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Does anybody know if firing from turned out commander positions is gonna be added to main branch with the marksman release?

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Does anybody know if firing from turned out commander positions is gonna be added to main branch with the marksman release?

It is a part of the RC, so I would guess so :icon_twisted: Yes, it should.

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It was fixed for 1.38(?). But with the new parallax effects for some scopes it's back again.

Afaik it's still an issue.

You must've mixed something up.

We were talking about this: http://feedback.arma3.com/view.php?id=23555

Fingers crossed for today's release. I must say this is probably the best patch for Arma 3 since release. It feels like a new game.

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I encountered a problem yesterday with vests blocking the player's view when looking to a scope, I'll try to created a repro or video ASAP.

EDIT: Repro video

Edited by R3vo

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Will Tuesday's fixes make it into the 1.42 patch for today?

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Fingers crossed for today's release. I must say this is probably the best patch for Arma 3 since release. It feels like a new game.

Agree, REALLY enjoying playing now. Even more than before. Nice.

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Will Tuesday's fixes make it into the 1.42 patch for today?

There's at least a couple of yesterday's fixes in the current RC build. The RC and dev are never identical though.

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It is a part of the RC, so I would guess so :icon_twisted: Yes, it should.

Which vehicle currently allow turned out position turrets? I noticed it doesn't work with the T-100 for example.

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It is a part of the RC, so I would guess so :icon_twisted: Yes, it should.

Thanks for the reply, the ability to use personals while turned out is something I've really been looking forward to.

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So I opened up the characters_f pbo today (am on dev branch) to check the danger.fsm and make some changes.

This is what it looked like:

https://dl.dropboxusercontent.com/u/101800212/fsm.PNG

I can't see any reference to suppression (no "danger cased by 9" tree)

Thought I'd let you guys know in case the old FSM had snuck in there somehow.

edit: I checked with getSuppression and the suppression is still working so I guess the nuts and bolts of it must be elsewhere.

Edit 2 - this is a legit error though:

 9:50:55 Error in expression <bData
} else {
call compile _lbData;
};
_configPath
};



case "textPath": {
		>
9:50:55   Error position: <_configPath
};



case "textPath": {
		>
9:50:55   Error Undefined variable in expression: _configpath
9:50:55 File A3\functions_f\debug\fn_configviewer.sqf, line 1008
9:50:55 Error in expression <l bis_fnc_configviewer;
_configValue = [_configPath,_lbData,""] call bis_fnc_ret>
9:50:55   Error position: <_configPath,_lbData,""] call bis_fnc_ret>
9:50:55   Error Undefined variable in expression: _configpath
9:50:55 File A3\functions_f\debug\fn_configviewer.sqf, line 856

Edited by Das Attorney

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For those who own the soundtrack, 3 tracks from Marksmen have just been added to the Bonus folder. I'm not a regular listener of metal but This Is War (Marksmen Remix) and Into The Sun really kick ass.

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For those who own the soundtrack, 3 tracks from Marksmen have just been added to the Bonus folder. I'm not a regular listener of metal but This Is War (Marksmen Remix) and Into The Sun really kick ass.

where is this new tracks?

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Anyone else encountered this bug?

Edited by Danil-ch

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Nope. Time of day? Mods?

6.00 AM. Vanilla. I have no idea what caused this.

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There is a severe bug with the VA Garage. The more vehicles you spawn, the farther they move away. Until the point where you have to restart the whole garage to actually see you vehicles again.

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Would a dev possibly like to clarify this statement in spotrep #00040:

Changed: DrawIcon3d now takes one more parameter - DrawSideArrows

I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation

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Would a dev possibly like to clarify this statement in spotrep #00040:

Changed: DrawIcon3d now takes one more parameter - DrawSideArrows

I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation

Wiki is missing two parameters at the end: textaligment (string), DrawSideArrows (bool)

SideArrows displays the text and a little arrow at the edge of the screen.

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Would a dev possibly like to clarify this statement in spotrep #00040:

Changed: DrawIcon3d now takes one more parameter - DrawSideArrows

I assume (hope) it means that 3d icons that are out of the player's FOV will have an arrow displayed on the relevant edge of the screen. However I can't find anything in the documentation

onEachFrame 
{
   drawIcon3D ["targetIcon.paa", [1,1,1,1], getPos p2, 1, 1, 45, "Target", 1, 0.05, "TahomaB","left",true]; 
};

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where is this new tracks?

If you bought the deluxe or supporter editions, you should have a folder in your ARMA 3 game folder called "Bonus". Inside that is a Soundtrack folder, and inside that is the new Marksmen folder.

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Is anyone else experiencing problems with Arma not finding controllers (Logitec attack 3 joystick, Xbox 360 controller)? I thought it was my joystick but I'm not so sure now. (I'm on dev branch)

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Thanks Greenfist and R3vo, I'll check it out.

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