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Electricleash

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About Electricleash

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  1. *scratches head* I don't know... those recognisable computer brands look pretty much the same to my eyes. But hey... 🤐 😎
  2. Looking really great Op. I'm always interested to see your building things. I would probably encourage some fictional branding on the ol' billboards though, for the obvious IP reasons but also because coming up with those ideas can be pretty fun and creative. Edit: I'm sure you're aware of Poolpunk's awesome stuff.
  3. Prop-master General!
  4. Electricleash

    Arma 3 Apex: Old Man Feedback

    Yeah I generally was there waiting for his call, I don't like to be told 'You're late!' when I most certainly am not! 😄 I carried on and following conversations with him play as normal. Edit: Oop nope, it happens in subsequent conversations with Miller in that camp location.
  5. Electricleash

    Arma 3 Apex: Old Man Feedback

    Anyone else getting this error: It triggers at the 10:34 meeting with Keystone and causes really slowed down (pitched down) dialogue/VO. Edit: No mods running, Dev1.99.146224
  6. Electricleash

    General Discussion (dev branch)

    Looks like a recent patch may have caused the Carrier Special Rigs and the Carrier GL rigs to loose their .nohq maps again. Vanilla, all expansions, no mods and not on Dev branch.
  7. Hit a Hard Freeze while Playing Contact Mission 3 (had to sign out/in of Windows) to get ARMA3 to quit. The .rpt is uploaded to the feedback tracker. https://feedback.bistudio.com/T142799
  8. Electricleash

    Static Modeling Tutorial Video Series

    Hey S.Rodge, Thanks. Only had a view of the first vid, I like that you've laid out an initial workflow breakdown, most tuts seem to skip this. Need to check out your audio levels. Your vocals are waaaay too quiet in contrast to the intro music. Edit: Vids #1 and #4 VO is too quiet, #2 and #3 seem to be ok.
  9. Electricleash

    General Discussion (dev branch)

    The light on the character in the screenshot are likely done with the new 'light' placeables.
  10. Electricleash

    General Discussion (dev branch)

    You can already retexture the tie, using the texture from 'Nikos Formal'. Found in: Character_f_epc > Civil > data > nikos_aged_wear_co.
  11. Electricleash

    Contact Expansion Asset Feedback

    That's how I've had it for asset testing up until yesterdays dev branch update. When the first batch of Contact assets hit the dev branch (Livonia) I seem to recall having to create the Mod folder for the dlc/addon manually. I'm not sure why but just having dev branch active didn't seem to be running the new content 'out of the box'. It did the trick and I was effectively using 'Enoch' as you would a mod. Not sure what changed yesterday... I'm away from my machine until this evening. It may be that I need to disable/re-enable dev branch to see if that fixes the issue. Updated Ok seems to be resolved, I had indeed previously been using the content as a mod file. Now content loads as intended with dev-branch enabled.
  12. Electricleash

    Contact Expansion Asset Feedback

    For some reason I can't seem to load the Enoch folder as a mod in the launcher any more. Anyone else found this/have suggestion to sort it? tx
  13. Electricleash

    Contact Expansion Asset Feedback

    Hmmm... Hoping it remains that way as those 6.5 and 7.56 'drinking straws' have always looked ridiculously too long.
  14. Electricleash

    Contact Expansion Asset Feedback

    I'm really liking the interactivity in the new props, especially the rugged objects. Might there eventually be on/off user actions for some of the new lights and lamps?
  15. Electricleash

    AI Facts & Myths Compilation List

    Great thread, a lot of hard graft to put this together. May I suggest something, from a usability perspective to, Instead of bullet points, assign each a numerical value. AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) Would be: AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) That way, when talking about them below or in an external thread one can refer to this thread and the numerical number for easier reference.
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