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About metralla

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  1. This 5-minute video I hope the players can appreciate the problem of night driving any vehicle in ARMA. From my point of seen and doing some testing with lights adding a beam with a distance of 50 meters would be sufficient for proper driving at night. My intention is to vote with players like me who believe that this is necessary to add and thus reflect the utility for driving at night and that developers assess whether or not it is feasible to incorporate it into the game. thank you very much https://www.youtube.com/watch?v=sVnKeGqNZJQ&feature=youtu.be
  2. metralla

    AI Driving - Feedback topic

    are you challenging BIS Developers? :lol: :DWell, I understand that is too say GTA ARMA, nor such complexity in a game like ARMA necessary. :don2: :annoy:
  3. metralla

    AI Driving - Feedback topic

    Still it remains very clumsy AI to be an obstacle in their way, understand this in WIP and needs a lot of work to function well. I see a great future if you get to work right the AI driving vehicles, imagine civilian vehicles on the roads and cities without any problem. "Grand theft auto ARMA3" :icon_hm: https://www.youtube.com/watch?v=37th-B-wNz4&feature=youtu.be
  4. I checked the distances of light vehicles and the maximum range is 30 meters, 45 or 50 meters can not see anything. In the game at 50 meters I think it would be enough to drive smoothly with the car at night. If this does not affect game performance should be considered, just that.
  5. driving a car at night and only have a low light is really annoying and difficult to control medium / high speeds. You can not add the option to high beam in the car? I need + distance vision at night when I drive a car in ARMA3 :don2:
  6. I have a question, it seems that it is not possible to manually guide the missile .... I see, guiding the missile is only by blocking target acquisition. FCR\TADS\HMD sensors So it is not possible to guide the missile towards a specific goal manually?
  7. I've marked in red is exactly what I've noticed in the helicopter flight. Now, this behavior is normal helicopter flight?. I doubt that the AFM.
  8. the AFM in my opinion did not work well at all. Losing full control of the aircraft by turning on itself, and it is not possible to regain control.
  9. I'm using version 1.41, i have only activated this mod.
  10. ok, thank you. Has some bugs, eg: when the pilot leaves the helicopter you give an error message. The AFM works very badly, and I have disabled. Otherwise seems to work normally. :ok: [/url]
  11. I need to change the weapons, but can not find that module or box placed in the editor. that box should be placed with the editor so you can select the weapons?. Thanks for coming back to work in this Helicopter :459: :cheers:
  12. AI can play down or up vertical ladders?, I have my doubts whether it is possible to lower or climbing stairs AI. In the game instead of down the stairs AI jumps, Video where you can see the jump in the minute 1.40 seconds. https://www.youtube.com/watch?v=0M-_RusaFqE&feature=youtu.be
  13. metralla

    (SMA) Specialist Military Arms

    I wish this mod in the future were merged with ACE3. It's just my personal opinion N1º realistic mod for Arma3: ACE3 N1º realistic weapons mod: SMA In the future: SMA ACE3 merger. Weapons SMA 100% compatible with ACE3
  14. metralla

    Iraqi-Syrian Conflict

    Hi, The mod has a problem with the required mod, I get this message and my assets are mod CBA, NATO_Russian_SF_Weapons v1.9, CUP Weapon Pack Version 1.2, Iraqui-Syrian Conflict. conflicting MODS NATO_Russian_SF_Weapons v1.9 or CUP Weapon Pack Version 1.2
  15. failure to have with other units is launching grenades and fire suppression.It is what I have seen with this mod and my infantry units in different maps.