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Muecke

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Everything posted by Muecke

  1. Thank you guys for your work!
  2. Hi, exactly this happens in every game. But I think its not possible to change. AI goes by waypoints and you will need to kill those. I have a script running in my mission somewhere where a ai pilot checks if there is shooting before land to drop out soldiers. If there is shooting he will drop soldiers in air and get back to base. But he still followed his waypoint just a change in the behaviour. So it would need a break from waypoint and a radiochat to the leader (cant get there). Then observe wp go slow status red and so on. This would fit maybe in some situations but not handy for all gamemodes or every situation. Also maybe a heavy load to script/fix/improve... I guess its a BI Job. 😉
  3. Hey, interesting mod with many customization's. Can we expect a server bikey soon ?
  4. Muecke

    Arma 3 DLC - CONTACT

    I wonder how the AI will pass that river ? If a mixed AI squad will pass a bridge it always ends up in a mess. AI should not move in formations when there is a bridge. The terrain will surely work with coops or SP missions but in MP with AI´s this will be a game breaker. Did someone test this yet ?
  5. I meant own side + civilians not cars from the enemy. That would be very cool. In my mission there are Squads who patrol and hold a city. After a while a support truck spawns inside. Two guys got into that truck just to drive around and impress the girls. I was so laughing!!!
  6. Hey snkman, just a quick question about the AI is taking empty cars. Do they only use car which belongs to their side ? And if so, would you make it possible that they use civilian cars too ? I had a big match yesterday with friends and the AI was pretty cool, doing nice moves.
  7. Yes, yes buddy!!! I have 24 Squads spawning and raping in big distances. Keep up the good work. We need guys like you. 👍
  8. Hi, tested the new version. Got this error many times and wanted to report it. 20:15:09 Error in expression <ariable "TCL_Take_Cover"); if (time > (_array select 0) ) then { private _time > 20:15:09 Error position: <_array select 0) ) then { private _time > 20:15:09 Error Undefined variable in expression: _array 20:15:09 File TCL_System\TCL\TCL_Feature_F\TCL_Take_Cover_F.sqf, line 63
  9. @mondkalb Iam already in love with this work. This will be fun for sure. Though I have some questions I may asked. In Steam its shows audio english and german. Did you customize the radio or ai voices into german ? Can we have some info about how many towns or villages we can see on that terrain ?
  10. Yes! I have the same situation with my provider. Need to work it off via support tickets. This is still ongoing and will hopefully find an end tonight. There are a few old files which are not deleted by steam after the last updates. Now the server checks up if you as client have all the files the server has. If there is a difference you will get kicked. So everything what the server is running in vanilla (dlc´s included) has to be also ran by the client. Same for mods (-mod =....) Hope this explains it
  11. Muecke

    1.90 update - Troubleshooting

    Yep, I remember that. But I was not sure anymore. Due to that I rent a server and need to make a ticket I can tell you later if it solve the issue. I think its that the reworked verifysystem now checks correctly. All mods which are running on the server must be same with client ?
  12. Muecke

    1.90 update - Troubleshooting

    https://imgur.com/a/DhaBy7I Server and client are on 1.90.145456 RPT from server (windows OS) 15:19:14 File 'addons\dubbing_radio_f_data.pbo' not found. 15:19:14 BEServer::finishDestroyPlayer(415440999): users.get failed
  13. Muecke

    Warlords

    Something like Unitswitch in crCTI Proman or crCTI KBedition. While alive you can decide anytime to switch into you squadmember. To prevent abuse it costs same as the price for the soldier you are switching into. Facing the fact that you are dead if you are dead this should break your actions in the combat. Bringing along more AI´s just to switch into them can break the mission flow also. This could end up in a respawn orgy and then in a limitation (Time/Money). So I would not recommend to build that into this Warlords mission. Spawning in camps,fast travel are popular for players who loose their tish fast. But it also breaks the missionflow. I think Warlords is fast enough.
  14. crCTI Proman is a "Conquer the island" you can play alone but you will need a server to do so. 12 vs 12 Squads included 2 Commanders. You can be a squadleader or a commander.
  15. Muecke

    1.90 update - Troubleshooting

    10:33:51 BEServer::finishDestroyPlayer(172164880): users.get failed 10:35:26 BEServer::finishDestroyPlayer(267284864): users.get failed Same here...
  16. Muecke

    X-Cam-Taunus Version 1.1

    That red dot at the mod in you image has no validity. I have this too and its a game bug or something. I think the taunus is not the problem as you have it loaded and it is shown on you image. But you miss classes from CUP which are maybe used by taunus. So I would recommend to check everything again what you can, means mods and your mission. Also test a diffrent mission on taunus to see if it works, or make yourself a small one.
  17. Muecke

    X-Cam-Taunus Version 1.1

    All I can see is that you miss to load some cup classes. Maybe check the folder structure of the mods (@mod/addons) and keep the taunus mod renamed.
  18. Muecke

    X-Cam-Taunus Version 1.1

    You can try to rename the modfolder from @X-Cam-Taunus to @x_cam_taunus.
  19. In A2 we used a workaround by letting the tank spawn with commander and gunner so player gets in as driver. With Ctrl+lmb you can fire on given targets even if you are in as driver. Gunner needs command from the squadleader or commander inside the tank. But as you said its only for sabots...MG works well.
  20. I can´t say when it appears but yes I use a ton of spawning AI in my mission. I have your mod running just server side without using userconfig folder. AI´s are about 200 independently on battlefield.
  21. 21:15:56 Error in expression <Variable "TCL_Take_Cover"); if (time > _time) then { _time = (time + 15); if (> 21:15:56 Error position: <_time) then { _time = (time + 15); if (> 21:15:56 Error Undefined variable in expression: _time 21:15:56 File TCL_System\TCL\TCL_Feature_F\TCL_Take_Cover_F.sqf, line 73 @snkman Hi, just wanted to leave this here. I noticed it in my rpt file from last night. This showed quite often so I hope it could help you.
  22. Muecke

    OFP Addon request thread

    You got me wrong. I would like to hear OFP Chatter in ArmA3, not avoid anything. 😉
  23. Muecke

    OFP Addon request thread

    I wish someone would bring those radiochatter from ofp to ArmA3 as a mod! 😁
  24. Muecke

    OFP Addon request thread

    http://kondor.armagame.pl/ofp_servers.html <---just look here, some server have adresses in their names. Check email at the bottom. Kondor is a friend of me from the old days. Write him and ask him for a link. He was running the CTITC website which seems to be down. Just tell him i sent you. WW2 https://drive.google.com/file/d/1mkUTkfb57YyidfJzP2e_YpOLn6PjV3v6/view Also check this https://drive.google.com/drive/folders/11YKDKvA1nkXMXJnropN5aKwu81fUe00c
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