CrazyCorky 463 Posted March 15, 2020 Was there an option added for horde cleanup? I am probably just dense and overlooked it! Share this post Link to post Share on other sites
kodabar 607 Posted March 15, 2020 3 hours ago, Gunter Severloh said: You know whats funny, and of course its serious in its own right but here we have a mod dedicated to the survival genre including with or without zombies in an apocalyptic situation based on The White Plague, and currently we have an actual pandemic that is sweeping the world which started just 2 weeks ago! Coming soon, a new Ravage mission where you fight Australians to gain toilet rolls then sit in a house for four months. 1 5 Share this post Link to post Share on other sites
RZNUNKWN 354 Posted March 16, 2020 Toilet paper as the new currency in next update pls 😂🚽 1 5 Share this post Link to post Share on other sites
haleks 8212 Posted March 16, 2020 On 3/15/2020 at 5:29 PM, Gunter Severloh said: You know whats funny, and of course its serious in its own right but here we have a mod dedicated to the survival genre including with or without zombies in an apocalyptic situation based on The White Plague, and currently we have an actual pandemic that is sweeping the world which started just 2 weeks ago! How f*cked up is that! Im expecting some interesting creative ideas for missions based on whats actually happening, to come out in some weeks to months about this. Seeing life slowing down in France is kinda eerie; people panic-buying stuff and deserted streets were the realm of science-fiction in my childhood... But reality has a habit of catching up with some of that stuff, such is the nature of good & interesting sci-fi. I'm surprised we're not seeing more comments about Old Man - I haven't tried it yet, but it seems to be spot-on? EDIT : is there a toilet paper 3D asset in the game, by the way? 4 Share this post Link to post Share on other sites
down8 30 Posted March 16, 2020 My new ravage SP scenario: Endless night mission, few lights on the whole map, tasks and hand crafted places with great atmosphere. Disorientating start with random location and no map Thanks Haleks for your mod! https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044 4 Share this post Link to post Share on other sites
johnnyboy 3789 Posted March 16, 2020 Stay safe all my ARMA and Ravage friends! This is a crazy time we are living in and watching history unfold. I'm following the #StayTheF***Home doctrine right now. I have a few masks, but luckily they don't look like EO's masks (thank god), at least not yet... Poor Italy is hopefully peaking soon, rest of Europe a week or so behind, with the USA about 10 or 14 days behind that. If anybody needs TP, I'm selling it for a buck a square. Business is good. Seriously, stay home if you can so we can all help Flatten The Curve! Good luck everyone. 3 Share this post Link to post Share on other sites
EO 11274 Posted March 16, 2020 Ah yes, the five steps to infection.... Spoiler 4 3 Share this post Link to post Share on other sites
Jack144 1 Posted March 17, 2020 On 3/11/2020 at 3:02 PM, EO said: I'll try to answer your questions to the best of my ability.... Not much if anything has changed regarding loot tables, if it's been a few months since you used your mission it's probably worth taking a fresh look at how your Gear Pool module is set-up, but generally speaking CUP/RHS equipment should definitely spawn if enabled in the Gear Pool module. To my knowledge Ravage Zeds have never spawned loot, you can however utilize the Killed EH in the Ambient Zombies module, fellow Ravager chernaruski combined George Floros' drop loot script with the Ambient Zombie module Killed EH to great effect. Ravage doesn't include but does support those mods, and obviously they have to loaded and configured correctly to work with Ravage. Hello EO, I'm entirely elated to see this, I was hoping this would be the case. Thank you very much for writing back. It just means I had the wrong approach to this. Now I can pave the way to figuring it all out on my own. Thank you very much for the help. 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 18, 2020 I got a good video for you guys, maybe you've seen it, or recognize and or have played the game but, i recall a discussion we had, Haleks too about the Cordyceps fungus, kinda of what Ravage is based on, but this video the author talks about the game and the situation, and goes into the real life aspect of how this fungus thrives, this guy has alot of videos like this. The video really hit home so to speak in terms of Ravage, check it out: 5 Share this post Link to post Share on other sites
