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MuRaZorWitchKING

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About MuRaZorWitchKING

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Male
  • Location
    https://discord.gg/r2aT3vp
  • Interests
    Scripting, Mission editing, Helping the forums, Shooting, 4x4ing, PC Building...

Contact Methods

  • Youtube
    https://youtube.com/channel/UCbP85WvdE6jbAOfBkLx_IrQ
  • Steam url id
    https://steamcommunity.com/profiles/76561198114439967/
  • Twitch.Tv
    https://www.twitch.tv/tenuredcloud

Recent Profile Visitors

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  1. MuRaZorWitchKING

    Ravage

    To add: Ravage is a pretty light mod resource wise, if you’re like me and throw a shit ton at it (at times too much 😅) then yeah the game can freak out. But through testing / editing with it throughout the years, it’s by far one of the most versatile mods and will handle A LOT of things thrown at it. Hope this answers your question a little bit @HBAOplus In reality it all comes down to your play-style and what you want that’s why it’s so modular. I’ve added a lot, removed a lot, and have repeatedly done so with editing, it turns into an addiction… Good luck! 👍
  2. MuRaZorWitchKING

    Ravage

    Very possible yes, but you’ll have to use GRAD / playernamespace / some type of persistence system, and if it’s Variable based then even better. Some pointers? Look into HALs store, or even the GRAD buying store. HALs store you can utilize with GRAD and save the stock etc… GRAD buy menu you can track spending of players, etc… Although Ravage offers a 100% full system, you should look into others for combination, Haleks has done a damn good job on this project, it’s literally my favorite mod in the Arma series not just for what it offers but BECAUSE of what you can do with it, it’s completely modular and you can tweak anything within it. Look into other shops, there’s always a way to do something you want to implement, you just gotta do some research 😉 🤘
  3. MuRaZorWitchKING

    Ravage

    This is how the new Zed feature reacts on a dedicated server with a GAZ 😎 🤣 I don't think it's an issue with your code, rather I think it's just cause it's a Dedicated server and most players when hitting zombies, just running them over the physics can wig out, SP I've never had this issue, in TBR when testing this I didn't either, just little nudges was all. Cheers mate 🍻
  4. MuRaZorWitchKING

    Ravage

    with mod vehicles uhhh Houston we have a problem… Was driving my UAZ in my dedicated server and a single zombie slapped me over a Hay-bale in an open field. I was laughing so hard, but was also terrified at the same time. 😂 dedicated servers are kind of notorious for physic mishaps though, so I somewhat doubt it’s an issue with the code. It’s about the same as running over zombies and getting Skyrim Giant yeeted to Jupiter. 🤣🤣
  5. MuRaZorWitchKING

    Ravage

    Almost as common as: ALMOST 😅 God I love Arma.
  6. MuRaZorWitchKING

    Ravage

  7. MuRaZorWitchKING

    Ravage

    All I know is that GRAD fortifications, once you make a placement you can still move the objects placed UNTIL a server restart, once the server restarts and statics have been placed it then only allows players to “Demolish fortification”. through testing me and @RZNUNKWN have noticed that after walls, or barbwire has been placed, and the server restarts, then zombies will walk up to the wall and stand behind it just kind of lurking, they’ll watch you rather than walk through. So I’m fairly sure it updates the navmesh once placed and a restart happens. With R3F logistics this was never a thing, and alwayssss an issue, but I truly think it also has something to do with keeping that “move object” option available… GRAD locks objects into place upon placement and server restart, before a restart you’re free to “pack up the fortification” and move it, but once server restarts the object is locked in place. The objects also act more so like map objects too it’s weird, but I reallllly love this system, I can send you links to their GitHub if you want to look into their code. GRAD really has some badass stuff. Feel free to reach out to me on the discord 😉 🍻
  8. MuRaZorWitchKING

