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RZNUNKWN

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About RZNUNKWN

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    Staff Sergeant

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    Male
  • Location
    VY Canis Majoris

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  1. RZNUNKWN

    [SP] Warping Plague

    Speaking of ammo, I've encountered something weird. When I loot the regular house, my ammo drops down instead of being added to the current amount. I just looted house with 80 ammo in stock, got +20, went to 100 then dropped down to 8.5... really weird. I don't think this happens with purple/green marked houses, just regular orange marked houses. EDIT: Ughhhh, probably not a bug, my settlement was under attack by random gang patrol, so at one moment I saw ammo count dropping by one. But I still don't get it how it could drop from 100 to 8, there was 80 ammo, and turrets were active. I'll look further into this, but it quite possible it's not a bug after all.
  2. RZNUNKWN

    [SP] Warping Plague

    One thought: Adding the 'conversion' between ammunition and materials. Since you can craft magazines from materials, you can craft ammunition with some kind of ratio of 10 materials > 5 ammunition or something like that perhaps.
  3. RZNUNKWN

    [SP] Warping Plague

    Yes, exactly this, lingering longer in the Zone gradually lowers the psyche state, because of the horrors Gergory witnessed happening on that day. Trauma, which then induces hallucinations, the longer you stay in the Zone, the longer the consequences are felt, even when being out of the Zone. Now I'm not saying Greg should hallucinate for a week, but day or two should be good immersion. I'm starting during the weekend the sound project about the scenario, I just can't grasp the time between studies, it's all hectic atm.
  4. RZNUNKWN

    [SP] Warping Plague

    I just tried driving a tank near my settlement and it was dancing wild, but right now SUV seems to be going well, I'm far from gravity anomalies; in that case - nice! Maybe you can add an option to unflip the vehicle? I've lost the count on how many times I've flipped my SUV due to gravity. ๐Ÿคฃ So I had to go into Zeus to 'mimic' unflipping it. Also what I was thinking about: hallucinations. When venturing into the Zone, Gregory could experience these things, seeing things that aren't there (despite they're being spawned/created). Maybe a simple VR entity just running from point A to point B and then vanishing, or something like that. Maybe staying too long in the Zone could make Gregory hallucinate even beyond the Zone for a few days, where is safe and nice... all due to exposure to radiation/anomalies/things. It would be immersive, if it's doable, imo.
  5. RZNUNKWN

    [SP] Warping Plague

    The vehicle bug is still present, I can notice it, it's affecting the steering of my SUV. (Not to mention I tested it by spawning an APC and it went wild, spinning around like crazy) Is this because of the gravity anomalies?
  6. RZNUNKWN

    [SP] Warping Plague

    Me too, it's too hard to find people now, it's not a bad thing, it's good. And I can't wait to assemble the mortar. "Rectangles of treasures" are now doing a wonderful job. It really gives you something to look for in order to survive. Loving it. It would be cool (if that's even possible) to give your guards better weapons once you acquire them, or even vests. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ Had to.
  7. RZNUNKWN

    [SP] Warping Plague

    I'm doing that, on the map, charting anomalies and weird stuff I encounter, buzzing sounds that can be oriented using compass, I keep it role-playing style. It would be cool for the player to find some interesting stories/information (laptop or documents) about anomalies. Closer to the Zone - more detailed info, more farther - just rumors and wild speculations what it could possibly be, just to improve the immersion of the scenario. Yes, this happened to me exactly after the reload. But it didn't bother me. One thing if I may suggest: upon entering the Zone, the screen goes suuuuuuuper bright, I find it a bit hard for my eyes, but that's just me. But the center of the zone and the whole 'acid trip' is awesome. I love the tremors!! Such an awesome addition. Love the new crafting station menu. Now it's super hard to find settlers for your settlement, maybe adding a small static radio noise sound next to the message 'There are civilians nearby' as I often don't even see the message. Rifles are hard to come by also, I had SMG for a while. After 20 days of constant looting and raiding the Fittest gang town in the end, this is all I had.
  8. RZNUNKWN

    [SP] Warping Plague

    I'm having way too much fun
  9. RZNUNKWN

    [SP] Warping Plague

    This is an excellent idea! I love it! Explains why my SUV goes 200 km/h ๐Ÿคฃ. So no vehicles near the warper anomalies unless I want them glued to the ground thanks to extreme gravity. Love this one. I'm about to start 1.1wip2, so I'll try/test these things, especially mortar! Thank you!
  10. RZNUNKWN

