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ceolnariazz

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About ceolnariazz

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  1. could you also use https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts on Hunters , striders , Ifrits AAAAAND the LSVs (GMG and minigun for all XD) ? :)
  2. ceolnariazz

    Wetsuit Texturing Issue

    well you'd have to model a new one then ;) thats the closest thing to in in vanilla afaik
  3. ceolnariazz

    Wetsuit Texturing Issue

    yes ;) here's the config for it (replacement though, u'd have to change it and the uniform class in cfd weapons ofc
  4. ceolnariazz

    Wetsuit Texturing Issue

    well there is the survival uniform which has boots from the wetsuit and fins ( you use it in the death valley mission in the campaign ( eastern wind ) i think )
  5. ceolnariazz

    General Discussion (dev branch)

    i just wanted to ask the same thing - cant find the function either ingame or in the com wiki :o
  6. ceolnariazz

    Community Texture Templates.

    do you have an avenue for camo faces ? the normal brushes dont work at all somehow :-/
  7. objectevely good work but wont download it though
  8. ceolnariazz

    Community Texture Templates.

    its in the samples
  9. ceolnariazz

    Community Texture Templates.

    already fixed it but thanks;)
  10. ceolnariazz

    Community Texture Templates.

    its meant as a replacement - but doesntworksomehow :-/
  11. ceolnariazz

    Community Texture Templates.

    anyone know the hidden selection for the aaf vests ? class V_PlateCarrierIA1_dgtl: Vest_NoCamo_Base { author = "Bohemia Interactive"; _generalMacro = "V_PlateCarrierIA1_dgtl"; scope = 2; displayName = "GA Carrier Lite (Digi)"; picture = "\A3\characters_f_Beta\Data\UI\icon_V_I_Vest_01_ca.paa"; model = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; descriptionShort = "Armor Level III"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\AAF+\Data\equip_ia_vest01_co.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F_Beta\INDEP\equip_ia_vest01"; containerClass = "Supply120"; mass = 60; class HitpointsProtectionInfo { class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; doesnt seem to work somehow :-/
  12. ceolnariazz

    BIS Aircraft Carrier

    well a hangar bay and some more stuff " down below " would be nice - like a launch bay for amphibous vehivcles and speed boats etc - same goes for the sub which is just a prop unfortunately
  13. ceolnariazz

    Dynamic Vehicle Loadouts feedback

    i wonder if this could be implemented for other vehicles as well ... like the hunters prowlers etc
  14. you f*****ed up Hick you cant even eat ravioli ! it ain't Ravioli !
  15. ceolnariazz

    Advanced Rappelling

    its what it says it is , Rappelling . Fast Roping is something completely different
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