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Everything posted by AveryTheKitty
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Re-cap of the last few updates on the A3 HUB Discord. Editor previews have been added for most content along with placeholder UI images. Yay, no more pop-up errors! New sand magazines for the MX series. The digital ones are still available but these sand variants will be standard. AA-40 magazine. 20 round drums are still available but will only be used by ION. Beret (SF) Beret (SAS) Beret [CSAT] Tanoan dirt patches for you mission makers. The vanilla SPAR-16 has been renamed to SPAR-16C, while a new variant using the SPAR-16S's model has been added as the default SPAR-16 variant. (Also have a little teaser for Atlas.) The vanilla AK-12 has been renamed to AK-15, while a new variant (called AK-12 of course) has been added, chambered in 5.45. RPK-16 5.45 mm, wielded by an earlier concept for the Russian Army. New RVMAT materials and textures for British infantry to differentiate them from the US further, made to resemble the UBACS shirt. More BAF (Pacific) images. L85A3 6.5 mm (Khaki) - placeholder model. NATO and NATO (Pacific) have been renamed to US and US (Pacific) respectively while NATO (British) has been renamed to BAF. New Russian forces they are a soley OPFOR faction now, sharing gear with CSAT while still maintaining some of their own unique kit. Some notable differences: 5.45 mm AK-12s, EMR camouflage, and the Russian Army insignia on the shoulder. Civilian model for the PO-30 Orca (has new materials that make it shinier, plus fancier rotors. Air ambulance is possible later on down the line.) Aaaand three more teasers! It's something I'd like to add so possibly.
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
AveryTheKitty replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Everything here is looking pretty cool so far! My personal wishes: • Tornado jet • Marder IFV • G11 Keep up the awesome work! -
Can we expect new RPG-7 warheads in a future update?
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Old Man is not a DLC. It's an update for Apex. The Amsterdam DLC is... something else.
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[Suggestion] Arma 2 3rd Party DLC for Arma 3
AveryTheKitty replied to maxl30's topic in ARMA 3 - DLC
There's actually more unique weapons and vehicles in Arma 3 than Arma 2. Not to mention most of Arma 2's content was Arma 1 ports. -
Some issues: Khaki SPAR-16s drum magazines missing from magazineWell. Sand and reload tracer magazines missing from magazineWell. CTRG story characters have sand magazines. Editor-placed weapon holders have incorrect magazines. Mk14 magazine looks very ugly in Mk18 ABR since it's all rusty while the ABR is clean(er) and new.
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Some notes regarding showcases: • CSAT lacks Shikra and equipment / uniform ammo boxes • AAF lacks Gryphon, Nyx, and equipment / uniform boxes • NATO lacks Black Wasp, Sentinel, USS Freedom, USS Liberty, and equipment / uniform boxes
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In the To-201 Shikra's field manual it mentions CSAT and Russia separately, implying they are not together.
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Hello! Looking through the field manual, I got an idea and I wanted to throw it here to see if any devs would take interest. A lot of the entries for various weapons and vehicles seem a little dated, either including placeholders (like "OPFOR army" or "BLUFOR"), bad English, or they're simply uninteresting. My suggestion is to rewrite some of these entries, especially since they could provide more lore - the A-164, CH-67, and MB 4WD for example, do this perfectly. There are also numerous errors and obsolete information relating to weapons carried by various aircraft despite having a dynamic loadouts system now. The Prowler and Qilin were actually updated with Tanks DLC to mention their new AT variants, which was a nice touch. On a different note, it would be awesome if we could retexture the backpacks on vehicles. It's a small detail, sure, but small details make all the difference!
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^ This please! Could we also get hidden selections for the pallet (military boxes) object?
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I guess that's true, yeah. I was suggesting adding separate models for the UGL ammo to be proxied in. Then you could technically have different models for things like UGL flares, UGL smokes, etc. But I could also see how it wouldn't really matter since you hardly see UGL rounds, in hindsight.
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By any chance, would UGL shells be possible as a magazine proxy?
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The driver view LOD (turned out) for the Mora still has unretexturable parts in the mesh. Also can we expect magazine proxies in vanilla weapons in the next update? 😞
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most likely not
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Using 3D models from other games (with permission)?
AveryTheKitty posted a topic in ARMA 3 - GENERAL
Hello, I just wanted to double check something with the forum's rules. If I use a 3D model non-commercially with evidence of permission from the developer originating from another game, is that allowed?- 1 reply
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It is Aegis.
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Repair the mod. Your version is corrupted or something.
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BLUFOR MBT-52 Kuma Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats. You may use the content inside as long as you credit me! I hope y'all enjoy! Extra screenshot DOWNLOAD BLUFOR MBT-52 KUMA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR FV-720 MORA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR MSE-3 MARID STEAM WORKSHOP (SOON) MEGA ARMAHOLIC CREDITS Original texture and config by Bohemia Interactive.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
AveryTheKitty replied to Placebo's topic in ARMA 3 - GENERAL
DISINTEGRATION British special forces compromised by a CSAT patrol, Corsica, France. Circa 2041. Joint CSAT-Russian forces detaining civilians after a fierce battle, Rosche, Germany. Circa 2042. US forces pushing through the ruins of a once thriving city, Brno, Czechia. Circa 2042. Addons: Arma 3 Aegis (internal version), ReColor, POLPOX's Artwork Supporter, CUP Terrains, Rosche, Nikoaton's, Direone's, Whiplash's, and ZSL's static animation packs, Resist, and Blastcore.- 6858 replies
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A parameter to remove the ability for players and AI to airdrop vehicles, infantry, etc on their own position, which will instead force them to drop them on secured objectives.
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Once again, can we please get a parameter that restricts where forces can be airdropped?
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This is intentional, though the CH / ECH will be tweaked eventually to match the SCH.
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Arma 3 Aegis (development) 17-11-2018 DATA Added: CDF faction [WIP] Added: NTA faction [WIP] Added: T-72 Nosorog [WIP] Added: Chernarussian Fatigues (variants) [WIP] Added: Russian Fatigues (variants) [WIP] Added: Light Fatigues (Takicam) Added: Flag (CDF) Added: Flag (Chernarus) Added: Flag (Red Lion) Added: Flag (Takistan) Added: Flag (Takistani Locals) Added: Flag (Takistani Republican Militia) Added: Czech Radio Protocol (3 voices) [WIP] Added: Take On Helicopter OST (7 tracks) Tweaked: The "PP-20 9 mm" was renamed to "VSN 9 mm" Tweaked: Russian snipers and spotters (non full ghillie variants) use a new model to differentiate from other factions Fixed: The US Army and US Navy Jack flags were incorrectly symmetrical