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RZNUNKWN

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About RZNUNKWN

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    Staff Sergeant

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  • Gender
    Male
  • Location
    VY Canis Majoris

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  1. RZNUNKWN

    [SP] Warping Plague

    Started from the bottom now we here. Happy holidays!
  2. RZNUNKWN

    [SP] Warping Plague

    Mortar is doing something glitchy definitely, I'm just not sure how. But anyway I accidentally ran over it and destroyed it xD and I don't want to stop playing so it's sitting in a corner in the town center, all rusty and ruined. 🤣
  3. RZNUNKWN

    [SP] Warping Plague

    I understand that, everyone consumes ammo by , except mortar, that goes for 100. And I noticed it, I always have red triangle above it (also I'm using ACEs load option to carry it around the map). Maybe mortar was just meant for the settlement, but I can disassemble it and pack it into the car, without using the ACE load option, which is kinda the same, but using ACE, the mortar is placed somewhere way below in order to mimic the loaded option, so it's still 'out in the open', maybe that's causing the bug. I'm going to leave it in the settlement and try to get some ammo again.
  4. RZNUNKWN

    [SP] Warping Plague

    Still having that ammo issue. I looted a purple marked house, and got +400 ammo. However, I watched how that numbers dwindles down to 28, it went down by 100. I don't understand. I have 5 or 6 turrets, and 4 guards. When my ammo went to 0, all turret marker went from red to black. I'll look further into this. Can it be that as I receive the ammo, the turrets are rearming themselves so my ammo stock depletes that fast? I don't remember having any large firefights in settlement.
  5. RZNUNKWN

    [SP] Warping Plague

    Speaking of ammo, I've encountered something weird. When I loot the regular house, my ammo drops down instead of being added to the current amount. I just looted house with 80 ammo in stock, got +20, went to 100 then dropped down to 8.5... really weird. I don't think this happens with purple/green marked houses, just regular orange marked houses. EDIT: Ughhhh, probably not a bug, my settlement was under attack by random gang patrol, so at one moment I saw ammo count dropping by one. But I still don't get it how it could drop from 100 to 8, there was 80 ammo, and turrets were active. I'll look further into this, but it quite possible it's not a bug after all.
  6. RZNUNKWN

    [SP] Warping Plague

    One thought: Adding the 'conversion' between ammunition and materials. Since you can craft magazines from materials, you can craft ammunition with some kind of ratio of 10 materials > 5 ammunition or something like that perhaps.
  7. RZNUNKWN

    [SP] Warping Plague

    Yes, exactly this, lingering longer in the Zone gradually lowers the psyche state, because of the horrors Gergory witnessed happening on that day. Trauma, which then induces hallucinations, the longer you stay in the Zone, the longer the consequences are felt, even when being out of the Zone. Now I'm not saying Greg should hallucinate for a week, but day or two should be good immersion. I'm starting during the weekend the sound project about the scenario, I just can't grasp the time between studies, it's all hectic atm.
  8. RZNUNKWN

    [SP] Warping Plague

    I just tried driving a tank near my settlement and it was dancing wild, but right now SUV seems to be going well, I'm far from gravity anomalies; in that case - nice! Maybe you can add an option to unflip the vehicle? I've lost the count on how many times I've flipped my SUV due to gravity. 🤣 So I had to go into Zeus to 'mimic' unflipping it. Also what I was thinking about: hallucinations. When venturing into the Zone, Gregory could experience these things, seeing things that aren't there (despite they're being spawned/created). Maybe a simple VR entity just running from point A to point B and then vanishing, or something like that. Maybe staying too long in the Zone could make Gregory hallucinate even beyond the Zone for a few days, where is safe and nice... all due to exposure to radiation/anomalies/things. It would be immersive, if it's doable, imo.
  9. RZNUNKWN

    [SP] Warping Plague

    The vehicle bug is still present, I can notice it, it's affecting the steering of my SUV. (Not to mention I tested it by spawning an APC and it went wild, spinning around like crazy) Is this because of the gravity anomalies?
  10. RZNUNKWN

    [SP] Warping Plague

    Me too, it's too hard to find people now, it's not a bad thing, it's good. And I can't wait to assemble the mortar. "Rectangles of treasures" are now doing a wonderful job. It really gives you something to look for in order to survive. Loving it. It would be cool (if that's even possible) to give your guards better weapons once you acquire them, or even vests. 😂😂😂😂😂 Had to.
  11. RZNUNKWN

    [SP] Warping Plague

    I'm doing that, on the map, charting anomalies and weird stuff I encounter, buzzing sounds that can be oriented using compass, I keep it role-playing style. It would be cool for the player to find some interesting stories/information (laptop or documents) about anomalies. Closer to the Zone - more detailed info, more farther - just rumors and wild speculations what it could possibly be, just to improve the immersion of the scenario. Yes, this happened to me exactly after the reload. But it didn't bother me. One thing if I may suggest: upon entering the Zone, the screen goes suuuuuuuper bright, I find it a bit hard for my eyes, but that's just me. But the center of the zone and the whole 'acid trip' is awesome. I love the tremors!! Such an awesome addition. Love the new crafting station menu. Now it's super hard to find settlers for your settlement, maybe adding a small static radio noise sound next to the message 'There are civilians nearby' as I often don't even see the message. Rifles are hard to come by also, I had SMG for a while. After 20 days of constant looting and raiding the Fittest gang town in the end, this is all I had.
  12. RZNUNKWN

    [SP] Warping Plague

    I'm having way too much fun
  13. RZNUNKWN

    [SP] Warping Plague

    This is an excellent idea! I love it! Explains why my SUV goes 200 km/h 🤣. So no vehicles near the warper anomalies unless I want them glued to the ground thanks to extreme gravity. Love this one. I'm about to start 1.1wip2, so I'll try/test these things, especially mortar! Thank you!
  14. RZNUNKWN

    [SP] Warping Plague

    After finding AK74, ASP-1 Kir and Cyrus, both with scopes in the first three days I have to restart 😄 I was fiddling around with mortar, I thought how can I use it but I had no luck in getting it operated, so instead of placing it, I've added one from the CUP, because adding the vanilla mortar will have the triangle above it. It proved to be quite useful (but this requires ACE (or maybe some load script) in order to load it up in your vehicle), find some scope, or perhaps even some binocs and you can suppress (make pancakes of) enemy forces from a safe spot. So maybe if you can use the vanilla mortart on your own, pack the bags into a vehicle, then you'd have some more advantages over enemies. And of course, I had to add some vehicle crate ammo to rearm the mortar. I never liked it, but I'm changing my opinion rapidly about it, it's really really useful and I'm loving it. Maybe later in game, with enough scouts, you can accurately fire at the warper creatures that are near your base, make your day a bit easier without worrying about attacks, same goes for the gang groups when they attack.
  15. RZNUNKWN

    [SP] Warping Plague

    This explains my crashes, because when I was scanning the lightning shrub, near me was that anomaly and it was draining my FPS a lot, as if there were 5-10 burper anomalies in one place, too many dust, too many leaves flying around, massive fps clog - crash.
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