ceolnariazz
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Tanks - Armored vehicles customization
ceolnariazz replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
could you also use https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts on Hunters , striders , Ifrits AAAAAND the LSVs (GMG and minigun for all XD) ? :) -
GEORGE FLOROS GR started following ceolnariazz
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Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well you'd have to model a new one then ;) thats the closest thing to in in vanilla afaik -
Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes ;) here's the config for it (replacement though, u'd have to change it and the uniform class in cfd weapons ofc -
Wetsuit Texturing Issue
ceolnariazz replied to shadeops21's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well there is the survival uniform which has boots from the wetsuit and fins ( you use it in the death valley mission in the campaign ( eastern wind ) i think ) -
i just wanted to ask the same thing - cant find the function either ingame or in the com wiki :o
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Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
do you have an avenue for camo faces ? the normal brushes dont work at all somehow :-/ -
LEN - German Infantry Addon for IFA3 LITE
ceolnariazz replied to lennard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
objectevely good work but wont download it though- 18 replies
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- iron front
- ifa3
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Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its in the samples -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
already fixed it but thanks;) -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
its meant as a replacement - but doesntworksomehow :-/ -
Community Texture Templates.
ceolnariazz replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
anyone know the hidden selection for the aaf vests ? class V_PlateCarrierIA1_dgtl: Vest_NoCamo_Base { author = "Bohemia Interactive"; _generalMacro = "V_PlateCarrierIA1_dgtl"; scope = 2; displayName = "GA Carrier Lite (Digi)"; picture = "\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_01_ca.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; descriptionShort = "Armor Level III"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AAF+\Data\equip_ia_vest01_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; containerClass = "Supply120"; mass = 60; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; doesnt seem to work somehow :-/ -
well a hangar bay and some more stuff " down below " would be nice - like a launch bay for amphibous vehivcles and speed boats etc - same goes for the sub which is just a prop unfortunately
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Dynamic Vehicle Loadouts feedback
ceolnariazz replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
i wonder if this could be implemented for other vehicles as well ... like the hunters prowlers etc -
retexture Generation Kill retextures of RHS: USF HMMWVs
ceolnariazz replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you f*****ed up Hick you cant even eat ravioli ! it ain't Ravioli !- 16 replies
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- generation kill
- hmmwv
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its what it says it is , Rappelling . Fast Roping is something completely different