    Ravage

    After a very troubling month of not being able to update my scenario's I've finally got the issue sorted on the Steam workshop. Many, Many thanks to @Gunter Severloh for not only taking time out of his day (in this case multiple days) but also assisting me with a what seemed impossible fix. Turned out that the DayZ OST tracks somehow became corrupted and that basically rendered the Steam Workshop updater useless. Nonetheless we're BACK! From the month I've been "out of commission" I've actually been doing a great bit of updates towards Not Alone & The Burning Rain newer features are: ~ Ace Implementation -No Medical- ~ Removal of Drongo's Spooks and Anomalies replaced with Remnant mod by our good @haleks ~ Completely refreshed / overhauled base building system that utilizes ACE menu to do so (also has Navmesh remapping upon server restart and loading of assets **Zombie proofed**) ~~Grad fortifications~~ ~ Completely reworked currency system, also utilizes ACE menu, can take money from dead players, rob players via ACE handcuffs, deposit money in a bank account, and even quickly transfer to other players / friends ~~Grad money~~ ~ Reworked HUD ~ Tons of custom "survival scripts" addactions (get water from well, craft FAK, split MRE box, etc...) ~ New Base items trader / with UI ~~Grad buy menu~~ And a lotttt more that I really cannot think of right now... Some screenshots of current build of Not Alone V5.9.4: New Base building trader UI: New Bank UI: And of course some ACE menu on player action: Basebuilding: I won't upload too many screenshots (that's already alot 😂) cause I don't want to nuke the thread, but those are some glances at the newer stuff that's been implemented. As always you're ALL welcome to join at anytime. Discord link: https://discord.gg/r2aT3vp Cheers as always! 🍻
  9. MuRaZorWitchKING

    Ravage

    I misunderstood, you want loot-able containers, that makes sense 🤣 I thought you were meaning like inventory loot and how to create that “can of beans” etc…
  10. MuRaZorWitchKING

    Ravage

    Alright so who else is having issues with Steam workshop uploader? I am behind 4 - 5 patches now on Not Alone + TBR sadly because of this mess and I absolutely cannot find the culprit of this issue. I've reinstalled steam, restarted my router, opted into a steam beta, reinstalled Arma 3 (Twice) and I even popped into the steam console and attempted testing the cloud sync to Arma 3's App ID folder.... What the hell is all I can say... Anyone have any ideas? Other things I can try? I get the generic "Steam process failed." error, and I should note this has been going on for 3 weeks or so... I've been waiting and hoping it'd resolve itself but sadly no dice... I'd like to get this fixed so I can hop back into streaming and making a good bit more YT videos, but I've been stuck patching small bugs on my end and then wasting hours at a time trying to fix this damn issue... Also @Unknown.png you'll have to make the items for inventory another route I believe, and you'll need to class the .paa files as well with the objects, give them inventory weight, etc... etc... It's a long process I'm fairly sure (never done it, could be wrong)
  11. MuRaZorWitchKING

    Ravage

    Thanks man, yeah Reason loves that thing 🤣🤣 I tried to get some good combat shots (Reason providing CAS) during the raid while also trying to not get my head taken off, surprisingly I lived through it 😂😂 Those AI will gun you down no questions asked especially the Ravage bandits, each time we’re rolling on foot or humvee or something we barely make it back to base because they’re so damn aggressive, but hey, we made it! 🤘
  12. MuRaZorWitchKING

    Ravage

    A good bit of fun from last week with @RZNUNKWN on the Ravage Server
  13. MuRaZorWitchKING

    Ravage

    For the ravage module to add custom music you have to make your own pbo iirc to get it to register the music. You can always class your tracks via cfgmusic in the description.ext and then play them through the init.sqf with BI’s select random feature too. If you need further help I can send you the init code needed to get it all squared away. 🍻
  14. MuRaZorWitchKING

    Ravage

    yeah I got a newer list rolling, added CUP vehicles and weapons awhile back. New list should do the trick for you, I also just got done with a quick patch, now you can play away. Cheers
  15. MuRaZorWitchKING

    Ravage

    You need Rvg_CUP not APEX Mods required: CBA_A3 Ravage CUP Terrains - Core Chernarus Redux Ravage CUP CUP Weapons CUP Vehicles CUP Units Enhanced Movement Heros survive (either local install or steam workshop) Drongos Spooks and Anomalies Any loaded OTHER than the above will auto kick you, due to people constantly attempting to use SSPCM or other ridiculous mods, 🍻 Just for others that may want to join: Wasteland Walkers Community Server (40 slots) Status: (Online) IP: 104.238.222.27 Port: 2312
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