petek 62 Posted February 2, 2015 Thanks for the info RiE - exciting developments in FFV!! Share this post Link to post Share on other sites
Brisse 78 Posted February 2, 2015 I mentioned a problem last Friday in this very thread. Now it's Monday and BI already fixed it with today's dev-branch update. Amazing. Share this post Link to post Share on other sites
enex 11 Posted February 2, 2015 Exciting times!Thanks Royalty in Exile. Share this post Link to post Share on other sites
petek 62 Posted February 2, 2015 Cool Da12Monkey - is this currently available in-game or did you have to enable it in the config or some other "magic"? ;-) cheers Share this post Link to post Share on other sites
2nd ranger 282 Posted February 2, 2015 It's in game - you have to assign the keys in the 'View' controls. Share this post Link to post Share on other sites
Brisse 78 Posted February 2, 2015 Love the FFV Inertia, and the way it lets you sense every bump in the road. :) Share this post Link to post Share on other sites
petek 62 Posted February 2, 2015 It's in game - you have to assign the keys in the 'View' controls. Thanks 2nd Ranger Share this post Link to post Share on other sites
Greenfist 1863 Posted February 3, 2015 The FFV inertia is great but how does it handle multiplayer? Anyone tried yet? I'm asking because when this was suggested by the community after the FFV was out, I was sure such thing couldn't be done, because the vehicle desync in MP would most likely make your gun go haywire and twitch all over the place. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted February 3, 2015 Is anyone able to confirm if vehicle lights can no longer be activated at any time rather now they seem only to be operable after a certain hour. In addition to this the lights on the helipad at the hospital in Kavala no longer seem to be working either. Share this post Link to post Share on other sites
R3vo 2654 Posted February 3, 2015 Hey devs, I just noticed that there is still no waypoint which makes a helicopter land. One still needs to tediously fiddle around with waypoint conditions to get this to work. Would it be possible to make this more user friendly ? Especially for new players? Share this post Link to post Share on other sites
Sterlingarcherz101 15 Posted February 3, 2015 nice work on the ffv additions devs. Working hard, so hope you all get your rocks off this valentines. Share this post Link to post Share on other sites
Wolfenswan 1 Posted February 3, 2015 Hey devs,I just noticed that there is still no waypoint which makes a helicopter land. One still needs to tediously fiddle around with waypoint conditions to get this to work. Would it be possible to make this more user friendly ? Especially for new players? Isn't there one under the "Special" category? Share this post Link to post Share on other sites
fareast 20 Posted February 3, 2015 Fixed: Paragliding should not be FPS-dependentFixed: Freefall should not be FPS-dependent What is this? Share this post Link to post Share on other sites
Greenfist 1863 Posted February 3, 2015 (edited) What is this? I assume that previously low fps made you drop slower or guiding the fall less effective. Just like low fps makes your full auto fire slower. (Probably not the same "issue", but a similar effect.) Edited February 3, 2015 by Greenfist Share this post Link to post Share on other sites
maquez 141 Posted February 3, 2015 (edited) message deleted due posting in wrong forum section Edited February 5, 2015 by maquez wrong forum section Share this post Link to post Share on other sites
Jackal326 1181 Posted February 3, 2015 development branch of arma 3 tools is brokenusing bikey's generated with it a dedicated server will never show online! Presumably if the server was devbranch it would (if there is the possibility of a devbranch server, I don't run it so I'm just making a hypothesis)? Share this post Link to post Share on other sites
Tom_48_97 523 Posted February 3, 2015 Could you, please, be more specific because I don't think the tools are in cause because we don't touch to sign tools since months. Have you tried on a different server? Can you provide the given key (or generate a new one)? Share this post Link to post Share on other sites
lordheart 1 Posted February 3, 2015 'Added: Unique ID to inventory items (for MP - WIP)" Is there any details on whether that ID will be accessible by modders? Share this post Link to post Share on other sites
maquez 141 Posted February 3, 2015 (edited) Could you, please, be more specific because I don't think the tools are in cause because we don't touch to sign tools since months.Have you tried on a different server? Can you provide the given key (or generate a new one)? read this: http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&p=2872496&viewfull=1#post2872496 and http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&p=2873241&viewfull=1#post2873241 http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&p=2873249&viewfull=1#post2873249 Robert Hammer uses development branch of Arma 3 Tools ! and I did a test myself and it did result in same behaviour download this keys https://drive.google.com/folderview?id=0B1gWUNu0kwK1YldoLTMyTDl4eWc&usp=sharing start them together server wont show online and each time you switch off server console you have to kill process manual. "Q-Net_test.bikey" name of key made with development branch of Arma 3 Tools Edited February 4, 2015 by maquez added biprivatekey Share this post Link to post Share on other sites
zukov 489 Posted February 3, 2015 OPFOR - more red what does it means ? Share this post Link to post Share on other sites
Wolfenswan 1 Posted February 3, 2015 what does it means ? The changelog is just poorly formatted: Added: New style of VR entity:OPFOR - more red Injured - orange specular / ambient Dead - neutral gray specular / ambient Share this post Link to post Share on other sites
roberthammer 582 Posted February 3, 2015 Will be the weapon's icon system updated? since i have found 3 seperated attachment icons if that so , that would be great , since everytime creating 8 pictures per one weapon aint good Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 3, 2015 (edited) Could you, please, be more specific because I don't think the tools are in cause because we don't touch to sign tools since months.Have you tried on a different server? Can you provide the given key (or generate a new one)? There seems to be a definite problem with the keys/signing since there are a few tickets on the tracker about certain keys creating failures on dedi servers: http://feedback.arma3.com/view.php?id=22133 http://feedback.arma3.com/view.php?id=22552 I think it might be an issue with the game itself since it only appears to have cropped up recently, and my addon which is apparently afflicted has an Arma3 .bikey that was generated all the way back in May 2014, and the addon was signed when it was released publicly in June 2014: Addon 0 - "Problem" Key I've only heard about this problem in the last week or so, so can only assume the key was working for people before that unless people have only just recently started running my addon on dedi servers. I've released a couple of other smaller addons since then signed using a different, more recently generated key (because they're not part of the same project), but still with the dev Branch tools. So far no issues have been reported with those (assuming anybody has run them on dedi): Addon 1 Addon 2 Addon 3 -"Working" Key As you say, the signing tools haven't been touched in ages so I'm not really sure how I could have signed addons with two different keys through the same tool, and got different results. Ed:- Added: Unique ID to inventory items (for MP - WIP) Does this mean we'll be able to use the setobjecttexture command on certain inventory items that already support hiddenselectionstextures, like vests and weapons? Edited February 3, 2015 by da12thMonkey Share this post Link to post Share on other sites
somesangheili 111 Posted February 3, 2015 Added: Driver animations for the Civilian Truck wow. it now seems the drivers hands are clipping through the steering wheel. Share this post Link to post Share on other sites
pettka 694 Posted February 3, 2015 Will be the weapon's icon system updated? since i have found 3 seperated attachment iconsif that so , that would be great , since everytime creating 8 pictures per one weapon aint good Added: New procedurally generated icons for most of the weapons :icon_twisted: Share this post Link to post Share on other sites