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About lato190

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  1. ok ive tried this but still only mrap spawns. Anyway, can you do an alternative version of skirmish mode which include spawn for all vehicles (trucks, apc, tanks, boats, static weapons etc) and all types of one vehicle categorie (means, your skirmish mode only spawns the hunter from the car categorie, while all the others are left out) ?
  2. @eggbeast: do you still accept donations in order to buy new vehicle/weapon models ?
  3. so if i understand correctly: all ships in the current NAVY mod that is on workshop, will NOT be included in this release. In other words: we will lose them?
  4. lato190

    Community Factions Project

    i have some questions: 1. does this mod include its own vehicles, or retextures of CUP vehicles? or both? 2. are the uniforms etc... retextures too? or has this mod its own uniform, helmet etc.. models which are not included in other mods?
  5. lato190

    AI Spawn Script Pack

    No i wasnt getting any error and yes i use 1.0. But now it works because im using trigger. When i used gamelogic, nothing happens. Samplemission on stratis works too, it was my mistake because i played for only about 10 seconds. But strange is that it does not work for me with gamelogic, because in the description it says we can use it with gamelogic... but im happy with trigger too, its basically the same effect: everywhere where i go, it spawns units, which i wanted to have
  6. lato190

    AI Spawn Script Pack

    ambientcombat script doesnt work for me. Nothing spawns, even on sample mission. On tanoa, just 2 crashing UAVs spawned, nothing more
  7. hmmmm ive tried to add armored vehicles to make them spawn, because its pretty boring just to see the same MRAP spawn on all 3 sides, yet it does not recognize any tank/anti-aircraft vehicle, ive added theyr classnames into the .hpp like the readme says, aswell into the skirmish.sqf: from // GET VEHICLES FROM CONFIG: // Default to NATO/CSAT/AAF if no vehicles found if (count _carlist == 0) then { switch _side do { case EAST: { ["o_mrap","O_APC_Wheeled_02_rcws_F","O_T_MBT_02_cannon_ghex_F"] call tpw_skirmish_fnc_cartypes; and from those //SELECT BLUFOR/OPFOR section: case 4: { //CSAT _unitstring = "o_soldier"; _carstring = "o_mrap","O_APC_Wheeled_02_rcws_F","O_T_MBT_02_cannon_ghex_F"; would be cool if you could add other vehicles like anti-aircraft/armored/APC and boats too or if you could help me out adding them
  8. Since arma 3 major development come to its end with tanks dlc, are former modders interest to come back? Some modders stopped because of major changes in patches/dlc and broke alot mods and modder has to change it everytime. In future we will see only stability/bug fix patches, so no major changes/new features after tank dlc. Any former modder here still active and think about a come back ?
  9. lato190

    Soviet AF Pack

    this is awesome! all your projects are awesome! another question: do you have a list of projects that you plan to do for arma 3?
  10. lato190

    Tanks - Fire-control system

    im not sure, but wasnt tank barrel collisions in previous arma titles? or it was a mod for arma 2 but im not 100% sure now if it was a mod feature or game feature
  11. lato190

    Secret Weapons

    so you figured out how to fix the PlaneX issues?
  12. anyone still play this game? In bf1942 you have land, air & sea battles, allowing you to use small boars, submarines, aircraft carriers & battle ships for sea, also small and large transport planes and several tanks, jeeps etc. there are also several good mods out there which plays in different settings like WW1, WW2, Iraq war etc. Battlegroup42 mod: SuperDC Mod: Eve of destruction (vietnam war) mod: forgotten hope secret weapons gameplay: There is also battlefield vietnam which is similar to 1942 and has the same features (no large ships but can be added, engine supports it): Poe Mod for vietnam: Vanilla bfvietnam: those games are much more enjoyable than the frostbite battlefield titles. there exist also WW1 mod for 1942 which gives you much more than BF1. Those classic titles have COOP/SP/Bots support, Modsupport, much more content, no force to use origin/steam, no force to be online to play them and they still have an active community. Masterservers were taken down with gamespy shutdown but community changed the masterserver and released theyr fix.
  13. lato190

    Tanks DLC Feedback

    no, he is right. More and more people are pi**ed off because of those issues that are there since alpha. If they really will fix the problem with the DLC, then its unbelivable that it requires a DLC (even the engine things are free) to fix those issues. Those issues should have fixed long time ago and should have been prio number 1 together with the other issues like CPU utilization etc. The community should also consider the option that BI maybe CAN NOT fix those issues because it could screw the whole game. This is also the reason why they cant fix the clouds (it was admitted by the devs).
  14. lato190

    64-bit Executables Feedback

    Wow and this with x64. when i saw this post, i immediately removed the game. i think its time for me to abandon this game