RZNUNKWN 354 Posted March 19, 2020 Spoiler Spoiler Spoiler Spoiler 🧟♂️ 3 Share this post Link to post Share on other sites
EO 11274 Posted March 19, 2020 On 3/16/2020 at 5:11 PM, haleks said: is there a toilet paper 3D asset in the game, by the way? Negative. ^^ Retextured duct tape would be the closest thing we have. 4 6 Share this post Link to post Share on other sites
johnnyboy 3789 Posted March 19, 2020 1 hour ago, EO said: Retextured duct tape would be the closest thing we have. Love this pic!!! Hahahaha. That's how it is now. Black Friday style fights for toilet paper happening all over. 2 Share this post Link to post Share on other sites
RZNUNKWN 354 Posted March 20, 2020 I think this self-quarantine is affecting me It doesn't always have to be guns blazing (even tho it's the most entertaining), so I took 'scientific' approach. Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Pls forgive me for spamming. 9 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 22, 2020 Heres another video that talks about the cordyceps fungus/virus more in depth and detailed 5 1 Share this post Link to post Share on other sites
down8 30 Posted March 22, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044 UPDATE to my endless night mission : Release 1.0 -New Quest!: Turn on electrical grid in Virolahti biggest city and capital: Virojoki to help people endure the endless night. 5 Share this post Link to post Share on other sites
Hans(z) 56 Posted March 23, 2020 Hi, is it intended to that I'm not able to sell anything to gear trader? I can only buy things from him, but he doesn't buy anything back. Tested in both vanila and moded. I played Livonia ravage mission, where author manualy placed weapon attachments (with custom prices) to trader, again I could buy everything, but he took back only binoculars, laser designators... Share this post Link to post Share on other sites
haleks 8212 Posted March 25, 2020 Hello Ravagers! How about we fight a virus instead of zombies, for a change? You may have heard about the Folding@home initiative : it allows you to share computing time with the scientific community in order to explore protein dynamics in various diseases. As you can imagine a lot of efforts are being invested in the fight against COVID19; so much so in fact, that today the project is folding proteins faster than any supercomputer. I created a Ravage Team today, which you can join if you want to take part in the effort. For that, you can download the latest software here : https://foldingathome.org/start-folding/ If you want to join the Ravage team, simply enter the following number as your team ID : 251961 To focus on COVID19, just set the research support to "any disease". You can also remain anonymous, should you wish so. Known issues : - You might need to run the software as Administrator if the connection is failing. - The Protein Viewer will most likely get stuck in Demo mode - this is a known issue. Stay home, stay safe people! 9 Share this post Link to post Share on other sites
kodabar 607 Posted April 1, 2020 Quote Kodabar, about a year ago I mentioned to you that I bought ARMA 3 specifically to play the Ravage mod because of your videos. Well, a few hundred hours later and I am still playing Ravage and now I'm making co-op missions to play with my son. So thanks again for the great content! (From a YouTube comment) This is what I like the most about all this Ravage stuff. Isn't it great to have a father and son able to play a game together and to be able to design their own stuff? Bloody lovely. 8 Share this post Link to post Share on other sites
