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Markers can be hidden by setting their position under the map too. My missions typically load in with them showing for about a second or so in the briefing. Mostly UPS markers anyway so it won't give away too much, but it does look a bit sloppy.

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Did 2 prone rolls in editor and got 5000 lines of this:

Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'
Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss'

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We successfully reproduced the problem (thx. Isoterik) and are working on fixing it. Thank you guys a lot!

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Will we see a hotfix on main branch Dwarden?

I wanted to ask the same thing, but was too timid - thanks man

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will see what I can do for magic ;)

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Yes, please!!!!

Uhm, no, you can do that during the briefing as well. Just make sure that the markers are set to transparent before executing any code that will sleep, since that will only be passed once the mission begins and time actually starts ticking. Unless this changed recently... ?

I usually hide markers in the very beginning of init.sqf, if need be, hidden via a startLoadingScreen command

Why not in initServer.sqf or in an execVM contained within?

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Why not in initServer.sqf or in an execVM contained within?

Because the briefing markers are local to the clients.

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We successfully reproduced the problem (thx. Isoterik) and are working on fixing it. Thank you guys a lot!

Patiently waiting... :dance:

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In summary, I feel like a more complex medical system belongs in an addon.

I disagree. I think it needs to be an official optional module in the base ArmA 3 game.

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from the last chancelog

Armor drivers can look around a wider area when unbuttoned

I could not detect any change, is the same black hole since arma 1 (in ofp we had driverplaces ) no chance for a hole left and right and to turn the head for a better sight to half left half right .

last i played with a kuma on a hardcore server . its a pain to drive offroad .... and you have no driver hatch.... and no gps... no rear cam... no mirrors ..... only a smal single black hole ...

you only see a very narrow piece forward, less than in a tank from the 40s

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from the last chancelog
Armor drivers can look around a wider area when unbuttoned

I could not detect any change, is the same black hole since arma 1 (in ofp we had driverplaces ) no chance for a hole left and right and to turn the head for a better sight to half left half right .

Unbuttoned means turned out. You can turn your head further now when turned out.

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mh lol ok my bad - but the kuma has no hatch for a unbuttoned driver ^^

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idk if its right here, but last time i played (stable - months ago) i noticed that when you shoot into the water, the bullets dont go through the water, only on places like beaches where you can stay in the water but if you go far, you cant shoot through water so if you would see a diver underwater from above and you want to shoot him, bullet would not hit him because as soon as you shoot against water surface, bullet dissappear, you only saw the splash when the bullet hit the water. hope it is fixed !

and same as when you are underwater, if you shoot from underwater to something that is above water, bullet wont get there. bullet will dissappear as soon as it hits the water surface

hope it is fixed !

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idk if its right here, but last time i played (stable - months ago) i noticed that when you shoot into the water, the bullets dont go through the water, only on places like beaches where you can stay in the water but if you go far, you cant shoot through water so if you would see a diver underwater from above and you want to shoot him, bullet would not hit him because as soon as you shoot against water surface, bullet dissappear, you only saw the splash when the bullet hit the water. hope it is fixed !

and same as when you are underwater, if you shoot from underwater to something that is above water, bullet wont get there. bullet will dissappear as soon as it hits the water surface

hope it is fixed !

you are wrong with bullets shoot into water:

and thats a 50 cal.

shooting outside the water with the right rifle and ammo works !

Edited by themaster303

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Can somebody tell me what that is and where i have to search for this issue or some informations (DEVs maybe^^)

