da12thMonkey 1943 Posted November 13, 2017 18 minutes ago, bars91 said: Getting purchase option despite having Supporter Edition Are you running Dev Branch through Steam, or as an additional installation via Game Updater? Steam API only updates DLC ownership associated with the main game installation Share this post Link to post Share on other sites
bars91 956 Posted November 13, 2017 18 minutes ago, bis_iceman said: Are you still experiencing the issue? Sometimes it may take some time for the Steam licenses to propagate, but our Publishing experts are telling us it should be good to go now. Re-validated A3 files and all works now! 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted November 13, 2017 Quote Added: Animated Briefing Framework (used for creating briefings with animated markers - resizing, non-linear moving, coloring - including a timeline function for better timing and synchronization) Shit i totally missed this. This sounds really cool too! Share this post Link to post Share on other sites
Wiki 1558 Posted November 13, 2017 The intro of both operations are nice. On Beyond Hope, 1st mission: the hypertext links are bugged. 1,2 and 3 are ok but the rest doesn't work. Haven teste all 3 operations for a couple of minutes - no more time :-( They look nice - but then again, we are in command (except for Steel Pegasus... for now at least) 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted November 13, 2017 Quote Added: Basic Civilian Behavior module (enhances civilian behavior during combat scenes, and improves performance by using agent entities) Will this be MP compatible, though? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted November 13, 2017 5 minutes ago, SuicideKing said: Will this be MP compatible, though? 1 1 Share this post Link to post Share on other sites
mrsandbox 36 Posted November 13, 2017 would be cool if somebody can upload a little sneak peak of the operations.... Share this post Link to post Share on other sites
ski2060 167 Posted November 13, 2017 If only the new Civ modules were MP Compatible. Why, oh Why hast thou forsaken the MP groups, BIS? New Animated briefing tools look nice also. Seemed to work fine in the first mission I looked at. Share this post Link to post Share on other sites
nkenny 1057 Posted November 13, 2017 1 hour ago, Sniperwolf572 said: Essentially pointless. -k 6 Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 13, 2017 Some love for civilian stuff is far from being pointless. 5 Share this post Link to post Share on other sites
SuicideKing 233 Posted November 13, 2017 1 hour ago, Sniperwolf572 said: Well that's disappointing... Share this post Link to post Share on other sites
bis_iceman 7384 Posted November 13, 2017 Please do not hesitate to direct your feedback on all Tac-Ops operations to the dedicated forums thread: Share this post Link to post Share on other sites
R3vo 2654 Posted November 13, 2017 Has anyone managed to get the ambient civ modules to work? They aren't spawing civs for me =/ Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 13, 2017 2 hours ago, R3vo said: Has anyone managed to get the ambient civ modules to work? They aren't spawing civs for me =/ -snip- Share this post Link to post Share on other sites
Alwarren 2767 Posted November 13, 2017 2 hours ago, nkenny said: Essentially pointless. Indeed. Why, oh why no SILVIE and ALICE? WHY? 1 Share this post Link to post Share on other sites
das attorney 858 Posted November 14, 2017 Hmm, unknown strings not fixed for some commands: 22:35:34 Error position: <getUnitTrait "loadCoef" > 0.4) then { pl> 22:35:34 Error Foreign error: Unknown enum value: "loadCoef" 1 Share this post Link to post Share on other sites
froggyluv 2135 Posted November 14, 2017 Quote Error Foreign error: Unknown enum value: "loadCoef" Yup, had that with the CamouflageCoef today.. Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted November 14, 2017 Seeing the AMV-7 Marshall being loaded into the Blackfish in the Tac Ops image reminds me of an issue I forgot to raise: When using the Unload Vehicle option on the Blackfish/Xi'an while on the deck of the USS Freedom the vehicle being unloaded deploys its parachute and usually explodes. I'd say that the minimum height for the parachute to spawn when using the Unload Vehicle functionality should be increased to at least the same height as the deck. Also: Quote Added: HoldKey Function (executes a user-defined code when a key has been held down for a specified period of time) How is this new? How is this different to the current bis_fnc_holdactionadd ? Share this post Link to post Share on other sites
BIS_Dantes 183 Posted November 14, 2017 32 minutes ago, Imperator[TFD] said: Seeing the AMV-7 Marshall being loaded into the Blackfish in the Tac Ops image reminds me of an issue I forgot to raise: When using the Unload Vehicle option on the Blackfish/Xi'an while on the deck of the USS Freedom the vehicle being unloaded deploys its parachute and usually explodes. I'd say that the minimum height for the parachute to spawn when using the Unload Vehicle functionality should be increased to at least the same height as the deck. Thanks, we will check that. :) 2 Share this post Link to post Share on other sites
lexx 1363 Posted November 14, 2017 1 hour ago, Imperator[TFD] said: How is this new? How is this different to the current bis_fnc_holdactionadd ? I've interpreted it as "bis_fnc_holdactionadd" == space key (or whatever is defined via game options), and HoldKey = whatever key you want. In example of the Tac-Ops DLC, I think the spotting (with T key) was done with this function? 1 Share this post Link to post Share on other sites
alganthe 74 Posted November 14, 2017 For those enum errors, it's not missing strings, it's false positives, and they are absolutely EVERYWHERE :( . Share this post Link to post Share on other sites
POLPOX 778 Posted November 14, 2017 Quote Added: New setPlateNumber and getPlateNumber script commands 12 2 Share this post Link to post Share on other sites
Greenfist 1863 Posted November 14, 2017 Oh you beat me to it. But it's worthy of another post IMO. :D (The cars were unintentional, by the way. The van was on a proper parking spot and the others were supposed to just pass by for ambience.) 6 5 Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted November 14, 2017 I thought I'd never see the day... Cheers 3 Share this post Link to post Share on other sites
2nd ranger 282 Posted November 14, 2017 Gosh darn, great commands! Adds new possibilities, for example tracking people in police missions or 'find the HVT' scenarios. 3 Share this post Link to post Share on other sites