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Medals
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88 ExcellentAbout Muecke
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Rank
Gunnery Sergeant
core_pfieldgroups_3
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Interests
Microphonemaster
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Occupation
welder
Contact Methods
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Skype
Mueckenman
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Muecke started following Dynamic Frontline PvP mod
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Muecke started following Dynamic Sound AI - RUG DSAI converted for Arma 3!, , Disable the option for opening the backpacks of others (inventory) when they are alive and and 6 others
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[Released] Phronk's Furniture Script
Muecke replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice one phronk! This would also be nice as an addon for servers so every mission would be affected automaticly... Just sayin, and no i wont do it...to old...but i would use it ;) -
How do you know ?
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Yes yes yes... So for the most played gamemode since OFP and for gods sake. We need a tracked vehicle as support or medic for west and east. I dont care how it looks. Make a tracked brick with a red cross on it would be fine.
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Problem on bridges is that if you have more than 1 in the squad they try to keep formation. Vehicles should have diffrent priority for formation...
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Buy yourself an AI with high rank and leave it with no order, maybe 1-6 Stop. He will take command after you die and with no order the others should stay in the M4.
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M.S.K.E. 4 Islands Map Version 2017
Muecke replied to hotzenplotz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can´t confirm this ! MSKE works like a charm! -
Thank you Chairborne, you will be missed here for sure. I hope we see you back after a break. Ciao ragazzo
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Emita City - Arma2CO Island
Muecke replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone have the server bikey for it ? -
Arma Dialog Creator - A WYSIWYG Approach to Dialog Creation
Muecke replied to K-Town's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yes just saw this, right works. My interest is to rework old dialogs and make them more funky. Do you plan to make it able to load in hpp files in future ? -
Arma Dialog Creator - A WYSIWYG Approach to Dialog Creation
Muecke replied to K-Town's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I need to wait for next release cause of the java thing. Cant wait to try this... great idea keep it up -
How do I have Ambient Sounds in my missions?
Muecke replied to SGP-Christian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, you can check our mission. It has music playing depending on situation. Its playing clientside and yes its complicated. Every Basebuilding has its own sounds. http://steamcommunity.com/sharedfiles/filedetails/?id=697756742 I have 2 scipts running in it for music.- 6 replies
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After 1.72 all say or say3D dont work
Muecke replied to a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I also noticed that say3D doesnt work as before anyhow. Sounds will be played very quiet in a tiny range. What is the maximum volume and range btw ? -
GF Headshot + Killfeed Script
Muecke replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No its implemented in my CTI mission. Got this error in my rpt after a match on dedicated server. Our server does not write rpt logs so I cant tell if the error will show up there. I have a InitPublicVariables.sqf in my mission and have now added HEADSHOT = []; in it. Seems to do the trick. -
GF Headshot + Killfeed Script
Muecke replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Error in expression < { if (!(isPlayer _x)) then { _x spawn HEADSHOT}; _x setVariable ["added_EV2",> Error position: <HEADSHOT}; _x setVariable ["added_EV2",> Error Nicht definierte Variable in Ausdruck: headshot Getting this error in rpt. variable headshot not defined. Says its in \Headshot_GF.sqf, line 92