Error during evaluation of expression _interval in 25mmSparks

Error during evaluation of expression _circleRadius in 25mmSparks

Error during evaluation of expression _timerPeriod in 25mmSparks

Error during evaluation of expression _lifeTime in 25mmSparks

Error during evaluation of expression _rotationVelocity in 25mmSparks

Error during evaluation of expression _weight in 25mmSparks

Error during evaluation of expression _volume in 25mmSparks

Error during evaluation of expression _rubbing in 25mmSparks

Error during evaluation of expression _angle in 25mmSparks

Error during evaluation of expression _randomDirectionPeriod in 25mmSparks

Error during evaluation of expression _randomDirectionIntensity in 25mmSparks

Error during evaluation of expression _lifeTimeVar in 25mmSparks

Error during evaluation of expression _rotationVelocityVar in 25mmSparks

Error during evaluation of expression _randomDirectionPeriodVar in 25mmSparks

Error during evaluation of expression _randomDirectionIntensityVar in 25mmSparks

Error during evaluation of expression _sizeCoef in 25mmSparks

Error during evaluation of expression _animationSpeedCoef in 25mmSparks

Error during evaluation of expression _interval in 25mmSparks

Error during evaluation of expression _circleRadius in 25mmSparks

Error during evaluation of expression _timerPeriod in 25mmSparks

Error during evaluation of expression _lifeTime in 25mmSparks

Error during evaluation of expression _rotationVelocity in 25mmSparks

Error during evaluation of expression _weight in 25mmSparks

Error during evaluation of expression _volume in 25mmSparks

Error during evaluation of expression _rubbing in 25mmSparks

Error during evaluation of expression _angle in 25mmSparks

Error during evaluation of expression _randomDirectionPeriod in 25mmSparks

Error during evaluation of expression _randomDirectionIntensity in 25mmSparks

Error during evaluation of expression _lifeTimeVar in 25mmSparks

Error during evaluation of expression _rotationVelocityVar in 25mmSparks

Error during evaluation of expression _randomDirectionPeriodVar in 25mmSparks

Error during evaluation of expression _randomDirectionIntensityVar in 25mmSparks

Error during evaluation of expression _sizeCoef in 25mmSparks

Error during evaluation of expression _animationSpeedCoef in 25mmSparks

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•Added: Support for allowedLoadFileExtension parameter in dedicated server config file in order to make it impossible to read contents of files with unlisted extension (security improvement)

Usage example:

// Put this line somewhere in your arma3server.cfg

allowedLoadFileExtensions[] = {"txt","hpp"} ; // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command

•Added: Support for subfolders in multiplayer scenarios

allows admins to use sub-folders in \MPMissions\ for mission pbo placement

This doesn't feel like a good design idea. I could probably fake it out with a fake file extension and pop a meterpreter shell in the process. I would suggest at least detecting MIME types.

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We're going over requests and suggestions related to server administration

Here goes:

1. Please add a server configuration/button that will display missions in their file name, instead of their briefingName. With every author using a different name format, it becomes impossible to have a tidy mission list. Let server admins rename mission files according to their preferred naming format (for example coXY_missionname.altis.pbo). We can't hope that everybody will use the same naming format for their missions so this is the only way. I currently edit out the brifiengName from each and every mission before I upload it just so I could have a tidy mission list. We already have 600+ missions on the server so this is essential!

2. Please add a filter field to allow displaying missions with matching text.

3. Nice to have - Allow sorting and filtering according to the author field

And whatever else you do, bear in mind that the design must cater for servers with a high quantity of missions.

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Can somebody tell me what that is and where i have to search for this issue or some informations (DEVs maybe^^)

These are errors in parameters (interval, circleRadius etc.) in definition of particle effect "25mmSparks". If you are asking where/if to report this issue, then you need to contact the author of given effect (this effect is not a part of the vanilla game). If you are the author of that effect, then issue is probably caused by using of a variable (list of variables and categories: https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters) which can't be evaluated for given effect (=this effect belongs in one of the categories mentioned in that list and you are using a variable which belongs into different category).

If you are the author and there will be some other questions in this matter, then I would recommend to create a thread in the "Arma 3 - Editing" part of the forums, because it doesn't belong here. Thanks :)

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These are errors in parameters (interval, circleRadius etc.) in definition of particle effect "25mmSparks". If you are asking where/if to report this issue, then you need to contact the author of given effect (this effect is not a part of the vanilla game). If you are the author of that effect, then issue is probably caused by using of a variable (list of variables and categories: https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters) which can't be evaluated for given effect (=this effect belongs in one of the categories mentioned in that list and you are using a variable which belongs into different category).

If you are the author and there will be some other questions in this matter, then I would recommend to create a thread in the "Arma 3 - Editing" part of the forums, because it doesn't belong here. Thanks :)

Ok, i understand. Just 1 last question: is it possible that this is causing the framedrops i´ve posted once (mean this http://feedback.arma3.com/view.php?id=18291)

Thanks for your time

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