Muecke 114 Posted April 5, 2020 Having this in MP when I got shot down and check my dead body after respawn. There is this strange half naked guy lying next to my dead body. Can I do something about ? I am running ravage with modules which is very easy to do. Sometimes when killing a vehicle every crew member gets one of these half naked guys spawning around too. Ah and the light filter effect does not keep on working after respawn for me. Thank you haleks for this great mod you made and share with us. 1 Share this post Link to post Share on other sites
ArteyFlow 170 Posted April 7, 2020 On 4/5/2020 at 8:38 AM, Muecke said: Having this in MP when I got shot down and check my dead body after respawn. There is this strange half naked guy lying next to my dead body. Can I do something about ? I am running ravage with modules which is very easy to do. Sometimes when killing a vehicle every crew member gets one of these half naked guys spawning around too. Ah and the light filter effect does not keep on working after respawn for me. Thank you haleks for this great mod you made and share with us. That's a bug associated with the resurrection feature, you can temporarily disable the resurrection feature in the "Zombies" module to fix it. What mods are you playing with, btw? 1 Share this post Link to post Share on other sites
Muecke 114 Posted April 8, 2020 10 hours ago, ArteyFlow said: That's a bug associated with the resurrection feature, you can temporarily disable the resurrection feature in the "Zombies" module to fix it. What mods are you playing with, btw? Thank you, so it´s a known bug. I play with CBA, all CUP, LAMBS and this: Enhanced Arma 3 Inventory, http://steamcommunity.com/sharedfiles/filedetails/?id=809527168 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 PromanA3, http://steamcommunity.com/sharedfiles/filedetails/?id=697756742 JSRS SOUNDMOD, http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 LightWeight Marksman DLC Weapons, http://steamcommunity.com/sharedfiles/filedetails/?id=761721714 Rosche, Germany, http://steamcommunity.com/sharedfiles/filedetails/?id=1527410521 Deniland, http://steamcommunity.com/sharedfiles/filedetails/?id=1231955722 Fapovo Island, http://steamcommunity.com/sharedfiles/filedetails/?id=1910457930 Hellanmaa, http://steamcommunity.com/sharedfiles/filedetails/?id=1291778160 MSKE_2017, http://steamcommunity.com/sharedfiles/filedetails/?id=848059359 Mull of Kintyre, http://steamcommunity.com/sharedfiles/filedetails/?id=1982652717 1 Share this post Link to post Share on other sites
outlaw2101 28 Posted April 9, 2020 Heyo I have a suggestion - forgive my ignorance if this has been asked previously. Unless its already possible (I haven't worked it out yet) - options in the Gear Pool Module to add custom ammunition and attachments in the module to get them to spawn would be pretty bangin'. 1 Share this post Link to post Share on other sites
ArteyFlow 170 Posted April 9, 2020 1 hour ago, outlaw2101 said: Heyo I have a suggestion - forgive my ignorance if this has been asked previously. Unless its already possible (I haven't worked it out yet) - options in the Gear Pool Module to add custom ammunition and attachments in the module to get them to spawn would be pretty bangin'. You can add custom attachments, guns, etc by double-clicking the "Gear Pool" module, and entering the classnames of the things you want to be added into the fields (weapons, common items, rare items, etc). You can't enter ammunition into any of the fields, as those automatically start spawning once the respective guns are added into the "Gear Pool' module. This is what my "Rare Items" field looks like, if you want an example: Spoiler "APERSBoundingMine_Range_Mag","APERSMineDispenser_Mag","APERSMine_Range_Mag","APERSTripMine_Wire_Mag","B_IR_Grenade","CUP_optic_Elcan","CUP_optic_Elcan_OD","CUP_optic_Elcan_reflex","CUP_optic_Elcan_reflex_OD","CUP_optic_Kobra","ClaymoreDirectionalMine_Remote_Mag","DemoCharge_Remote_Mag","FirstAidKit","HLC_Optic_G36Dualoptic15x","HLC_Optic_G36Dualoptic15x2d","HLC_Optic_G36Export15x","HLC_Optic_G36Export15x2d","HLC_Optic_G36Export35x","HLC_Optic_G36Export35x2d","HLC_Optic_G36dualoptic35x","HLC_Optic_G36dualoptic35x2d","HandGrenade","ItemCompass","ItemGPS","ItemMap","ItemRadio","MineDetector","MiniGrenade","NVGoggles","Rangefinder","SatchelCharge_Remote_Mag","SmokeShell","SmokeShellBlue","SmokeShellGreen","SmokeShellOrange","SmokeShellPurple","SmokeShellRed","SmokeShellYellow","acc_pointer_IR","bipod_01_F_blk","bipod_01_F_khk","bipod_01_F_mtp","bipod_01_F_snd","hlc_optic_ANGSCHUTZ","hlc_optic_FNSTANAG2D","hlc_optic_FNSTANAG4X","hlc_optic_HensoldtZO_lo","hlc_optic_HensoldtZO_lo_Docter","hlc_optic_Kern2d_3011","hlc_optic_Kern_3011","hlc_optic_LRT_m14","hlc_optic_LeupoldM3A","hlc_optic_LeupoldM3A_3011","hlc_optic_VOMZ","hlc_optic_VOMZ3d","hlc_optic_ZF95Base","hlc_optic_ZF95_3011","muzzle_snds_570","muzzle_snds_B","muzzle_snds_B_arid_F","muzzle_snds_B_snd_F","muzzle_snds_H","muzzle_snds_H_MG","muzzle_snds_H_MG_blk_F","muzzle_snds_H_MG_khk_F","muzzle_snds_H_snd_F","muzzle_snds_L","muzzle_snds_M","muzzle_snds_acp","muzzle_snds_m_khk_F","muzzle_snds_m_snd_F","optic_ACO_grn","optic_ACO_grn_smg","optic_AMS","optic_AMS_blk","optic_AMS_tan","optic_Arco","optic_Arco_arid_F","optic_Arco_blk_F","optic_DMS","optic_DMS_ghex_F","optic_DMS_weathered_F","optic_ERCO_blk_F","optic_ERCO_khk_F","optic_ERCO_snd_F","optic_Hamr","optic_Hamr_khk_F","optic_Holosight","optic_Holosight_arid_F","optic_Holosight_smg","optic_Holosight_smg_blk_F","optic_LRPS","optic_LRPS_ghex_F","optic_MRCO","optic_SOS","optic_SOS_khk_F","optic_Yorris","optic_aco","optic_aco_smg","rhs_acc_1p29","rhs_acc_1p63","rhs_acc_1p78","rhs_acc_1p87","rhs_acc_2dpZenit","rhs_acc_dh520x56","rhs_acc_ekp1","rhs_acc_ekp8_02","rhs_acc_ekp8_18","rhs_acc_nita","rhs_acc_pbs1","rhs_acc_perst1ik","rhs_acc_pkas","rhs_acc_ps01m2","rhs_acc_ps01m21","rhs_acc_rakursPM","rhs_acc_tgpa","rhs_acc_tgpv","rhs_acc_tgpv2","rhsgref_acc_zendl","rhsusf_acc_ACOG","rhsusf_acc_ACOG_MDO","rhsusf_acc_ACOG_RMR","rhsusf_acc_ACOG_d","rhsusf_acc_ACOG_wd","rhsusf_acc_ELCAN","rhsusf_acc_LEUPOLDMK4","rhsusf_acc_LEUPOLDMK4_2","rhsusf_acc_LEUPOLDMK4_2_d","rhsusf_acc_LEUPOLDMK4_d","rhsusf_acc_LEUPOLDMK4_wd","rhsusf_acc_M2A1","rhsusf_acc_M8541","rhsusf_acc_M8541_low","rhsusf_acc_M8541_low_d","rhsusf_acc_M8541_low_wd","rhsusf_acc_RM05","rhsusf_acc_RX01","rhsusf_acc_RX01_NoFilter","rhsusf_acc_RX01_tan","rhsusf_acc_T1_high","rhsusf_acc_T1_low","rhsusf_acc_compm4","rhsusf_acc_eotech_xps3","rhsusf_acc_g33_t1","rhsusf_acc_g33_xps3","rhsusf_acc_g33_xps3_tan","rhsusf_acc_mrds","rhsusf_acc_mrds","rhsusf_acc_mrds_c","rhsusf_acc_mrds_c","rhsusf_acc_nt4_black","rhsusf_acc_nt4_tan","rhsusf_acc_omega9k","rhsusf_acc_premier","rhsusf_acc_premier_low","rhsusf_acc_rotex5_grey","rhsusf_acc_rotex5_tan","rhsusf_acc_su230","rhsusf_acc_su230_c","rhsusf_acc_su230_mrds","rhsusf_acc_su230_mrds_c","rvg_O_NVGoggles_ghex_F","rvg_O_NVGoggles_hex_F","rvg_O_NVGoggles_urb_F" 2 Share this post Link to post Share on other sites
mauseri77 1 Posted April 12, 2020 Some help required… Is there ANY way to sorta "blacklist" items from loot lists? Thinking about doing a ww2 themed Ravage mission, and I can't have plastic water bottles, chemlights and whatnot spawning as loot or carried by the random AI... So, can I just block them out? Or is there a way to have Total Kontrol over all loot items? I of course tried the Gear Pool - module, but those basic ravage-items still come up even if they are not on my Gear Pool item lines… I guess they are on some "hard coded" lootlist in Ravage files? It would be great by the way if the Gear Pool module had a line for blacklisting items, for example if you have a task in your mission requiring tools (which you are supposed be getting lets say from a certain place), you might not want the player to find them in the first trash can he sees… just a thought… Anyway, can this be done?? 1 Share this post Link to post Share on other sites
MuRaZorWitchKING 725 Posted April 15, 2020 @mauseri77 Yes it’s doable but you’ll have to tinker and essentially add in only items you want to spawn (making a huge array, or therefore multiple arrays) but yes it’s doable. https://community.bistudio.com/wiki/Arma_3_Arsenal#Access You should find your info under 2: Modding Share this post Link to post Share on other sites