th3flyboy
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Community Upgrade Project - Weapon Pack
th3flyboy replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please make an issue for this on the tracker. -
We aren't dead, just taking our time to do it right. Just wait...
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Arma 2 sample models LAV-25 port
th3flyboy replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've already tried that, with and without the selection having the _hide part at the end, as well as with and without having the axis defined in the cfg, and no joy. Were there any model modifications made to get it to work? Also, could you please post your full model.cfg, physx, and vehicle configs so I can look at them as a reference? -
Arma 2 sample models LAV-25 port
th3flyboy replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Out of curiosity, how did you get the wheels spinning? I've tried porting various vehicles to A3 but I've never been able to get the wheels to spin. -
Ka-50 port from ARMA 2
th3flyboy replied to kasrkin85th's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Aoi here, I'm staying neutral on this. If Randy's next of kin give permission, then that's cleared in my book. I personally can not give permission or MLODs. If/when it gets released by CUP as APL-SA, then go from there, however as kju said, CUP is to be left out of this. This is not a CUP matter, or my prerogative, this is strictly based on if he can get permission from those who can give permission. Loki is right that Randy would have not given a fuck, but leave me out of it. I can not give permission or MLODS. -
This doesn't feel like a good design idea. I could probably fake it out with a fake file extension and pop a meterpreter shell in the process. I would suggest at least detecting MIME types.
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How to make weapons disappear after fired on helicopter
th3flyboy posted a topic in ARMA 3 - MODELLING - (O2)
I'm trying to port the AH-1Z and it's weapons from ArmA 2 to ArmA 3, and I'm running in to a problem where when I fire the AIM-9 or the AGM-114, the weapons do not disappear off the rails. Does anyone have any suggestions as to what might be causing that and how to fix it? -
Nice idea, but I see a flaw in implementation, the weapon velocity could easily cause problems with subsonic rounds. If I were to fire a subsonic round, and the weapon is tuned for supersonic ammo, that would *speed up* the subsonic round to supersonic levels.
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[Tutorial] Creating Custom Engine, Gearbox and Suspension [Vehicle config]
th3flyboy replied to Redphoenix's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
physicseditor.exe crashes on start for me, is there an alternative tool that can be used that works? I'm on Windows 8.1 64 bit. -
Looks awesome, any chance you'd be willing to work with the Community Upgrade Project in porting to A3? http://forums.bistudio.com/showthread.php?169933-Community-Upgrade-Project
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Took some imagination but, this is so appropriate...
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Meh, may as well join the fun :)
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That is one major reason why I don't mod A2, I just don't have the time.
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Also, mod makers converting existing content from A2/A1/OFP/Mods can easily get in to sticky legal situations in some cases. It would be better overall for it to be official, while you would be paying for it, it will also carry a lot less legal headaches.
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I'd like to see this, as well as the Russians as well. I'd gladly pay for DLC adding the Russians and the USMC up to OA standards.