andersson
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Everything posted by andersson
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I have not driven tanks since 2006. Can't stand being glued to a view port.
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Drop one car with one single AI and give it a few WPs and you can see the problem. It's not like we are overloading the system.
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Half arsed attempt to give us bindable keys:
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I guess nothing new here BI? Kinda gave up on editing as I got tired of this and the vehicle AI.
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Yep, curious too :)
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
andersson replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This reminds me of a BAS blackhawk back in the OFP days. But that is only up to the devs to know, and if they don't it's strange indeed :) -
Some of us remember when AI could drive just fine. Then BI broke it and it's still not fixed. I've given up on making missions as I can't rely on vehicles moving where I want them. A simple move command that later will trigger something can not be trusted, and can in some cases ruin a small simple mission.
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That "nasty" overlap could be used to move a campaign "seamless-ish" from one map to another. You end you mission at far west in one map, next mission starts at the same airport but this time you are far east on the map and the area of operation will be even further to the west over new terrain. I would say keep them as is.
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Keeps me from playing. Might seem a bit drama to write that but it's really not. I just can't enjoy the CUP islands where I like to roam.
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No milk for you.
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Slow learning curve for some new players
andersson replied to scarletomato's topic in ARMA 3 - GENERAL
The editor is that way to go. Create your own small simple scenarios. Put a few enemies in a small town, take them out with your friends. Expand that scenario with some vehicles. Maybe just go out flying fooling around. That way people get used to the controls, you can have a fun time with stupid things and all learn how to think in this game. It's not only to beat the mission, it's to accept the new boundaries, or lack of them really. If people go in with the notion it's player centered they never will grasp the beauty of this game. -
Please don't write in capital letters. Be specific, describe more of your problem. Right now noone can give you any help as we don't even know if your problem is related to hardware, software, bugs or game mechanics. Heck we don't even know if you really have a problem, maybe you just want some guidance in how to play? So please read and look around on the forum to see if you can find any answers to your problems(?), or some answers to what you wonder about. If you can't THEN make a topic that do hold some information so people can help you.
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IF I remember this right it was BIA (Bohemia Interactiv Australia) that was part of BIS (Bohemia Interactive Studios), but a new company called BISim (Bohemia Interactive Simulation) was created for BIA. The BIA office is today part of BISim. I think it was at that time BIS changed their name to BI (Bohemis Interactive), probably to look less like the "S" in Sim(ulation)?? So unless I'm wrong BISim has never been part of BI(S), but BIA was. So yes it used to be a part, but at the same time no :)
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Not BIS (BI), that is BISim.
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ARMA 3: Conflict '85 - A CUP expansion
andersson replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That reminds me, I have too book an appointment for my tooth.... -
Would be nice to see some gameplay. Or maybe it doesn't matter, it will probably be the same in different textures.
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~ ArmA 3 Sound Modding 101 ~
andersson replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would love to but tbh I don't have much time for A3 anymore. And I know how time flies when I'm immersed in configs, so it would eat up time I don't have. So sorry.... I do miss our sessions. -
The Unsung Vietnam Mod 3.0 WIP THREAD
andersson replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice :) No need to mention that the virtual horizon is going the wrong way I guess? -
~ ArmA 3 Sound Modding 101 ~
andersson replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
"Newbie" :D -
ARMA 3: Conflict '85 - A CUP expansion
andersson replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes. Unless it's days or decenniums. -
I seen videos where one can see how the AI vehicles plan their route. If the foot soldier AI could be aware of that route 50m infront of the vehicle and move a few steps away. In RL people move out of their way from vehicles. But I guess easy to dream up and hard to implement.
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rksl RKSL BETA of Albion/Bulwark class LPDs
andersson replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What about SpecOps? With alotta M4s! -
Iron Front in Arm3 LITE - preview versions
andersson replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't really know but have a look at x-cam. If I remember right the objects are placed in the editor and later converted into another file for visitor. So maybe the work is not wasted? -
Sounds more like an issue with a mission than the game itself?
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Oh yes the AI is really amazing in A3! Just not suitable for tanks. There I would like OFP simple AI.