Locklear 214 Posted August 8, 2014 I had requested the press vest to get hiddenSelections and somebody did it the next day, thank you.I just noticed an issue though. Please verify the hiddenSelection is setup in every view LOD. I noticed from a distance that the vest turn blue again (default texture). Thanks This should have been fixed on dev branch since 05/08, EXE rev. 126334 (game). On live, the fix shall come with 1.26 update. Could you please make sure the vest works all right in dev version, and in case of any issues let me know? Thank you. Share this post Link to post Share on other sites
Vasilyevich 20 Posted August 8, 2014 I had requested the press vest to get hiddenSelections and somebody did it the next day, thank you. Speaking of hiddenSelections... the HEMTT still does not work for the cover and trunk http://feedback.arma3.com/view.php?id=19461 Share this post Link to post Share on other sites
Guest Posted August 9, 2014 When hitting "preview" the first time on Altis. Share this post Link to post Share on other sites
gossamersolid 155 Posted August 9, 2014 This should have been fixed on dev branch since 05/08, EXE rev. 126334 (game). On live, the fix shall come with 1.26 update. Could you please make sure the vest works all right in dev version, and in case of any issues let me know? Thank you. Oh shit I forgot I wasn't on the dev branch right now :) Thanks for the direct reply and confirmation that this has been fixed. Share this post Link to post Share on other sites
kilroy the nerd 14 Posted August 9, 2014 http://image.noelshack.com/fichiers/2014/32/1407586812-arma3-2014-08-09-14-19-32-36.pngWhen hitting "preview" the first time on Altis. Weird, I only got that when I played Stratis Zeus and put down one of the domes. Forgot which one, but I guess they don't have a sound for sliding doors properly in yet. Share this post Link to post Share on other sites
pawelkpl 29 Posted August 9, 2014 Hi all, is there any chance to disable new/advanced helicopter fly model on dedicated servers. It looks like AIs has problems to fly and crashes. Share this post Link to post Share on other sites
Bouben 3 Posted August 9, 2014 Hi all, is there any chance to disable new/advanced helicopter fly model on dedicated servers. It looks like AIs has problems to fly and crashes. AI's using advanced flight model? Share this post Link to post Share on other sites
pawelkpl 29 Posted August 10, 2014 AI's using advanced flight model? It must be like that because any spawned heli with crew crashes. On stable branch it works OK. Share this post Link to post Share on other sites
maddogx 13 Posted August 10, 2014 (edited) http://image.noelshack.com/fichiers/2014/32/1407586812-arma3-2014-08-09-14-19-32-36.pngWhen hitting "preview" the first time on Altis. Confirmed, only happens when you are close enough to the domes (when they load for the first time). They have a couple of typos in CfgAnimationSourceSounds -> RollDoorsSound. EDIT: quick fix with a config-patch addon did the trick. The sounds are pretty cool. ;) Edited August 10, 2014 by MadDogX Share this post Link to post Share on other sites
Smurf 12 Posted August 10, 2014 Any way to disable door sounds?As good as they are and as much as I like them I doubt that a specop unit would slam doors when infiltrating a hostile village. That could be easily fixed: If walk is toggled, slow opening with a quieter or no sound. Doable? Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted August 11, 2014 That could be easily fixed: If walk is toggled, slow opening with a quieter or no sound.Doable? Or just do a check on the current behaviour, so even AI could benefit from it. Which would probably lead to another issue because stealth behaviour in a players only group will reset itself after a short amount of time. (can anyone else try this?) Share this post Link to post Share on other sites
mjblay 10 Posted August 11, 2014 Has anyone else noticed that the rangefinders in the laser designator, range finder, and thermal scopes don't work well in VR? The first two examples are from using "TRY" button in the Virtual Arsenal. Note that the distance to the target's rifle (i.e. the nearest face of the object?) is 98m while the distance reported by VR in the TGT display in the right lower corner (maybe the distance to the center of the object?? though 2m is an awfully thick solidier). 98m using rangefinder 98m using nightstalker Are they using different algorithms to calculate the 98m and 100m ranges to target? The second example is from building a VR mission in the mission editor. The range to the ground is reported, but the range to a target is not always reported. This second issue is not as easily reproducible, but it seems to happen when targets are farther away. No range with cross-hair on target Range found with cross-hair immediately before target I found this using the stable 1.24.125979. I haven't found these issues reported elsewhere, and if nobody else has seen them reported, I'll add it to the feedback tracker. Share this post Link to post Share on other sites
twisted 128 Posted August 11, 2014 http://image.noelshack.com/fichiers/2014/32/1407586812-arma3-2014-08-09-14-19-32-36.pngWhen hitting "preview" the first time on Altis. yeah i was getting that on altis as well. Share this post Link to post Share on other sites
zukov 490 Posted August 11, 2014 there is a chance that the dev's insert a word "camo" to enable the hidden selection on OPFOR vests and helmets? in this case we have more colors without build a mod Share this post Link to post Share on other sites
maddogx 13 Posted August 11, 2014 The door sound error message on Altis has been fixed in today's dev branch update. Still no changelog though. Share this post Link to post Share on other sites
Brisse 78 Posted August 11, 2014 Did they forget to post devbranch changelog today? :D Share this post Link to post Share on other sites
DJankovic 401 Posted August 11, 2014 FPS droping when using 4x scopes? i was using MRCO and when i am using like zumed in mode my fps splits in half??? anyone noticed that? Share this post Link to post Share on other sites
instagoat 133 Posted August 11, 2014 Weird. Maybe it's a secret and we're supposed to find it? :V Share this post Link to post Share on other sites
Guest Posted August 11, 2014 I don't think that it's a secret, it's mention on the changlog thread that "This changelog is not complete". If they want to keep stuff secret, they just don't tell it. I think they just forget it. Share this post Link to post Share on other sites
Degman 73 Posted August 11, 2014 FPS droping when using 4x scopes? i was using MRCO and when i am using like zumed in mode my fps splits in half??? anyone noticed that? That's happening because your computer is rendering twice as normal when you zoom at long distances. Share this post Link to post Share on other sites
byku 13 Posted August 12, 2014 ... Turn off AA if you have it. Share this post Link to post Share on other sites
fabio_chavez 103 Posted August 12, 2014 (edited) oneachframe {skiptime 1;}; doesnt work anymore and setTimeMultiplier doesnt affect simulweather. i am upset, i cant create timelapses anymore to work on my weather addon. :X T_T Edited August 12, 2014 by Fabio_Chavez Share this post Link to post Share on other sites
somesangheili 111 Posted August 12, 2014 ever since mondays update, i cant get arma 3 to start. it just gets stuck on the "preparing to launch arma 3" steam popup and doesnt do anything. am i the only one having this problem? Share this post Link to post Share on other sites
teaboy 11 Posted August 12, 2014 ever since mondays update, i cant get arma 3 to start. it just gets stuck on the "preparing to launch arma 3" steam popup and doesnt do anything. am i the only one having this problem? Have you verified integrity of game cache via steam? As it maybe your game files were corrupted or not all files downloaded! I do the above every time the dev build is updated prior to playing the game. Share this post Link to post Share on other sites
tommihommi1 10 Posted August 12, 2014 Monday ~110 MB Tuesday ~ 230 MB Share this post Link to post Share on other sites