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MuRaZorWitchKING

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About MuRaZorWitchKING

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Male
  • Location
    United States
  • Interests
    Scripting, Mission editing, Helping the forums, Shooting, 4x4ing, PC Building...

Contact Methods

  • Steam url id
    https://steamcommunity.com/profiles/76561198114439967/
  • Twitch.Tv
    https://www.twitch.tv/tenuredcloud

Recent Profile Visitors

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  1. MuRaZorWitchKING

    Ravage

    It’s been awhile... I just got done pushing another patch towards “The Burning Rain” if y’all wanna check it out and give me some constructive criticism that’d be extremely helpful! I’m mainly looking for feedback towards my redesigned Temperature system that utilizes a new UI that also works with Ravage ie (food / thirst) If you all wanna check it out I’d be much obliged, and especially those with some coding background, pop open the mission file and look into my code, see if I can improve upon anything. Please comment via my steam profile, or message me on here, though I’m not in the forums that often. 😊 Profile The Burning Rain I also am working towards release via Armaholic so you other scenario authors can freely enjoy my work, without having to dig through files, etc... As always hope you all are doing well. ~TenuredCLOUD / RaZor
  2. MuRaZorWitchKING

    Ravage

    Gave me some serious Chernarus Redux vibes, haha! Love it.
  3. MuRaZorWitchKING

    Ravage

    @mauseri77 Yes it’s doable but you’ll have to tinker and essentially add in only items you want to spawn (making a huge array, or therefore multiple arrays) but yes it’s doable. https://community.bistudio.com/wiki/Arma_3_Arsenal#Access You should find your info under 2: Modding
  4. MuRaZorWitchKING

    Ravage

    I believe I have finally done it. I just released the V1.5E patch on "The Burning Rain" and I think it's the last update. As I told some others I may just update it to keep it alive, but I don't see myself adding any more things, seeing as the file has reached a whopping 256Mb on the Steam workshop. It's crazy to believe that it's been in development for almost 3 years, removed from the workshop twice, and rebuilt and remolded multiple times from the ground up. I just feel like it's finally there, in my eyes it shows what can be done with Ravage, and others work all in one big file, and that's really what I was looking for. This isn't walking away from editing by any means, but it is a step back from my biggest project released on the workshop. What can I say? I think there comes a time where a project reaches it's maturity point and there's really just no more to do with it. I want to thank all those who have walked with me through this amazing journey, and I want to thank all those who also have become some of my closest friends. Thank you for the support, the knowledge, and the amazing growth within such an amazing, loving community. I assume Ravage will still continue to pick at my brain and give me crazy ideas, who knows? Maybe I'll pick it up again sometime in the future. But until then, it has been one hell of a ride. Cheers brothers, ~~ MRZ / TenuredCLOUD 🍻
  5. MuRaZorWitchKING

    Ravage

    @ContheJon I suggest using @Vandeanson’s medical system as he has incorporated bandages into his system, and once you use a bandage with his mod it actually equips the player character with a bandage. (Badass) Cheers mate!
  6. MuRaZorWitchKING

    Ravage

    @Vandeanson wow, nice work! Also, nice to finally hear another ravage members voice!! 😉As the only two I have heard are @kodabar and @Gill93!! (no-one ever wants to play MP with me 😩😭😭) 😂😂 I’m loving all of these releases from everyone. Damn good work. I’ve been seeing quite a few newer mods hitting the workshop too, and though the Arma community isn't as popular with viewers, it sure is with modding, and with other players even new ones as of late! I recently purchased the game for a friend and he’s in love with the editor! He can’t get enough! 😂😂 I hope all has been well for everyone, nice work on the updates @haleks as always. 😉 And I see you’ve released more content on the Workshop @Gill93, keep it up! Cheers all! 🍻🍻🍻
  7. MuRaZorWitchKING

    Ravage

    Ahh! That would make sense why that Bandit stood there and stared at me and my friend while In a Stream. It was only a single Bandit but it was weird as hell. I asked my buddy if it was him right before I shot him with the newer shotgun. Funniest thing I’ve seen, also a tad bit scary.... https://www.twitch.tv/videos/493948196 at 09:36*^ after the heli flies over the dude is just standing there like Michael Myers, this of course is all going down as I’m also talking about work... 😂😂😂
  8. MuRaZorWitchKING

