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{bdr}*nemesi*

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  1. Same here. Completely agreed with @jonpas. @brainslush and all others who said that's make sense only in public servers which are a minority in arma community. All organized communities do not need this feature, it just causes troubles. Please hear us!
  2. {bdr}*nemesi*

    Is combined arms PvP possible?

    Arma Tactical Combat (ATC) is a large scale combined arms Team vs Team or better Company Vs Company (it simulates a war between two armies indeed). ATC is a campaign, a series of battles between two organized factions. Each campaign simulates operations between two opposite forces consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance, leaded by the respective faction commanders. The goal of each side/faction is to control the majority of the areas in which the map is divided at the end of the campaign. Each side is formed by alliances between different Units, each Unit will provide combat forces to the alliance according to the Unit specialization. Since 2008 there have been nine editions, to date, almost one edition per year. It involves teamplay, planning and strategy, preparation and training. It is not fast paced, we want to emphasize careful tactics, respawn is very limited and penalizing and there's none for vehicles. If you want to learn more please visit the website http://www.arma-tactical-combat.com or see the post below in this section! So my answer to the question: is combined arms pvp possible is yes, it's very possible in a large variety depending on your personal taste, and it's fun! I think it's the best way to enjoy Arma!
  3. ATC #9 video trailer, courtesy of Ellman
  4. ATC #9 Campaign Schedule General Meeting Sun 25th 20.30 CET (19.30 UTC) The structure/schedule of the campaign will be agreed and discussed where/if needed. Questions welcome of course. Two provisional factions will be announced with the purpose to prepare the general test to be held one week later. The two sides have an entire week to prepare the battle, that because preparation is needed for a good ATC gameplay. We will make a draw to decide who is attacking for the general test. Factions and sides for the test battle are provisional and may change before the start. Final sides are to be announced at least one week before the start of the campaign. Mods Mod collections are ready for download and will be published shortly (only mods needed for the first part, maps needed for the second will be added after the meeting). Both A3Sync and Steam collection will be available. Updates/small additions are possible before the start of the campaign, after that mods are definitive. All mods needed, including all maps, will be available and definitive before the start. Rules Will be published before the general meeting, in order to allow questions. Rules might be updated if needed before the start of the campaign, after start they are definitive. General test Dec 2nd, 20.00 CET, 19.00 UTC. We will decide after that if another test is needed Actual start of the campaign Will be discussed/agreed in the meeting, likely mid Jan (Sunday 13th) Registrations If possible within Nov. 25th (before the meeting) to allow the general test to be performed with the intended player count for the campaign. After that date registrations are still possible for reimplacements. Thanks to the groups/individuals who registered so far! Hope to meet you all soon and I wish all good luck and to have fun!
  5. ATC#9 Campaign Presentation Since 2009, ATC is a Large Scale Combined Arms PvP Campaign. We are presenting now the ninth Campaign. ATC #9 has been largely rewritten with a lot of new features! Code mostly rewritten Multiple battle scenarios (maps) Player respawns limited to 2 (3 lives) As usual no vehicle respawn Advanced flight system New equipments with choice possibility (weapons, optics…) More value to the first life. After respawn you lose something in your equipment New rules in capture system. More defenders needed for holding the sector, more attackers needed to capture it Sector defenders squads increased to 10 members Recon Team and sniper teams do not count for sector capture New: sector disputed if attackers are more than 2.5 times the defenders Added: Antenna defenders squad New rules for antenna destruction (only attack chopper weapons can’t destroy the antenna) New roles added (eg. Specialist Assistants with specific benefits: more stamina, microdagr, Bergen backpack) Delta Squad becames a Mechanized Infantry squad: Delta riflemen can man IFVs Added a Parachuters Squad Benefit system: the Commander has the choice of some extra vehicles to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side. Line-up will be maintained as in last version Removed UAV/UGV, added new Tank DLC vehicles and weapons (launchers) And more to see… Scenarios: The first part of the Campaign will be played on Lythium. Then we will move to Chernarus (Open Chernarus version) or Taunus and Altis Mods: CBA; ACE3 (ATC9 version); @ATC9 mod; RH_acc (plus ACE RH_acc compat); Task Force Radio (Stable version), plus the specific map mods (Lythium & Jbad for the first part). Battle day and time: Sundays at 19.00 UTC Schedule and Campaign opening: will follow soon Registrations are now OPEN! Stay tuned and thanks for playing ATC! To learn more: http://www.arma-tactical-combat.com
  6. Here we are! Rolling Thunder #25 announced! Rolling Thunder Edition #25 is scheduled for July 29th, 2018. TS assembly: 18.00 UTC (20.00 CEST) TS3 vs15.tserverhq.com:6247 no pass REQUIREMENTS: APEX TANK DLC Mods (same as for #RT24): CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 . Required mods are available via Steam as well. As the previous one, this Rolling Thunder Edition will use Task Force Radio Stable beta as it has vehicle intercomms. Overwiev: Scenario: a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel Map: Reshmaan Province MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava” All those who participated in Rolling Thunder #24 will switch side. New teams are of course welcome to register! Policy will be as usual “first come, first served” until the slots are filled up. Registrations are open. To learn more: http://www.rollingthunder.it/ Have fun!
  7. Celebrating Tanks DLC! Rolling Thunder Edition #24 is scheduled for June 24th, 2018. TS assembly: 18.00 UTC (20.00 CEST) TS3 vs15.tserverhq.com:6247 no pass REQUIREMENTS: APEX TANK DLC Overwiev: scenario is a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel map used will be Reshmaan Province time of mission is night MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava” Mods: CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 . All infos at: http://www.rollingthunder.it Enjoy!
  8. Rolling Thunder Edition #23 is scheduled for January, 2018. This time we will have a double event on two consecutive sundays, Jan. Sunday 21st and Sunday 28th, with side switch between the two events. Time is as usual at 19.30 UTC (20.30 CET) with TS3 assembly starting from 19.00 UTC. TS3 vs15.tserverhq.com:6247 no pass Mission details will follow shortly. Some anticipations: scenario is Beketov MBTs: T84 vs T90 Mods RHS, possibly ACE3, Task Force Radio and RT mod (CUP core required for Beketov). Complete modset will be announced. Registrations are open now. To register please reply to this thread filling up the template form For any question please do not hesitate to ask the RT staff! We all in RT hope to see you numerous for the upcoming event and we take the occasion to wish you all happy holidays!
  9. ATC #8 CAMPAIGN PRESENTATION Artwork: BDR Whiskey Scenario: Altis Mods: CBA; ACE3 (ATC version); @ATC8; Task Force Radio. New mission features and rules! Battle day and time: Sundays at 18.00 UTC New!!! New Server with improved performances! Preliminary battle date: September 3, 2017 Registration opening: OPEN NOW! To learn more: http://www.arma-tactical-combat.com/atc-8-campaign-presentation/
  10. {bdr}*nemesi*

