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About Electricleash

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  1. Electricleash

    Contact Expansion Asset Feedback

    Hmmm... Hoping it remains that way as those 6.5 and 7.56 'drinking straws' have always looked ridiculously too long.
  2. Electricleash

    Contact Expansion Asset Feedback

    I'm really liking the interactivity in the new props, especially the rugged objects. Might there eventually be on/off user actions for some of the new lights and lamps?
  3. Electricleash

    AI Facts & Myths Compilation List

    Great thread, a lot of hard graft to put this together. May I suggest something, from a usability perspective to, Instead of bullet points, assign each a numerical value. AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) Would be: AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) That way, when talking about them below or in an external thread one can refer to this thread and the numerical number for easier reference.
  4. Electricleash

    Arma 3 DLC - CONTACT

    Cleaned it up a bit by shifting about the channels. Edit: Weirdly close to my avatar pic...
  5. Electricleash

    Arma 3 DLC - CONTACT

    ... Macrotech, Drone manufacturer <--- This has @Kydoimos all over it! Now I'm thinking Cyber warfare.
  6. Electricleash

    Arma 3 DLC - CONTACT

    An unlikely possibility might be a turn-based strategy system... 'Phase Line'. That would certainly be something different, though I would imagine significant engine tweaks being warranted. Adding that stuff after-the-fact is all the rage at the moment 🤫
  7. Electricleash

    Arma 3 DLC - CONTACT

    Ahh ah! Wild speculation commence! From the 2018 Roadmap: Nov 2018 Update: I seem to recall the project being referred to as 'mini expansion', somewhere between the size of Karts and Helicopters, though I can't find the reference... I'd be wary of nailing down the terminology. From the teaser: 'Alchemist' 'Sapphire' 'Phase Line' 'Stay Tuned' Does sound kinda Sciencey... The mention of scientists in those .rtp files on reddit has me thinking that props-wise, there could be 'science stuff' to put in those big old empty domes. Meteorite impact on Altis maybe?
  8. Electricleash

    ArmA 3: Dunes

    Really nice Lexx! Always excited when you put something new up on the workshop! 💪
  9. Hmmm... In the same way the G3 family of weapons are are also somewhat frustrating when it comes to target acquisition. Likely too late now but some sort of subtle opacity dithering around the outer edges of the rear iron site might have been a way to mitigate it.
  10. Dipped into the new DLC a bit last night. Very impressed with the terrain and general atmosphere of the Theme; Cold War Germany is an area of history In which have limited knowledge, but interested to find out more. Really like the new roster of units, kit and vehicles models as well as the beautiful 80's furniture! With the Campaigns first mission I've encountered a few issues though, most of which have already been flagged: The one in bold would be a key issue that needs resolved. I also encountered an odd bug with the M113: On the long stretch to the next town, I saved my game while turned out, from the back hatch (real nice btw.) The game also auto-saved just before enemy contact. I was promptly (and rightfully!) shot. Upon loading the game however, the screen goes black with just the cursor on screen, I can still hear the action going on around me. Pressing Enter takes me to what I assume is the death/load game screen but I am now also able to see that I have been moved to the MG turret position of the M113 instead of the back hatch... If I press Esc it returns me to the black screen and Esc again dumps me back to the campaign menu screen. Weird bug, I guess related to dying in the turned out hatch position. I will have to go back to an earlier save. Will see if it's reproducible. Cheers E PS: I wonder if a dedicated bug thread would be good. Maybe in Dev branch topic?
  11. Love where you're going with this PP, expanding the Armaverse brands and graphic design etc. Great fun! Some day, (time permitting), you've got to give us a breakdown of your work flow/pipeline, would be well interesting! E
  12. Electricleash

    General Discussion (dev branch)

    Many thanks for the info kllrt!
  13. Electricleash

    General Discussion (dev branch)

    'Heads up'... nice! Thanks. Would you be able to elaborate as to what the change is for and to how this might manifest/affect custom content, if at all. Just out of interest.
  14. Electricleash

    General Discussion (dev branch)

    Ha ha! Cool thanks Reyhard!
  15. Electricleash

    General Discussion (dev branch)

    Thanks for this but it appears to be only a partial fix, as the three small bags attached to the pack still have an incorrect 3rd LOD (15m) at distance. and appear bright in colour. Best way to test is to view the effect on a black or darker re-texture of the pack.