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23 hours ago, zukov said:

i repeat again ... at the left williams old vanilla character and at right a fijan... please BI  work on the skins
 

 

they want the community to fix it.

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On 10/30/2019 at 10:10 AM, zukov said:

i repeat again ... at the left williams old vanilla character and at right a fijan... please BI  work on the skins

EIHXv9sWkAA7irz.jpg

Is there already a ticket for this?

If not, one should be created. That's the proper way to proceed.

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I cannot use createVehicleLocal in a multiplayer game run through the editor.  The command returns objNull.

 

To test this, I ran an empty VR world with one character of type "B_G_Survivor_F" and used the debug console to LOCAL EXEC the command

typeOf player createVehicleLocal (player modelToWorld [5,0,0])

In single player that works.  In multiplayer that does not.

 

Each mission system that I have that relies on createVehicleLocal has stopped functioning in editor multiplayer sessions but continues to work normally in dedicated server multiplayer sessions.  Needless to say, having to reload a dedicated server for every code change won't do much for my productivity.

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32 minutes ago, JB47394 said:

 

I cannot use createVehicleLocal in a multiplayer game

 

Dev branch?

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Released.  The new update produced the change.  1.96.146070

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54 minutes ago, JB47394 said:

Released.  The new update produced the change.  1.96.146070

Correct it was accidentally enabled last update.
temporary workaround set unsafeCVL = 1 in description.ext
Also this is dev branch thread, what are you doing here when you are not talking about dev branch?!

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Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.)

 

Why also the SAM Sites? it was interesting to use the Weapon Systems as Vehicles, that broke alot of my scripts, now they are useless.

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11 hours ago, ArYxRayx said:

Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.)

 

Why also the SAM Sites? it was interesting to use the Weapon Systems as Vehicles, that broke alot of my scripts, now they are useless.

You can still get inside of them with moveInGunner command.

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11 hours ago, ArYxRayx said:

that broke alot of my scripts, now they are useless

Not sure how removal of the user action broke your scrips, but here, add this to init and you should be ok
 

this addAction ["Get In", { _this select 1 moveInAny (_this select 0) }];
//or
this addAction ["Get In", { _this select 1 action ["GetInGunner", (_this select 0)] }];

 

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