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mauseri77

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About mauseri77

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    Finland
  1. mauseri77

    Ravage

    Some help required… Is there ANY way to sorta "blacklist" items from loot lists? Thinking about doing a ww2 themed Ravage mission, and I can't have plastic water bottles, chemlights and whatnot spawning as loot or carried by the random AI... So, can I just block them out? Or is there a way to have Total Kontrol over all loot items? I of course tried the Gear Pool - module, but those basic ravage-items still come up even if they are not on my Gear Pool item lines… I guess they are on some "hard coded" lootlist in Ravage files? It would be great by the way if the Gear Pool module had a line for blacklisting items, for example if you have a task in your mission requiring tools (which you are supposed be getting lets say from a certain place), you might not want the player to find them in the first trash can he sees… just a thought… Anyway, can this be done??
  2. I made a mission in which you can only save in certain places… trigger areas… otherwise saving is disabled with enableSaving [false, false]; but this presents a problem: If I exit mission OUTSIDE of those triggered areas where saving is enabled, the game wont create a "continue" save file, so next time I try to run that mission, I have to begin all over again. So, my question is: can this be avoided? Can I somehow force the game to create a continue-savefile even when I have disabled saving with the forementioned command? I tried enableSaving [false, true]; which leaves Autosave on, but seems it only applies to scripted autosaves, not saving on exit… and I know that I could get around this by exiting mission only when in areas where saving is enabled… but still, I would prefer the player could "save & exit" anytime they wanted… Anybody?
  3. Works like a dream! Oh man, you made my day, I was stuck with this… I'm building a Ravage mission and now I can do all kinds of fancy stuff with this… for example I had everything else figured out for my very own vehicle trading system, this was the only piece of the puzzle missing… GREAT MANY THANKS!
  4. I would really (like… really really) want to know how to remove a certain number (for example lets say five) magazines from player inventory with a peace of script. If there is a way to define how many magazines removeMagazine - command removes, I havent found it. This questions probably (hopefully) gonna have a simple answer, maybe several… but I spent hours and hours looking for this and found none. Help me Obi-Wan, you're my only hope!
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