    [SP] Warping Plague

    After finding AK74, ASP-1 Kir and Cyrus, both with scopes in the first three days I have to restart ๐Ÿ˜„ I was fiddling around with mortar, I thought how can I use it but I had no luck in getting it operated, so instead of placing it, I've added one from the CUP, because adding the vanilla mortar will have the triangle above it. It proved to be quite useful (but this requires ACE (or maybe some load script) in order to load it up in your vehicle), find some scope, or perhaps even some binocs and you can suppress (make pancakes of) enemy forces from a safe spot. So maybe if you can use the vanilla mortart on your own, pack the bags into a vehicle, then you'd have some more advantages over enemies. And of course, I had to add some vehicle crate ammo to rearm the mortar. I never liked it, but I'm changing my opinion rapidly about it, it's really really useful and I'm loving it. Maybe later in game, with enough scouts, you can accurately fire at the warper creatures that are near your base, make your day a bit easier without worrying about attacks, same goes for the gang groups when they attack.
  11. RZNUNKWN

    [SP] Warping Plague

    This explains my crashes, because when I was scanning the lightning shrub, near me was that anomaly and it was draining my FPS a lot, as if there were 5-10 burper anomalies in one place, too many dust, too many leaves flying around, massive fps clog - crash.
  12. RZNUNKWN

    [SP] Warping Plague

    Days survived: 28 Survivors: 42 Ended up with AS-50+optic, MXM+optic, HK417+optic, 2x Dragunov+optics, AKM and couple of good body vests with protection. Around day 24 I realized I can analyze the Warper anomalies for the more data, not just by hunting usual guardians. So things picked up the pace. So having 100 days should be quite enough, but, I just don't like to being limited by time, it keeps me under the bad pressure so I rush everywhere. Totally understandable. I agree. Once I get some free time from studies, I will try to create something. ๐Ÿ˜„
  13. RZNUNKWN

    [SP] Warping Plague

    I completed the scenario last night, no crashes, but I didn't scan the lightning shrub as I was scared of breaking the scenario since that crash happened when I was near it. No wild numbers about materials as I was careful not to go overboard with them. 100% data, I didn't manage to find the "thing" in the original starting Zone that helps you... to stop the plague? (but I have found it now, since I started playing again ๐Ÿ˜ accidentally and trying to figure out what to do next, I'm playing now on Hard and there are a lot more spawns than usual). ACE Map isn't causing the triangle bug, I've no idea what happened in the previous scenario but now I had 4. These are just some my wild ideas for the scenario (I'm leaning more towards scientific stuff) - It would be cool to have CBRN gear giving you some % of protection against radiation when you venture into the Zone, I saw this was mentioned - Combine Food + WM for creating some anti-radiation consumables, pills or bottles - Colorless screen or some other color as you enter or go deeper into the Zone or stay too long in it, but not in that amount that impacts the gameplay (I was thinking about Stalker: Shadow of Chernobyl, when you're approaching the Scorcher antennae; the closer you get the more your screen goes orange, with audio going more and more blurry/mushy) - As the weather goes from good to bad, maybe add rain (sometimes light, sometimes heavy) from time to time, along with thunders and lightning. - Some anomalies can potentially choke you, so they require a gas mask, self-containing breathing apparatus or respiration unit (from Contact DLC) - Occasional earthquake script? (without damage to buildings) - Spectrum Device from Contact DLC for analyzing the anomalies (but this can be potentially hard for gameplay as you don't know when you're going to obtain it, or maybe receive early in the gameplay about potential locations of it (where one location has it 100%) I love working with sound. If I get some free time, I wanna try to create some ominous constant loop sound when you enter the Zone, so it keeps you constantly on your toes and edges. Whispers, weird sounds, maybe distant shouts/screams, but all in low volume so it adds more to the WTF moments, because.... there's no such thing as enough WTF moments in this scenario. ๐Ÿ˜
  14. RZNUNKWN

    [SP] Warping Plague

    Found the problem, sometimes when they're being equipped with single use flares (I think they come from RHS in the handgun section), poor bastards run away, hahahahha xD I don't really blame them xD I would too!
  15. RZNUNKWN

    [SP] Warping Plague

    Well, I thought I'm fighting warpers, they're totally black (though it's a soldier in ghillie suit retextured in black, probably because I'm not using the alien mod), they are spawned near town, roaming around, they're shown in red circle with exact number in the group. Yes, exactly this, lootbox with some bandits around. Sometimes after killing some of them there's no message saying 'encampment clear' and I can still see the orange marker on the map for the encampment. Maybe I just missed some of them lurking in buildings thus marker remained. (can they wander off or run away?) But also I had situations where it says 'encampment clear' after killing some bandits that are near it. But anyway I had no crash so far, and the Zone is expanding (still haven't ventured North). I've halted the food production because it's growing fast.
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