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About Electricleash

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    Gunnery Sergeant

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  1. Electricleash

    General Discussion (dev branch)

    Looks like a recent patch may have caused the Carrier Special Rigs and the Carrier GL rigs to loose their .nohq maps again. Vanilla, all expansions, no mods and not on Dev branch.
  2. Hit a Hard Freeze while Playing Contact Mission 3 (had to sign out/in of Windows) to get ARMA3 to quit. The .rpt is uploaded to the feedback tracker. https://feedback.bistudio.com/T142799
  3. Electricleash

    Static Modeling Tutorial Video Series

    Hey S.Rodge, Thanks. Only had a view of the first vid, I like that you've laid out an initial workflow breakdown, most tuts seem to skip this. Need to check out your audio levels. Your vocals are waaaay too quiet in contrast to the intro music. Edit: Vids #1 and #4 VO is too quiet, #2 and #3 seem to be ok.
  4. Electricleash

    General Discussion (dev branch)

    The light on the character in the screenshot are likely done with the new 'light' placeables.
  5. Electricleash

    General Discussion (dev branch)

    You can already retexture the tie, using the texture from 'Nikos Formal'. Found in: Character_f_epc > Civil > data > nikos_aged_wear_co.
  6. Electricleash

    Contact Expansion Asset Feedback

    That's how I've had it for asset testing up until yesterdays dev branch update. When the first batch of Contact assets hit the dev branch (Livonia) I seem to recall having to create the Mod folder for the dlc/addon manually. I'm not sure why but just having dev branch active didn't seem to be running the new content 'out of the box'. It did the trick and I was effectively using 'Enoch' as you would a mod. Not sure what changed yesterday... I'm away from my machine until this evening. It may be that I need to disable/re-enable dev branch to see if that fixes the issue. Updated Ok seems to be resolved, I had indeed previously been using the content as a mod file. Now content loads as intended with dev-branch enabled.
  7. Electricleash

    Contact Expansion Asset Feedback

    For some reason I can't seem to load the Enoch folder as a mod in the launcher any more. Anyone else found this/have suggestion to sort it? tx
  8. Electricleash

    Contact Expansion Asset Feedback

    Hmmm... Hoping it remains that way as those 6.5 and 7.56 'drinking straws' have always looked ridiculously too long.
  9. Electricleash

    Contact Expansion Asset Feedback

    I'm really liking the interactivity in the new props, especially the rugged objects. Might there eventually be on/off user actions for some of the new lights and lamps?
  10. Electricleash

    AI Facts & Myths Compilation List

    Great thread, a lot of hard graft to put this together. May I suggest something, from a usability perspective to, Instead of bullet points, assign each a numerical value. AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) Would be: AI will not shoot you through bushes, if he did not see you before - TRUE (fixed in OA and merged) That way, when talking about them below or in an external thread one can refer to this thread and the numerical number for easier reference.
  11. Electricleash

    Arma 3 DLC - CONTACT

    Cleaned it up a bit by shifting about the channels. Edit: Weirdly close to my avatar pic...
  12. Electricleash

    Arma 3 DLC - CONTACT

    ... Macrotech, Drone manufacturer <--- This has @Kydoimos all over it! Now I'm thinking Cyber warfare.
  13. Electricleash

    Arma 3 DLC - CONTACT

    An unlikely possibility might be a turn-based strategy system... 'Phase Line'. That would certainly be something different, though I would imagine significant engine tweaks being warranted. Adding that stuff after-the-fact is all the rage at the moment 🤫
  14. Electricleash

    Arma 3 DLC - CONTACT

    Ahh ah! Wild speculation commence! From the 2018 Roadmap: Nov 2018 Update: I seem to recall the project being referred to as 'mini expansion', somewhere between the size of Karts and Helicopters, though I can't find the reference... I'd be wary of nailing down the terminology. From the teaser: 'Alchemist' 'Sapphire' 'Phase Line' 'Stay Tuned' Does sound kinda Sciencey... The mention of scientists in those .rtp files on reddit has me thinking that props-wise, there could be 'science stuff' to put in those big old empty domes. Meteorite impact on Altis maybe?
  15. Electricleash

    ArmA 3: Dunes

    Really nice Lexx! Always excited when you put something new up on the workshop! 💪