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down8

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About down8

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  1. Played the first mission and was very fun. Looking to play the rest of the campaign.
  2. Fixed. I had my arma 3 profile file set to Read only.
  3. I have tried to start different user campaigns, but instead the official Arma 3 campaign starts everytime. The same happens with other official campaigns. It always starts the prologue->Reallity check mission Tried to use the "CAMPAIGN" cheat but didn't work. Also tried to verify integrity of game files. Any idea?
  4. It worked great. I cut a lot of it because I only wanted it to give the enemy AI a set of different weapons with flashlights for a night only mission. As a programmer I was amazed about your skill and elegance. I'm new to SQF and gave me ideas and knowledge. In my next missions I plan to use another ones.
  5. Thanks for the custom loadout script, has been very useful for the last mission I made. Also learned a lot about scripting customizing it.
  6. UPDATE TO ENDLESS NIGHT: VIROLAHTI RAVAGE ESCAPE. RELEASE 1.0 -New Quest!: Turn on electrical grid in Virolahti biggest city and capital: Virojoki to help people endure the endless night. https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044 https://drive.google.com/open?id=1CjakJPXmOkDcAlj4zsZlBcamRQKmBlp4
  7. down8

    Ravage

    https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044 UPDATE to my endless night mission : Release 1.0 -New Quest!: Turn on electrical grid in Virolahti biggest city and capital: Virojoki to help people endure the endless night.
  8. I made a init.sqf in altis with just those 2 commands and didn't work. The mission is only a player spawned in a village. I don't know if I'm doing something wrong.
  9. down8

    Ravage

    My new ravage SP scenario: Endless night mission, few lights on the whole map, tasks and hand crafted places with great atmosphere. Disorientating start with random location and no map Thanks Haleks for your mod! https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044
  10. NEW SP MISSION!: ENDLESS NIGHT: VIROHLATI RAVAGE ESCAPE You wake up alone in the middle of Virolahti without your team. You forgot how you got here, but you remember your missions: investigate the cause of the eternal night this region has been immersed for 7 years. And killing General Nates. Virohlati people has lost faith of seeing sunlight ever again, and the darkness has manifested in demonic cults, violence and pillage. Maybe we can help them regain hope. Features: - Atmospheric: Endless night, daylight doesn't exist in Virohlati. Only a few lights in the whole island will guide you through your journey. This added to random starting location with no map makes orientation very challenging at the start. Random weather. - Ravage modules: zombies and bandits roam the area, hunger and thirst make your mission and survival hard. Only specific radiation known areas, maybe worth to explore? - Vandeanson' apocalypse: dynamic random bandit camps, hideouts and helicopter crashes for extra loot and randomness. Infection and bleeding system. - Task driven structure: Complete your objectives and escape the island. You can also just explore and survive thanks to Vandeansons and Ravage features giving varied emergent and dynamic gameplay, and the Beautiful Virohlati map. - Follow the clues and intel to uncover hand-crafted places of interest, extra loot, allies? and vital information. - Starting equipment set to let you fight from the start, and not only loot. But hunger, thirst, infection and wounds encourage to look up for supplies and ammo. You have no map from the start, so your first priority is to get one. Credits Bohemia, Haleks, CUP Team, Vandeansons, Lord Frith, CBA teams and RHS. Special thanks to Haleks and Vandeandons. Without the rich features their work provides, this mission could not be possible. Prospekt Mir for the scenario inspiration. George Floros for the loadout script. Mods - CBA_A3 - CUP Terrains - Core - CUP Units - CUP Weapons - Friths Ruin - Ravage - Vandeanson's Apocalypse - Virolahti - Valtatie 7 Recommended mods: enhanced movement, Shacktack interface Note: This mission expands with more tasks, content and polish my first mission. Malden Ravage Escape: Apocalypse Now. Mission in Beta, I will improve it and add content. Thanks for playing! Links RAVAGE BEGINNER'S GUIDE: https://ravage.fandom.com/wiki/Beginner's_guide DOWNLOAD: PBO file: https://drive.google.com/open?id=1CjakJPXmOkDcAlj4zsZlBcamRQKmBlp4 Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044
  11. Ok thanks. I'm not sure how to run tpw_core.sqf to have lights functionality only. I follow the example removing the "etc" but it doesn't work. 0 = [["C_MAN","C_MAN","CUP_C","CAF_AG","CAF_AG","C_MAN"],["str1","str2"],5,23] execvm "tpw_core.sqf";
  12. Hi. I'm trying to use tpw_houselights script in my mission with no luck. I put this in the init.sqf as explained in the instructions: 0 = [10] execvm "tpw_houselights.sqf"; An on the sidechat appears this as an error: "TPW HOUSELIGHTS incorrect/no config, exiting." I checked the code and it seems the script needs two parameters, the second being the radius, so I run the script in init.sqf this way: 0 = [10,200] execvm "tpw_houselights.sqf"; The error doesn't appear, but doesn't work also. What I'm missing? I'm testing on Altis map.
  13. UPDATE - Enemy amount increased. - Reduced starting food and water. - Random time of the day at mission start. - Random starting weather. - Starting Pistol with flashlight. COOP VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=2017289019 https://drive.google.com/open?id=1O2RwTc1TBxIm8hF8KRw9VME1qOhwbBKZ
  14. Looks great, can't wait for the missions.
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