toysoldier 35 Posted April 8, 2015 I like the new stance/resting indicator, now it fills the full place. Share this post Link to post Share on other sites
odie0351 62 Posted April 8, 2015 Does anybody know if firing from turned out commander positions is gonna be added to main branch with the marksman release? Share this post Link to post Share on other sites
pettka 694 Posted April 8, 2015 Does anybody know if firing from turned out commander positions is gonna be added to main branch with the marksman release? It is a part of the RC, so I would guess so :icon_twisted: Yes, it should. Share this post Link to post Share on other sites
bonham 10 Posted April 8, 2015 It was fixed for 1.38(?). But with the new parallax effects for some scopes it's back again.Afaik it's still an issue. You must've mixed something up. We were talking about this: http://feedback.arma3.com/view.php?id=23555 Fingers crossed for today's release. I must say this is probably the best patch for Arma 3 since release. It feels like a new game. Share this post Link to post Share on other sites
R3vo 2652 Posted April 8, 2015 (edited) I encountered a problem yesterday with vests blocking the player's view when looking to a scope, I'll try to created a repro or video ASAP. EDIT: Repro video Edited April 8, 2015 by R3vo Share this post Link to post Share on other sites
kilo1-1 1 Posted April 8, 2015 Will Tuesday's fixes make it into the 1.42 patch for today? Share this post Link to post Share on other sites
twisted 127 Posted April 8, 2015 Fingers crossed for today's release. I must say this is probably the best patch for Arma 3 since release. It feels like a new game. Agree, REALLY enjoying playing now. Even more than before. Nice. Share this post Link to post Share on other sites
Greenfist 1863 Posted April 8, 2015 Will Tuesday's fixes make it into the 1.42 patch for today? There's at least a couple of yesterday's fixes in the current RC build. The RC and dev are never identical though. Share this post Link to post Share on other sites
Wolfenswan 1 Posted April 8, 2015 It is a part of the RC, so I would guess so :icon_twisted: Yes, it should. Which vehicle currently allow turned out position turrets? I noticed it doesn't work with the T-100 for example. Share this post Link to post Share on other sites
bonham 10 Posted April 8, 2015 (edited) Barracks (u_barracks_v2_f) have indestructible and invisible windows: http://feedback.arma3.com/view.php?id=23581 Edited April 8, 2015 by bonham Share this post Link to post Share on other sites
odie0351 62 Posted April 8, 2015 It is a part of the RC, so I would guess so :icon_twisted: Yes, it should. Thanks for the reply, the ability to use personals while turned out is something I've really been looking forward to. Share this post Link to post Share on other sites
ceolnariazz 39 Posted April 8, 2015 any word yet on texture templates ? :) Share this post Link to post Share on other sites
das attorney 857 Posted April 9, 2015 (edited) So I opened up the characters_f pbo today (am on dev branch) to check the danger.fsm and make some changes. This is what it looked like: https://dl.dropboxusercontent.com/u/101800212/fsm.PNG I can't see any reference to suppression (no "danger cased by 9" tree) Thought I'd let you guys know in case the old FSM had snuck in there somehow. edit: I checked with getSuppression and the suppression is still working so I guess the nuts and bolts of it must be elsewhere. Edit 2 - this is a legit error though: 9:50:55 Error in expression <bData } else { call compile _lbData; }; _configPath }; case "textPath": { > 9:50:55 Error position: <_configPath }; case "textPath": { > 9:50:55 Error Undefined variable in expression: _configpath 9:50:55 File A3\functions_f\debug\fn_configviewer.sqf, line 1008 9:50:55 Error in expression <l bis_fnc_configviewer; _configValue = [_configPath,_lbData,""] call bis_fnc_ret> 9:50:55 Error position: <_configPath,_lbData,""] call bis_fnc_ret> 9:50:55 Error Undefined variable in expression: _configpath 9:50:55 File A3\functions_f\debug\fn_configviewer.sqf, line 856 Edited April 9, 2015 by Das Attorney Share this post Link to post Share on other sites
vegeta897 13 Posted April 9, 2015 For those who own the soundtrack, 3 tracks from Marksmen have just been added to the Bonus folder. I'm not a regular listener of metal but This Is War (Marksmen Remix) and Into The Sun really kick ass. Share this post Link to post Share on other sites
zukov 481 Posted April 9, 2015 For those who own the soundtrack, 3 tracks from Marksmen have just been added to the Bonus folder. I'm not a regular listener of metal but This Is War (Marksmen Remix) and Into The Sun really kick ass. where is this new tracks? Share this post Link to post Share on other sites
danil-ch 165 Posted April 9, 2015 (edited) Anyone else encountered this bug? Edited April 9, 2015 by Danil-ch Share this post Link to post Share on other sites
2nd ranger 282 Posted April 9, 2015 Nope. Time of day? Mods? Share this post Link to post Share on other sites
danil-ch 165 Posted April 9, 2015 Nope. Time of day? Mods? 6.00 AM. Vanilla. I have no idea what caused this. Share this post Link to post Share on other sites
R3vo 2652 Posted April 9, 2015 There is a severe bug with the VA Garage. The more vehicles you spawn, the farther they move away. Until the point where you have to restart the whole garage to actually see you vehicles again. Share this post Link to post Share on other sites
tpw 2311 Posted April 9, 2015 Would a dev possibly like to clarify this statement in spotrep #00040: Changed: DrawIcon3d now takes one more parameter - DrawSideArrows I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation Share this post Link to post Share on other sites
Greenfist 1863 Posted April 9, 2015 Would a dev possibly like to clarify this statement in spotrep #00040:Changed: DrawIcon3d now takes one more parameter - DrawSideArrows I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation Wiki is missing two parameters at the end: textaligment (string), DrawSideArrows (bool) SideArrows displays the text and a little arrow at the edge of the screen. Share this post Link to post Share on other sites
R3vo 2652 Posted April 9, 2015 Would a dev possibly like to clarify this statement in spotrep #00040:Changed: DrawIcon3d now takes one more parameter - DrawSideArrows I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation onEachFrame { drawIcon3D ["targetIcon.paa", [1,1,1,1], getPos p2, 1, 1, 45, "Target", 1, 0.05, "TahomaB","left",true]; }; Share this post Link to post Share on other sites
vegeta897 13 Posted April 9, 2015 where is this new tracks? If you bought the deluxe or supporter editions, you should have a folder in your ARMA 3 game folder called "Bonus". Inside that is a Soundtrack folder, and inside that is the new Marksmen folder. Share this post Link to post Share on other sites
Callsign 127 Posted April 9, 2015 Is anyone else experiencing problems with Arma not finding controllers (Logitec attack 3 joystick, Xbox 360 controller)? I thought it was my joystick but I'm not so sure now. (I'm on dev branch) Share this post Link to post Share on other sites
tpw 2311 Posted April 9, 2015 Thanks Greenfist and R3vo, I'll check it out. Share this post Link to post Share on other sites