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RZNUNKWN

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About RZNUNKWN

  • Rank
    Staff Sergeant

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  • Gender
    Male
  • Location
    VY Canis Majoris

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  1. RZNUNKWN

    Ravage

    I wish there was some good melee mod. I wish to one-hit kill zombros with an axe.
  2. RZNUNKWN

    Ravage

  3. RZNUNKWN

    Ravage

    I like the sleeping system from the Old Man, how you roll the clock to the desired time. Take a look at that when you get the chance. Also, what would happen if I add a weapon from different mod or vanilla to the RHS/CUP list of weapons? Break the mod? I know I can use the custom array, but I developed the habit of editing the pbos, it's more fun (for me).
  4. RZNUNKWN

    Ravage

    Yes I noticed this too, I was playing mainly with CUP weapons and silencers and zombies don't hear anything, not even from 10 meters. But with RHS they do, even with silencers not sure how far but it's kinda ruining my gameplay a bit because I love to pick zombies with silencers and sneak. I'm going to try RHS weapon with CUP silencer. Also, what I'd love to see; I know zombies aren't supposed to feel pain or that kind of thing, but what if you could shoot a runner/bolter in the leg and he becomes walker (bolter remains to crawl), or at least his running speed becomes much slower (like, tearing pieces of leg, bone, ligaments (leave it to your imagination). 😀
  5. RZNUNKWN

    Ravage

    I think this self-quarantine is affecting me It doesn't always have to be guns blazing (even tho it's the most entertaining), so I took 'scientific' approach. Pls forgive me for spamming.
  6. RZNUNKWN

    Ravage

    🧟‍♂️
  7. RZNUNKWN

    Ravage

    Toilet paper as the new currency in next update pls 😂🚽
  8. RZNUNKWN

    [SP] Warping Plague

    Started from the bottom now we here. Happy holidays!
  9. RZNUNKWN

    [SP] Warping Plague

    Mortar is doing something glitchy definitely, I'm just not sure how. But anyway I accidentally ran over it and destroyed it xD and I don't want to stop playing so it's sitting in a corner in the town center, all rusty and ruined. 🤣
  10. RZNUNKWN

    [SP] Warping Plague

    I understand that, everyone consumes ammo by , except mortar, that goes for 100. And I noticed it, I always have red triangle above it (also I'm using ACEs load option to carry it around the map). Maybe mortar was just meant for the settlement, but I can disassemble it and pack it into the car, without using the ACE load option, which is kinda the same, but using ACE, the mortar is placed somewhere way below in order to mimic the loaded option, so it's still 'out in the open', maybe that's causing the bug. I'm going to leave it in the settlement and try to get some ammo again.
  11. RZNUNKWN

    [SP] Warping Plague

    Still having that ammo issue. I looted a purple marked house, and got +400 ammo. However, I watched how that numbers dwindles down to 28, it went down by 100. I don't understand. I have 5 or 6 turrets, and 4 guards. When my ammo went to 0, all turret marker went from red to black. I'll look further into this. Can it be that as I receive the ammo, the turrets are rearming themselves so my ammo stock depletes that fast? I don't remember having any large firefights in settlement.
  12. RZNUNKWN

    [SP] Warping Plague

    Speaking of ammo, I've encountered something weird. When I loot the regular house, my ammo drops down instead of being added to the current amount. I just looted house with 80 ammo in stock, got +20, went to 100 then dropped down to 8.5... really weird. I don't think this happens with purple/green marked houses, just regular orange marked houses. EDIT: Ughhhh, probably not a bug, my settlement was under attack by random gang patrol, so at one moment I saw ammo count dropping by one. But I still don't get it how it could drop from 100 to 8, there was 80 ammo, and turrets were active. I'll look further into this, but it quite possible it's not a bug after all.
  13. RZNUNKWN

    [SP] Warping Plague

    One thought: Adding the 'conversion' between ammunition and materials. Since you can craft magazines from materials, you can craft ammunition with some kind of ratio of 10 materials > 5 ammunition or something like that perhaps.
  14. RZNUNKWN

    [SP] Warping Plague

    Yes, exactly this, lingering longer in the Zone gradually lowers the psyche state, because of the horrors Gergory witnessed happening on that day. Trauma, which then induces hallucinations, the longer you stay in the Zone, the longer the consequences are felt, even when being out of the Zone. Now I'm not saying Greg should hallucinate for a week, but day or two should be good immersion. I'm starting during the weekend the sound project about the scenario, I just can't grasp the time between studies, it's all hectic atm.
  15. RZNUNKWN

    [SP] Warping Plague

    I just tried driving a tank near my settlement and it was dancing wild, but right now SUV seems to be going well, I'm far from gravity anomalies; in that case - nice! Maybe you can add an option to unflip the vehicle? I've lost the count on how many times I've flipped my SUV due to gravity. 🤣 So I had to go into Zeus to 'mimic' unflipping it. Also what I was thinking about: hallucinations. When venturing into the Zone, Gregory could experience these things, seeing things that aren't there (despite they're being spawned/created). Maybe a simple VR entity just running from point A to point B and then vanishing, or something like that. Maybe staying too long in the Zone could make Gregory hallucinate even beyond the Zone for a few days, where is safe and nice... all due to exposure to radiation/anomalies/things. It would be immersive, if it's doable, imo.
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