    Ravage

    @Gill93 I’ve been trying to do this as well. Might I suggest taking a look here? https://forums.bohemia.net/forums/topic/162783-save-mission-progress-on-a-dedicated-server/ Or maybe even asking the legendary @Gunter Severloh I’m gonna take a peek into this as well! 😉 Cheers!
  9. MuRaZorWitchKING

    Ravage

    I have no idea either. 😂😂 This is Arma after all... 😂😂
  10. MuRaZorWitchKING

    Ravage

    if you’re using a corpse as the loot holder that’s possibly what’s wrong... Bangabob’s loot script uses a Barrel as a placeholder for loot being spawned in, then it deletes the barrel, and changes it to the loot that is classed from the script. I can only think of two things... 1.) You edited some portions of the code, and possibly / probably changed it to something it ISNT supposed to be (example: the placeholder to a corpse?) Or you edited so much you might of broke the script. 2.) You have an illegitimate copy of Arma 3 and somewhere some in game files are corrupted resulting in this. I’ve used Bangabob’s loot script for quite some time, never had this weird issue. When clothing is spawned via the script, it is supposed to appear folded on the ground, not show up like a mannequin is laying there wearing it. 😂😂 In truth I have no idea what is even going on here.
  11. MuRaZorWitchKING

    Ravage

    VCOM DOES ruin Helicopters flight paths, so if you are using customized flight paths for helicopters, I personally wouldn’t use it. I had helicopters “freezing up” basically would just hover completely stagnant because with VCOM AI the AI have the ability to call in airstrikes and support, so it basically just would ruin their pre-placed routes. So I ended up removing VCOM Basically just watch what you add, like I’ve said earlier Arma can only handle so many things running at once.
  12. MuRaZorWitchKING

    Ravage

    1.) Create a clone of your “mission.sqm” file and drag it into another folder.... 2.) Open Arma 3 with required mods, etc for your mission. 3.) Upon error popup click okay. 4.) Navigate to the upper settings in Editor... 5.) locate the “Merge” option. Click it. (Somewhere in the upper left menu) 6.) Once you are in the “Merging menu” find the mission you can no longer open and Merge it. 7.) It’s editable again. 😉 I should note this will ONLY work if you have ALL required items, and did in fact not change anything mod wise, etc... However, if the scenario’s map or something was updated and the creators of the map added in more content to it, etc... Then it WILL WORK.
  13. MuRaZorWitchKING

    Ravage

    I took a look on your workshop item. It looks quite interesting... Though, from previous experiences, I should note to you before your workshop gets blown up with either negative reviews, or negative comments... Remove one or the other: “CUP pack” or the “RHS pack” I HIGHLY recommend using one or the other due to conflicting efforts of each mod when implemented into a mission. I should also note, RHS complete pack is a very, very demanding system, instead of only adding some scripted systems like CUP, RHS changes around some items, and game settings entirely (it runs a crap ton of background scripts) so you’ll need to check for constant stability for hours of gameplay. I hope this makes some sense 😂 And believe me when I say that there truly is a threshold for just how much Arma’s engine can handle.... Believe me, I’ve hit it before. (When a Mission has just too many scripts running / things going on) There’s a balancing point that you want to find. 😉 Your item looks good though, I encourage further development, and learning off of it mate. Cheers! 🍻
  14. MuRaZorWitchKING

    Ravage

    I would add these flags to vehicles for friendly towns... Buuuutttt With the remnants of the Russian military flying around Chernarus I think it’s safe to say Friendly survivors taking a nice cruise will get blown up by those Mi-24’s. 😂😂
  15. MuRaZorWitchKING

    Ravage

    For those of you enjoying the mod, or you’re really enjoying any of Haleks work, consider donating some funds his way. As a good friend of mine, and a very humbling person, he would be happy with any amount you send his way, whether it be enough to buy a pizza, or even a cup of coffee, he doesn’t mind. He really is a good guy. Haleks works on all of his projects without any funding, he does it all for FREE on his spare time. But he also loves doing it and bringing it into the community. For EVERYONE to enjoy. If you also want to enjoy some of his special projects that he releases that are different then Ravage, consider becoming a supporter on his Patreon. You can find links to all his donation pages at the front of this forum. Cheers fellow survivors. 🍻
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