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About lato190

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  1. can you give us an changelog? my steam downloaded one 1.5 mb update from arma workshop, i doubt that the update is 1.5 mb, right ? must be another mod then
  2. wait, have you also tried re-exporting the map from terrain builder after you replaced the building models? maybe the map needs to be re exported
  3. lato190

    Buldozer is black

    ive fixed it by myself, ive forgot to generate layers. Now it works. im changing the size in l3dt to make it fit for the map size. Dont worry everything works now. And as i said in my post: ive set up everything correct. P Drive was setup and it was not the problem. It looks fine in Buldozer now, similar to the south asia terrain from tkoh. Its a private project that i wont release anyway, so it doesnt matter if it looks like from the 90s (which dont IMO, if south asia terrain is fine, then this terrain is fine looking too)
  4. hello, ive set up everything correct, and i use the stuartisland source files which is availabe in public. Everything works, however, as soon as i change the map size to 122km, i get this in buldozer: https://imgur.com/7p6Dk3t i can move the camera but its just black with a white line here are mapframe settings: https://imgur.com/eeqXwRp https://imgur.com/M3PJ5UO as i said, just when i change the map size i get this black screen with white line, otherwise everything is set up correctly and i can see everything in buldozer. (goddamn BI why is modding your games a mess full with bugged tools) EDIT: Fixed it by myself, forgot to generate layers
  5. they want the community to fix it.
  6. lato190

    Mikero Convertwrp

    thank you, yes it works now.
  7. lato190

    Mikero Convertwrp

    okay and is there a way to get all the cfgclutter, cfgsurface, config etc out of the wrp/pew ?
  8. another idea for replacing Tkoh south asia buildings with CUP version is (but has to be done by each person to its own): you could use some pbomanager, open both toh core and CUP core pbo, and transfer the middle eastern buildings from CUP core over to toh core pbo and rename them to fit toh core pbo names (they are a little different but almost the same)
  9. okay guys i need your help. I bought the Mikero tools for 35 dollars and im very interested in the convertwrp tool, but all i get when i convert the wrp is another wrp in 8WVR format. But i need .Pew file. Im trying to convert SouthAsia map to pew. i can open the 8WVR wrp in terrain builder, but i dont have any mask, terrain, satmap etc. Nor can i go into buldozer with it. If i cant convert it to pew, any way to get the terrain, masks etc out of it ?
  10. thank you very much, gonna try it later EDIT: Works great, thank you 😄
  11. please can you release the south asia map without roads? because some of us using many mods and its sad we are not able to play this great map with all the goodies. and i noticed that many roads that are placed are not really needed or need new placed (roads going through buildings etc)
  12. lato190

    Bombing of tokyo in WW2

    https://uncovered-west.blogspot.com/p/bombing-of-tokyo.html a less known event, with more deaths than hiroshima and nagasaki nukes
  13. lato190


    another idea which probably has been posted here before: a chance to give player the ability to look into the inventory of zombies with a chance to find something there (like, normal zombies carry simple stuff in their inventory like empty can etc, while zombie soldiers can carry grenades or magazines) ? or give player the ability to loot dead zombies with the space button ?
  14. lato190


    hey haleks, not sure if i reported it already, but 2 things were caught on my eye: 1. seems like zombies dont attack or dont do any damage to vehicles. Maybe you can add an option in future to make them attack vehicles with damaging them or give them some sort of power to flip a vehicle after a few hits (like in zombies & demons). 2. When placing any static gun with a guy using it, zombies run to him but avoid attacking him, they make a big circle around him but nothing more happen other than that, i love your mod. Especially the background music is nice. Maybe you can add an bar that shows which track is playing and when the track ends, like in ZPS (top of that screenshot, shows "subway" the name of the track and the bar showing at which minute/second the track is until end) btw, is there an option to add our own music ?
  15. @Dwarden @DnA please consider adding sounds for: 1. body hits ground 2. when car hits person this would not only increase the immersion, but makes also physx feels more natural