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    VY Canis Majoris
  1. Ravage Mod

    How can I add additional edible items? I've added them to the "lootLists.sqf" so they spawn and added their nutrition values in "survival_init.sqf". I was looking into the 'eat.sqf' but nothing there... nothing comes to my mind. I have the items in the game, but nothing happens when I double click on them. Is there a way to tell the mod what is edible what is not? Or maybe the mod is simply locked on the already chosen edible items?
  2. GF Auto Loot Script

    That's the beauty of it!
  3. GF Auto Loot Script

    It is indeed! Though sometimes loot clips into house items (in my case the carpet hid the AK74 haha) or into the floor, but you can never the less pick it up.
  4. Ravage Mod

    Yes, this! I just added stun grenade, gas grenade, flashbangs, incendiary grenades from the RHS to the loot system and it's amazing! I'm going to try ACE3 with Ravage soon! One more question, is there a way to add more that one type of ammunition in the loot? AP rounds for AK and such... ( maybe adding the classnames of ammo to lootLists.sqf? )
  5. GF Auto Loot Script

    So the loot is not dynamic I see, but can it be limited to spawn for example 100 - 500m from the player, so it doesn't consume my entire fps? It's populating the entire Altis. I thought 'GF_Auto_Loot_WU_size = worldsize;' had to do something with it.
  6. Ravage Mod

    I want to try Ravage with Ace3. Can someone who's playing with those two mods share some experience and tips? Also, @GEORGE FLOROS GR told me that his loot spawn script is working on Cherno too. I am using DS Houses mod that adds interiors to most od the Chernarus houses, will your script work with that mod too? I just need to configure my own loot list, right? EDIT: Nevermind, I got it working, but now I want to ask, is there a way to make the script spawn item to a limited distance from the player? The script starts to populate the entire map with items which kinda slows down my computer. Also, do items respawn/replace themselves after some time or that's just that?
  7. Ravage Mod

    Yup, though I nearly mastered switching between driver and the gunner, another pair of hands is always helpful. Friendly survivors usually do the trick (except when they're firing the main gun at zeds/bandits), provide they survive long enough
  8. Ravage Mod

    I am an insatiable hoarder, constantly stuffing my vehicle with items I'll probably never going to use but it's an addiction! I can't help it!
  9. Ravage Mod

    Ahhhh.... Thanks Evil Organ!
  10. Ravage Mod

    This was my happy end ^^ Claimed a T72 with some ammo in it :D (I don't know how to post images to be seen directly) https://imgur.com/a/GlRzkUm
  11. Ravage Mod

    "AI is less likely to go prone" . . . and snipe you with an M1911 from like 200-300m Cheers, Haleks and thanks!
  12. Weather Effects Ravage

    I got it working @MuRaZorWitchKING !! I went into my saved games and missions and erased them all. Then I just recreated my scenario with all the scripts in the mission folder, not in the mission folder > scripts. I hanged around the burning car a bit on rain, the message popped up saying I was getting cold, the stamina was on, then went inside a house, waited a little bit more and the stamina bar was gone! Maybe the game was getting confused by some old save game or something in my mission folder (in both game folder and user documents). A fresh clean start did the trick. FFFFFFFFFFF.... yeah!
  13. Weather Effects Ravage

    That's what I did. Set everything to false, and yes, every time I when I was changing something I was out of the game, then I restart the scenario in order to see the changes. I'm going to give it another go soon, put everything to false and hope for the best. One thing (although I can't be 100% sure): a while ago I was struggling with some script, everything was in order but the script simply wouldn't work, and I restarted the game and scenario multiple times and only then the script started working.
  14. Weather Effects Ravage

    @MuRaZorWitchKING, your scripts says: And the original script says player enableStamina false; However, I changed yours to false, but no result, something still keeps resetting my script and puts back stamina into work, I tried switching everything to 'false' and changing _fatigue = 0; to 1, and vice versa, no results. Also, I thought that workers clothing is doing something since they are not on the list, I was standing in the rain and feeling warm but when I switched to some clothes that were on the list, the script was working and I thought maybe it will disable the stamina but it didn't.
  15. Weather Effects Ravage

    Yes! That's why I was asking about the stamina being disabled, because I was playing the version where stamina was disabled. I will look into it once I get home. I think I just copied the original detrimental weather effects but it didn't work. Going to compare them tho my knowledge in scripting is zero.