danil-ch 165 Posted October 23, 2014 Is that specific to a terrain type? Yes. Specific to rocky surfaces only. Share this post Link to post Share on other sites
Alwarren 2767 Posted October 23, 2014 Yes. Specific to rocky surfaces only. Ah, gotcha. Share this post Link to post Share on other sites
metralla 19 Posted October 24, 2014 (edited) Mortar MK8 has a problem when shooting the second round of HE ammo, player dies in shooting. Could someone else confirm it? EXE rev. 127913 (game) Edited October 24, 2014 by Metralla Share this post Link to post Share on other sites
KeyCat 131 Posted October 24, 2014 I would like to again apologize to any A3 Supporters or DLC Bundle owners still having issues accessing the Helicopters content and update you all on the progress. Thanks to help of the few of you I was able to check and verify that the accounts affected do in fact own helicopters DLC app - Steam WebAPI reports it as a permanent ownership (exactly as it should). This means that everything is set up as it should be for the Helicopters release, but it also means that it is not some stupid mistake or omission, which we can fix easily, but rather a system problem in the Steam - Steam was never really made to handle pre-release of DLCs. We are trying to fix the issue with Valve, but it is entirely possible we might not be able to do so before the release of the Helicopters (at which point the issue should disappear). So please be patient and stay tuned for more updates. Thanks for letting us know. Since there is a workaround it's no big deal for me personally but may be for others. /KC Share this post Link to post Share on other sites
Brisse 78 Posted October 24, 2014 New parameters for damage and projectile deflection. Sounds interesting! :D Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 24, 2014 Fixed: Taru pods not showing in the Zeus interface A few things, the Taru pod was already in Zeus, the problem I was having was it not showing up in the Editor, a lot of things seem not to show up in the Editor, but everything I need is in Zeus... Which can't save any data. Number two, why is the "mobile" Helipad... Not mobile? What I mean, is I can't life the Helipad with a helicopter, what's up with that? Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 24, 2014 (edited) W000t I suddenly got Arma 3 Helicopter DLC! Anyone else? Edited October 24, 2014 by St. Jimmy Share this post Link to post Share on other sites
das attorney 858 Posted October 24, 2014 W000t I suddenly got Arma 3 Helicopter DLC! Anyone else? Good thinking to check - just had a look and it's activated now as well :) Share this post Link to post Share on other sites
KeyCat 131 Posted October 24, 2014 W000t I suddenly got Arma 3 Helicopter DLC! Anyone else? Yep! /KC Share this post Link to post Share on other sites
metralla 19 Posted October 24, 2014 yep confirmed :cheers: Unlocked helicopter DLC Share this post Link to post Share on other sites
instagoat 133 Posted October 24, 2014 The taru bench pod can be boarded and then carried as a sling load. Really cool way to extract and inject people into tight compounds and low tree canopies. However, I wonder what the purpose of these pods in general is, if they can't be affixed to the taru properly and instead only sling loaded. Aside from that, really cool new toys here! Share this post Link to post Share on other sites
five_seven5-7 56 Posted October 24, 2014 W000t I suddenly got Arma 3 Helicopter DLC! Anyone else? Yep In Taru Loadmaster position, avatar view its broken Share this post Link to post Share on other sites
Electricleash 133 Posted October 24, 2014 Yep confirmed, for DLC bundle, I imagine, though, that it will only run until the free weekend finishes. Share this post Link to post Share on other sites
enex 11 Posted October 24, 2014 (edited) YepIn Taru Loadmaster position, avatar view its broken Or rather the view is inversed.Bi knows. The Taru load-master is facing the wrong way. (changelog http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2798992&viewfull=1#post2798992) ---------- Post added at 22:09 ---------- Previous post was at 21:34 ---------- I wanted to share with everyone opinion about minigun in HURON heli in usual view position (regular freelok - not right click aiming view) and views and seat positions. More often then not you will get your view centered on minigun like here Now let's take a look how it's gunner seated and where is minigun positioned: Where are hands and where is minigun positioned?On the wrong height.To elaborate hands should be on the same height as minigun.View or your head should be over minigun. This is how would look be viewed properly And if you are still in doubt reference images are always good Solutions would be chaning posture to upright or changing height of minigun mount to a hands level or lower window edge level. Edited October 24, 2014 by enex Share this post Link to post Share on other sites
