Jump to content

RZNUNKWN

Member
  • Content Count

    115
  • Joined

  • Last visited

  • Medals

Community Reputation

114 Excellent

1 Follower

About RZNUNKWN

  • Rank
    Sergeant

Profile Information

  • Gender
    Male
  • Location
    VY Canis Majoris

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. RZNUNKWN

    Ravage Mod

    (If they have the same mod, then it should work fine. I have several pieces of uniforms, helmets, masks from other mods added and they work fine (thou this is for SP, I don't know for MP, but I'm pretty sure it will work IF everyone has the same mod)) EDIT: Ah, just saw your second post, sorry for replying the same, haven't really woke up yet
  2. RZNUNKWN

    Ravage Mod

    If you haven't already found out, it's in the code/survival/survival_init.sqf. Uniforms, vests, helmets, etc etc, just add your classnames and you're set. @TK-7919 Aster - you can try Chemical Warfare mod, it has some nice outfits that you might like.
  3. RZNUNKWN

    Ravage Mod

    I chased a bandit and by the time I got to him, he got killed by a zombie wandered off somewhere as a zombie himself, all that was left was a Mosin lying nearby, lmao I'm loving this update! I was thinking about since the mod spawns furniture & laptops are included in it, lying on the desk, is there a way to create some of them to reveal a part of a map that's under the radiation? Or maybe special laptops/intel/whatever that spawns in military buildings that reveal such locations? Now, this doesn't mean every intel is useful since there are many laptops across the map, but as you progress you eventually gather (all) the radioactive locations so you can avoid them next time.
  4. RZNUNKWN

    Ravage Mod

    Man, I'm having troubles leading zombies to trigger them....
  5. RZNUNKWN

    GF Drop Loot Script

    It works now, and it was so simple. I'm really bad at this. 🤦‍♂️ Thanks, GF!
  6. RZNUNKWN

    GF Drop Loot Script

    When I shoot someone it says "HIT scalar NaNm" should I add the code you gave me below the original one or replace the old one?
  7. RZNUNKWN

    GF Drop Loot Script

    This is what I was looking for. Thank you so much!
  8. RZNUNKWN

    GF Drop Loot Script

    I will check the scripts, thank you.
  9. RZNUNKWN

    GF Drop Loot Script

    Only me, since it's in single player
  10. RZNUNKWN

    GF Drop Loot Script

    Well, I actually really like it, but, is there any solution that it shows only for the player?
  11. RZNUNKWN

    GF Drop Loot Script

    I haven't tested this one yet, because the current script is working good so far! I even managed to find a canister (but not on the zombie body!) But, this added script is good if I create an array of custom weapons (I'm using NIArms weapons and CUP weapons because of the compatibility of magazines), and when I use the custom array, vanilla weapons appear in the game with or without 'limited' settings on or off, it doesn't matter, so maybe I can blacklist all the vanilla guns and just have the custom array weapons! (Didn't Ravage had a weapon blacklist or just building blacklist?) Also what I noticed, when anyone in my area, (Where AI spawns) shoots a zombie, I get noticed about the HIT distance, any solution to this? So the hit indicator is only for the player?
  12. RZNUNKWN

    GF Drop Loot Script

    Well, so far I've whacked a bandit who had a Geiger counter in his inventory + he had some more empty cans, so my conclusion is that both of the scripts (ravage + yours) are working good so far! Ravage created the Geiger, and yours spawned more cans (of course, in my scenario, your script is intended for zombies, hence the removal of Geiger/Canisters/Toolboxes). I'm still testing, but I think it's actually working pretty good. If something comes up, I will keep you updated!
  13. RZNUNKWN

    GF Drop Loot Script

    But I do want AI items to remain in his inventory + additional items spawned from your script So should: _2_Clear_Unit_Items = false; // Clear Unit's items - remain unchanged? Everything else is working perfectly!
  14. RZNUNKWN

    GF Drop Loot Script

    Hey @GEORGE FLOROS GR, I'm loving the droop loot script! I've modified it a little bit; I've disabled all the vanilla items, only Ravage stuff + I've added a couple of times empty cans so the rarity of the useful item is less frequent! Also, I've excluded toolkits, Geiger counters, and canisters from the drop loot. However I have a question, if I kill a bandit who potentially carries a toolbox/geiger/canister, these items remain his inventory because of _1_Remove_Everything_from_Unit = false; Right? Only extra items are added from the list?
  15. RZNUNKWN

    Ravage Mod

    Ahhh nevermind, I got it working. Well a simple script that spawns helicopter that's flying around the map, patrolling (move & cycle).
×