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MuRaZorWitchKING

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About MuRaZorWitchKING

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    Gunnery Sergeant

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  • Gender
    Male
  • Location
    https://discord.gg/r2aT3vp

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  • Youtube
    https://youtube.com/channel/UCbP85WvdE6jbAOfBkLx_IrQ
  • Steam url id
    https://steamcommunity.com/profiles/76561198114439967/

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  1. MuRaZorWitchKING

    Ravage

    On Steam It’s crazy man, looking back starting on just basic scripts and what I could find around on the forums and stuff, now I got a fully fledged mod… 😫 It’s an addiction the more you learn and seeing projects evolve more and more… Over 4 years in development and using Ravage as the sole backbone of it all. ❤️ I’m still very very early in modeling; but I’ve learned quite a lot over the past year, There’s no rigging or anything just yet and I’m not even sure how to get roadmapping down with LoDs and such. But I look forward to learning, I’ve already helped a couple good people with some models for their work. 🙂 The true heroes are these absolutely STUNNING modelers on Sketchfab that offer their assets for free for others to use. Thank you guys for the kind words. 😊
  2. MuRaZorWitchKING

    Ravage

    Next planned update: MINING!!!!!!! 💎 I've worked in some models for the forge and anvil, as well as a pickaxe! (models imported from Sketchfab | CC : BY License) (Newer pick variant is rotated to fit the terrain) -also re scaled- Very early WIP; but the progress is promising! Players will be able to mine for iron ore and coal, smelt them down for ingots to craft items like Iron nails, or even repair their broken pickaxe! I'm also looking into a gemstone system, and gold ore - obviously much rarer to obtain, but it'll all be good fun 🙂 Sorry to "'Hijack" the thread a bit, I just like to show what Ravage can be molded to work with 😝 (maybe I should start a TCRP thread... 🤔) Hope all is well guys!
  3. MuRaZorWitchKING

    Ravage

    I just recently worked the iBuild framework into my mod release, absolutely phenomenal work Nerdmod did with this framework. I've already started tinkering with some custom recipes for some of the more intermediate crafts. It is working flawlessly with Ravage and adds a more homestead feel in the deep wilderness of the ruined world. 😁 Some screenshots: The framework fits quite nicely with my crafting system as well: I Hope all has been going well for each one of my fellow Ravagers! It's been a while! 🙂 🍻
  4. MuRaZorWitchKING

    Ravage

    GRAD can take some time to get working properly. I’d suggest reworking the Ravage vars to a playernamespace system rather than attempting GRAD. Also, I wouldn’t attempt broadcasting them. You will find that the best persistency systems for A3 are usually “hybrid” meaning you work with playernamespace and GRAD. (Essentially Clients data to clients PC, World or “Server data” to the server database -much more efficient-) if you need some examples look at my post here: Best of luck! 🍻
  5. MuRaZorWitchKING

    Ravage

    You put the highlighted code for Taviana in your init.sqf which should be placed in your mission's main directory. Usually with Ravage loot stuff Halek's recommends initserver.sqf instead. (Which goes in your mission's directory as well) Since this is a waitUntil code I'd recommend throwing it into its own subfolder and .sqf file name it some like "TaviBuildingloot.sqf" or something of the like and then execVM it inside your initserver.sqf file maybe even try your init.sqf. As for the second bits of your post: The most I've seen is Rvg Zeds combined with Exile which afaik you do like so: (Thanks to @wetnreckless on YT here: https://www.youtube.com/watch?v=D1HtheZYjnA&ab_channel=wetNreckless) //-- This is what you need to add to your class CfgRemoteExec class rvg_fnc_zed_spawn { allowedTargets=2; }; Also, Georgie hasn't been on the forums in a long time, and the forums have seemed to die down quite a bit it seems. If you need more know how you should shoot messages towards the Arma 3 Discord tons of knowledge and experience in that area. Good luck! 😉
  6. MuRaZorWitchKING

    Heros Survive

    Since all links to this mod are officially obsolete, I have made a GitHub repository for the mod: Heros Survive Github repository None of the files are edited, they are all official, nothing has been touched and is from the last remnants of the official download link on this thread on the first page. I'd like to see this mod continue to live since Heros worked so hard on this and many enjoyed his work. With Armaholic being shut down I'd like to preserve as many older mod authors work that we possibly can. 🍻
  7. MuRaZorWitchKING

    Ravage

    Damn, has it really been 7 years? Thank you again for all the hard work and pure dedication towards the development of this mod my friend, (and remnant 😉 ) some of my best memories in Arma in general are from Ravage. And I hope to make more on the new platform! Cheers man, 🥃
  8. MuRaZorWitchKING

    Ravage

  9. MuRaZorWitchKING

    Ravage

    Thanks to some Community members in the Discord we are back up and running with another 24/7 dedicated Ravage server (Hosted in Germany) Info: Wasteland Walkers Community Server (20 slots) Status: (Online) ✅ IP: 46.4.114.13 Port: 2306 Mods: CBA_A3 Ravage Remnant CUP Terrains - Core Chernarus Redux Ravage CUP RHS AFRF RHS USAF RHS GREF TCRP - Survival ACE3 Extension TCRP - Survival Enhanced Movement Heros survive (local install ONLY) Feel free to join! Please PM if any issues arise. And please remember this is still a WIP https://discord.gg/r2aT3vp https://forums.bohemia.net/forums/topic/191553-heros-survive/
  10. MuRaZorWitchKING

    Ravage

    To add: Ravage is a pretty light mod resource wise, if you’re like me and throw a shit ton at it (at times too much 😅) then yeah the game can freak out. But through testing / editing with it throughout the years, it’s by far one of the most versatile mods and will handle A LOT of things thrown at it. Hope this answers your question a little bit @HBAOplus In reality it all comes down to your play-style and what you want that’s why it’s so modular. I’ve added a lot, removed a lot, and have repeatedly done so with editing, it turns into an addiction… Good luck! 👍
  11. MuRaZorWitchKING

    Ravage

    Very possible yes, but you’ll have to use GRAD / playernamespace / some type of persistence system, and if it’s Variable based then even better. Some pointers? Look into HALs store, or even the GRAD buying store. HALs store you can utilize with GRAD and save the stock etc… GRAD buy menu you can track spending of players, etc… Although Ravage offers a 100% full system, you should look into others for combination, Haleks has done a damn good job on this project, it’s literally my favorite mod in the Arma series not just for what it offers but BECAUSE of what you can do with it, it’s completely modular and you can tweak anything within it. Look into other shops, there’s always a way to do something you want to implement, you just gotta do some research 😉 🤘
  12. MuRaZorWitchKING

    Ravage

    This is how the new Zed feature reacts on a dedicated server with a GAZ 😎 🤣 I don't think it's an issue with your code, rather I think it's just cause it's a Dedicated server and most players when hitting zombies, just running them over the physics can wig out, SP I've never had this issue, in TBR when testing this I didn't either, just little nudges was all. Cheers mate 🍻
  13. MuRaZorWitchKING

    Ravage

    with mod vehicles uhhh Houston we have a problem… Was driving my UAZ in my dedicated server and a single zombie slapped me over a Hay-bale in an open field. I was laughing so hard, but was also terrified at the same time. 😂 dedicated servers are kind of notorious for physic mishaps though, so I somewhat doubt it’s an issue with the code. It’s about the same as running over zombies and getting Skyrim Giant yeeted to Jupiter. 🤣🤣
  14. MuRaZorWitchKING

    Ravage

    Almost as common as: ALMOST 😅 God I love Arma.
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