bullet purveyor 85 Posted October 24, 2014 The taru bench pod can be boarded and then carried as a sling load. Really cool way to extract and inject people into tight compounds and low tree canopies.However, I wonder what the purpose of these pods in general is, if they can't be affixed to the taru properly and instead only sling loaded. Aside from that, really cool new toys here! I'm sure that function is in the full DLC, right? If not, making all those pods an that type of a helicopter is very strange. Share this post Link to post Share on other sites
themaster303 22 Posted October 25, 2014 (edited) just found out: you can´t taxi with the huron. seems like the breaks are on all the time. the slingload monitor: if you make the slingload-thing bigger in the config/layout its no more useable. the grafic´s of the hight and the distance rings dont get bigger. also you can switch the engine on / off , but if you get out it the engine stops automaticly. it should stay on, like it was in takeon helicopter. Edited October 25, 2014 by themaster303 Share this post Link to post Share on other sites
arziben 23 Posted October 25, 2014 Question (that might probably have been asked): Do you know if the Taru will stay as it is (with x variants, one for each pod) or will we be able to attach/detach pods on the go ? Share this post Link to post Share on other sites
nimrod123 11 Posted October 25, 2014 just found out: you can´t taxi with the huron. seems like the breaks are on all the time.the slingload monitor: if you make the slingload-thing bigger in the config/layout its no more useable. the grafic´s of the hight and the distance rings dont get bigger. also you can switch the engine on / off , but if you get out it the engine stops automaticly. it should stay on, like it was in takeon helicopter. if you eject the engine stays on, otherwise it follows SOP for exiting a helicopter (engine off before you exit) Share this post Link to post Share on other sites
lexx 1363 Posted October 25, 2014 The taru bench pod can be boarded and then carried as a sling load. Really cool way to extract and inject people into tight compounds and low tree canopies.However, I wonder what the purpose of these pods in general is, if they can't be affixed to the taru properly and instead only sling loaded. Aside from that, really cool new toys here! It's just visual scenery. Stuff you place around in a base or stuff. Also you probably can do some more interesting scripting with it when in a singleplayer mission- see empty helicopter, black screen fade, empty helicopter suddenly has a pod attached, etc. Stuff like that. Share this post Link to post Share on other sites
R3vo 2654 Posted October 25, 2014 Question (that might probably have been asked): Do you know if the Taru will stay as it is (with x variants, one for each pod) or will we be able to attach/detach pods on the go ? I guess this won't be changed, at least not in the near future. I would also like to see a menu overhaul, so the empty>air menu won't be cluttered with tons of different variants of the same vehicle(helicopter). BTW: I would like to ask if this issue http://feedback.arma3.com/view.php?id=20695 could be fixed in the near future, as it makes the marid unusable in my opinion. Share this post Link to post Share on other sites
metralla 19 Posted October 25, 2014 (edited) When firing mortar player dies or is injured. Shown in the video inserted into the spoiler Mode: Single Player EXE rev. 127928 (game) Edit: the end of the video showing the problem http://youtu.be/jvz7ryXxbd0 Edited October 25, 2014 by Metralla Share this post Link to post Share on other sites
the_demongod 31 Posted October 25, 2014 Is it just me or can you not eject from fixed-wings anymore? I haven't tested with other vehicles yet though but I assume it's the same. Share this post Link to post Share on other sites
killzone_kid 1330 Posted October 26, 2014 Ownership of the unreleased Helicopters DLC should now be added to people with the Supporter Edition or DLC Bundle. Can anyone like that confirm they now have full access to the content or not yet? Noticed since this morning, the heli DLC is now displayed next to Karts and Zeus, so all good now. Share this post Link to post Share on other sites
Tankbuster 1744 Posted October 26, 2014 Ownership of the unreleased Helicopters DLC should now be added to people with the Supporter Edition or DLC Bundle. Can anyone like that confirm they now have full access to the content or not yet? Yes, noticed it was working on Saturday evening. As it was not apparently related to your releases, I assumed a steam update fixed this? Share this post Link to post Share on other sites
chortles 263 Posted October 26, 2014 Yes, noticed it was working on Saturday evening. As it was not apparently related to your releases, I assumed a steam update fixed this?Going by the devs' prior explanation -- that Steam wasn't made to support DLC pre-release like BI has done -- that would be the most likely explanation. Share this post Link to post Share on other sites