is much.... more natural. When i play T-72, even my neighbour knows that 😉
  14. Vasily.B

    RHS Escalation (AFRF and USAF)

    Hi. New upcoming DLC will contain russian radio protocols. Are you planing to use them? These may contain more details that are missing in protocols from Arma 2. Not to mention Polish protocols will be also available. I'm asking beacuse your mod is "must have" for this game, and i have installed game again after long time to see if there is something new/fixed in updates, and if RHS would use new radio protocols i would buy this DLC.
  15. Vasily.B

    RHS Escalation (AFRF and USAF)

    I'm not updated with tha game and mod itself, but i found AA sight in BMP-2, problem is, its fitted to commander seats, commander cannot move turret, so its facing only forward (same as gunner sights) and its unusable. Am i missing some key combination to unlock commander/gunner override?