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About lordheart

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    Modder, game developer, programmer.

    Full time super action hero.
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    Cape Town, South Africa

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  1. QGVAR Q-Quoted G-Global VAR-Variable. All depends on the addon. So for medical QGVAR(ect) will become "ace_medical_ect".
  2. lordheart

    Authentic Gameplay Modification

    Was registered yesterday, could be some high level trolling.
  3. lordheart

    Authentic Gameplay Modification

    Try with SatchelCharge_Remote_Ammo_Scripted and DemoCharge_Remote_Ammo_Scripted
  4. @galzohar, so the units are still technically blufor? If that is the case you will also need to change their default radio. tf_same_sw_frequencies_for_side only works if the radio the unit has is the default radio for that side. So you'd need to change TF_defaultWestPersonalRadio to tf_fadak on round end. Probably also need to change the default radio for the opposition. Check https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Variables for details of those variables.
  5. Awesome, very nice :) Thanks.
  6. Hi, Thanks for all the effort you guys put into this. I am currently missing the Addon Finalist badge for TFAR. Thanks a lot.
  7. 'Added: Unique ID to inventory items (for MP - WIP)" Is there any details on whether that ID will be accessible by modders?
  8. lordheart

    Authentic Gameplay Modification

    It is part of AGM_Goggles, if you aren't wearing glasses and firing when prone, it will desaturate to "simulate" sand in eyes. With helicopters you will need proper combat goggles to avoid the desaturation. It's a similar effect, to simulate wind and dust being forced into your face.
  9. lordheart

    Authentic Gameplay Modification

    Set AGM_Goggles_UsePP to false in the mission's init.sqf it should work but it has been a while since I tested it.
  10. lordheart

    Authentic Gameplay Modification

    Unfortunately not, best be wearing some glasses.
  11. lordheart

    Authentic Gameplay Modification

    It's part of AGM_Goggles, if you are wearing glasses or goggles you won't suffer from sore eyes.
  12. While it is true that trip wires are already in game, they are static models, which means it is almost impossible to dynamically size the trip wire. Thus having longer or shorter trip wires rely on creating models that have differing sizes of the wire. Which is incredibly static and lacks the ability to create some really interesting trip wire mines without having to model 10-15 variants of differing size.