Brisse 78 Posted April 16, 2015 He probably dropped it mid reload. =P Haha! That's probably fairly realistic. I can imagine reloading on a ladder IRL is quite a challenge. Share this post Link to post Share on other sites
nikiforos 450 Posted April 16, 2015 I just hope that FPS will not decrease with future patches. I'm on stable right now but reading about FPS drops is not fun at all. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 16, 2015 I just hope that FPS will not decrease with future patches. I'm on stable right now but reading about FPS drops is not fun at all. People here are always reporting magical framerate increases and decreases. I'd ignore what most people say. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 16, 2015 For me personally, FPS varies from server to server. Share this post Link to post Share on other sites
nikiforos 450 Posted April 16, 2015 I always count my FPS playing single player. The easiest and most accurate way to determine if FPS is better or worse. Share this post Link to post Share on other sites
metralla 19 Posted April 16, 2015 Can someone explain this new addition? :now: :386: thank :) ENGINE Added: New scripting command 'sort' for sorting arrays (ascending or descending) Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 16, 2015 (edited) Fixed: Using mouse, stick or head-trackers in combo keys Thanks for tackling this. :) Hopefully work on this is not done yet, as . Left mouse button cannot be used in combinations Mouse wheel scroll up/down cannot be used in combinations Clicking on the right mouse button to add it with modifiers instantly adds a "hold" combo, then if the mouse was released fast enough, also adds a "click" combo Most of the time, combos are colored red to signal a conflict, but there is no information with what they conflict (in the brackets). ---------- Post added at 18:13 ---------- Previous post was at 18:08 ---------- Can someone explain this new addition? :now: :386: thank :)ENGINE Added: New scripting command 'sort' for sorting arrays (ascending or descending) _myArray = [1,0,3,2]; // Unsorted array _myArray sort true; // _myArray becomes [0,1,2,3]; _myArray sort false; // _myArray becomes [3,2,1,0]; Edited April 16, 2015 by Sniperwolf572 Share this post Link to post Share on other sites
metralla 19 Posted April 16, 2015 _myArray = [1,0,3,2]; // Unsorted array _myArray sort true; // _myArray becomes [0,1,2,3]; _myArray sort false; // _myArray becomes [3,2,1,0]; OK, thank:notworthy: Share this post Link to post Share on other sites
killzone_kid 1333 Posted April 16, 2015 Can someone explain this new addition? :now: :386: thank :)ENGINE Added: New scripting command 'sort' for sorting arrays (ascending or descending) https://community.bistudio.com/wiki/sort Share this post Link to post Share on other sites
oldy41 61 Posted April 16, 2015 I am using "left Ctrl + G" to select throwables, and "G" for throwing. This worked great before, but with todays build selecting throwables additionally triggers the throw action. Share this post Link to post Share on other sites
das attorney 858 Posted April 16, 2015 Hmm. I use W & S as sprint and since today it makes my character stop dead :\ Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 17, 2015 I am using "left Ctrl + G" to select throwables, and "G" for throwing. This worked great before, but with todays build selecting throwables additionally triggers the throw action. That sounds very very bad. Half of the keybinds can suddenly break if that's true for any other ctrl+ modifier. Share this post Link to post Share on other sites
danil-ch 165 Posted April 17, 2015 Added: Healing other characters now has its own animation Hallelujah! Share this post Link to post Share on other sites
zukov 490 Posted April 17, 2015 Hallelujah! anyone has a video? Share this post Link to post Share on other sites
Greenfist 1863 Posted April 17, 2015 Hallelujah! That is indeed nice. By the way; are we still fixing cars by injecting morphine to our knee? Share this post Link to post Share on other sites
Fushko 59 Posted April 17, 2015 Hallelujah! No more injecting invisible morphine inside myself when healing other people? Hallelujah! To top it all of, you could also have a dedicated animation for repairing vehicles (if I'm not mistaken there are some already in the game!) Share this post Link to post Share on other sites
zukov 490 Posted April 17, 2015 2 things at once is tooo...... ;) Share this post Link to post Share on other sites
kbbw123 115 Posted April 17, 2015 OMG no more telepathic healing wen sticking a stick in ya knee hooray! Share this post Link to post Share on other sites
zukov 490 Posted April 17, 2015 (edited) i switch on dev branch and i tried the animation in arsenal very well made, ......... finally 1 suggestion the medic kit (black) now should able to heal 5 times not 1 like first aid kit (yellow) Edited April 17, 2015 by Zukov Share this post Link to post Share on other sites
somesangheili 111 Posted April 17, 2015 (edited) Omg! Since we're on the subject of healing other people, I'm just gonna leave this here - http://feedback.arma3.com/view.php?id=23294 Or - has this been fixed with this new animation update? Gonna switch over to dev branch... EDIT: it's fixed Edited April 17, 2015 by SomeSangheili Share this post Link to post Share on other sites
gossamersolid 155 Posted April 17, 2015 While we're talking about the whole healing system, how about a command to disable the bis healing actions? Either that or duplicate fak/medikit items so we can use them for our own medical scripted purposes. Share this post Link to post Share on other sites
enex 11 Posted April 17, 2015 When you heal it teleports you bit backwards so animation always looks like you stitching air, instead of person Share this post Link to post Share on other sites
R3vo 2654 Posted April 17, 2015 The new animation looks splendidly, however I would suggest to reduce the radius of the Treat Soldier action, otherwise you're meters away from the person one is treating. Share this post Link to post Share on other sites
2nd ranger 282 Posted April 17, 2015 I think the jogging animation has been changed slightly too. Just the way the gun is held. Share this post Link to post Share on other sites
supercereal4 29 Posted April 17, 2015 When you heal it teleports you bit backwards so animation always looks like you stitching air, instead of person I noticed this as well. Share this post Link to post Share on other sites