    RHS Escalation (AFRF and USAF)

    Thanks PuFu, already did http://feedback.rhsmods.org/view.php?id=3406 Any possible solution/workaround to play with in vehicle config? We tried different things but none worked so far...
  11. {bdr}*nemesi*

    RHS Escalation (AFRF and USAF)

    We are having troubles with gunner and commander in RHS Abrams having no compass or instrumentation that tells the direction of the gun after 1.70 jets DLC patch. It is very hard then to lead a tank without specific instrumentation. Russian T- series have their specific instrumentation inside the tank so they were not affected by the patch. Anyone has a fix for that? Or suggestion how to fix this in vehicle config? We had no success so far. Help appreciated!
  12. Rolling Thunder #22: Sunday July 23rd. Place and Time: TS3 Assembly vs15.tserverhq.com:6247 no password – 18.00 UTC RT Server 78.46.89.184 port 2302 (ask for password) Scenario: Altis Mods (to be confirmed): CBAA3; TFAR (v .9.12); RHS: AFRF; RHS: USAF; @RT21 DETAILS FOR ROLLING THUNDER #22 coming soon! REGISTRATIONS FOR RT #22 Register now! Discord Chat available for ease of comms and briefings/tactics sharing! Ask for invite! Looking forward to seeing you all in RT #22!
  13. Rolling Thunder #21: Sunday June 11th. Place and Time: TS3 Assembly vs15.tserverhq.com:6247 no password – 18.00 UTC Battle starts at 18.30 UTC RT Server 78.46.89.184 port 2302 (ask for password) New scenario: Leskovets Sides: USA vs Russia Mods: CBAA3 v3.2.1; TFAR (v .9.12); Leskovets & CUP Terrains Complete (requirement for Leskovets); RHS: AFRF; RHS: USAF; @RT21 Full details and modset coming soon! REGISTRATIONS FOR RT #21 Discord Chat available for ease of comms and briefings/tactics sharing! Ask for invite! Looking forward to seeing you all in RT #21!
  14. {bdr}*nemesi*

    RHS: M1 Abrams vs. T-55A

    In congratulating the RHS Team for the release, I'm pleased to announce that Rolling Thunder #20 will use the new models just released. The best way to celebrate the twentieth edition! Check it out here
  15. Thanks Samatra for sharing, we had the same issue as well
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