L3TUC3 32 Posted May 11, 2014 Markers can be hidden by setting their position under the map too. My missions typically load in with them showing for about a second or so in the briefing. Mostly UPS markers anyway so it won't give away too much, but it does look a bit sloppy. Share this post Link to post Share on other sites
das attorney 858 Posted May 11, 2014 Did 2 prone rolls in editor and got 5000 lines of this: Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Cannot load sound 'a3\sounds_f\characters\crawl\concrete_roll_1.wss' Share this post Link to post Share on other sites
bis_iceman 7384 Posted May 12, 2014 We successfully reproduced the problem (thx. Isoterik) and are working on fixing it. Thank you guys a lot! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted May 12, 2014 Nice, more broken sounds. @Das - please look at adding a comment here. Share this post Link to post Share on other sites
das attorney 858 Posted May 12, 2014 Thanks mate, added a note to the ticket :) Share this post Link to post Share on other sites
kremator 1065 Posted May 12, 2014 Less rolling, more shooting! Share this post Link to post Share on other sites
kremator 1065 Posted May 12, 2014 Will we see a hotfix on main branch Dwarden? Share this post Link to post Share on other sites
k0rd 3 Posted May 12, 2014 Will we see a hotfix on main branch Dwarden? I wanted to ask the same thing, but was too timid - thanks man Share this post Link to post Share on other sites
Dwarden 1125 Posted May 12, 2014 will see what I can do for magic ;) Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 12, 2014 Yes, please!!!!Uhm, no, you can do that during the briefing as well. Just make sure that the markers are set to transparent before executing any code that will sleep, since that will only be passed once the mission begins and time actually starts ticking. Unless this changed recently... ? I usually hide markers in the very beginning of init.sqf, if need be, hidden via a startLoadingScreen command Why not in initServer.sqf or in an execVM contained within? Share this post Link to post Share on other sites
L3TUC3 32 Posted May 12, 2014 Why not in initServer.sqf or in an execVM contained within? Because the briefing markers are local to the clients. Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 12, 2014 We successfully reproduced the problem (thx. Isoterik) and are working on fixing it. Thank you guys a lot! Patiently waiting... :dance: Share this post Link to post Share on other sites
MavericK96 0 Posted May 12, 2014 In summary, I feel like a more complex medical system belongs in an addon. I disagree. I think it needs to be an official optional module in the base ArmA 3 game. Share this post Link to post Share on other sites
jgbtl292 0 Posted May 13, 2014 from the last chancelog Armor drivers can look around a wider area when unbuttoned I could not detect any change, is the same black hole since arma 1 (in ofp we had driverplaces ) no chance for a hole left and right and to turn the head for a better sight to half left half right . last i played with a kuma on a hardcore server . its a pain to drive offroad .... and you have no driver hatch.... and no gps... no rear cam... no mirrors ..... only a smal single black hole ... you only see a very narrow piece forward, less than in a tank from the 40s Share this post Link to post Share on other sites
Sniperwolf572 758 Posted May 13, 2014 from the last chancelog Armor drivers can look around a wider area when unbuttoned I could not detect any change, is the same black hole since arma 1 (in ofp we had driverplaces ) no chance for a hole left and right and to turn the head for a better sight to half left half right . Unbuttoned means turned out. You can turn your head further now when turned out. Share this post Link to post Share on other sites
jgbtl292 0 Posted May 13, 2014 mh lol ok my bad - but the kuma has no hatch for a unbuttoned driver ^^ Share this post Link to post Share on other sites
x3kj 1247 Posted May 13, 2014 UH-60 doorguns have only dirt hit effects http://feedback.arma3.com/view.php?id=18758 Share this post Link to post Share on other sites
sgtsev3n 12 Posted May 13, 2014 idk if its right here, but last time i played (stable - months ago) i noticed that when you shoot into the water, the bullets dont go through the water, only on places like beaches where you can stay in the water but if you go far, you cant shoot through water so if you would see a diver underwater from above and you want to shoot him, bullet would not hit him because as soon as you shoot against water surface, bullet dissappear, you only saw the splash when the bullet hit the water. hope it is fixed ! and same as when you are underwater, if you shoot from underwater to something that is above water, bullet wont get there. bullet will dissappear as soon as it hits the water surface hope it is fixed ! Share this post Link to post Share on other sites
themaster303 22 Posted May 13, 2014 (edited) idk if its right here, but last time i played (stable - months ago) i noticed that when you shoot into the water, the bullets dont go through the water, only on places like beaches where you can stay in the water but if you go far, you cant shoot through water so if you would see a diver underwater from above and you want to shoot him, bullet would not hit him because as soon as you shoot against water surface, bullet dissappear, you only saw the splash when the bullet hit the water. hope it is fixed !and same as when you are underwater, if you shoot from underwater to something that is above water, bullet wont get there. bullet will dissappear as soon as it hits the water surface hope it is fixed ! you are wrong with bullets shoot into water: and thats a 50 cal. shooting outside the water with the right rifle and ammo works ! Edited May 13, 2014 by themaster303 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted May 14, 2014 Can somebody tell me what that is and where i have to search for this issue or some informations (DEVs maybe^^) Error during evaluation of expression _interval in 25mmSparks Error during evaluation of expression _circleRadius in 25mmSparks Error during evaluation of expression _timerPeriod in 25mmSparks Error during evaluation of expression _lifeTime in 25mmSparks Error during evaluation of expression _rotationVelocity in 25mmSparks Error during evaluation of expression _weight in 25mmSparks Error during evaluation of expression _volume in 25mmSparks Error during evaluation of expression _rubbing in 25mmSparks Error during evaluation of expression _angle in 25mmSparks Error during evaluation of expression _randomDirectionPeriod in 25mmSparks Error during evaluation of expression _randomDirectionIntensity in 25mmSparks Error during evaluation of expression _lifeTimeVar in 25mmSparks Error during evaluation of expression _rotationVelocityVar in 25mmSparks Error during evaluation of expression _randomDirectionPeriodVar in 25mmSparks Error during evaluation of expression _randomDirectionIntensityVar in 25mmSparks Error during evaluation of expression _sizeCoef in 25mmSparks Error during evaluation of expression _animationSpeedCoef in 25mmSparks Error during evaluation of expression _interval in 25mmSparks Error during evaluation of expression _circleRadius in 25mmSparks Error during evaluation of expression _timerPeriod in 25mmSparks Error during evaluation of expression _lifeTime in 25mmSparks Error during evaluation of expression _rotationVelocity in 25mmSparks Error during evaluation of expression _weight in 25mmSparks Error during evaluation of expression _volume in 25mmSparks Error during evaluation of expression _rubbing in 25mmSparks Error during evaluation of expression _angle in 25mmSparks Error during evaluation of expression _randomDirectionPeriod in 25mmSparks Error during evaluation of expression _randomDirectionIntensity in 25mmSparks Error during evaluation of expression _lifeTimeVar in 25mmSparks Error during evaluation of expression _rotationVelocityVar in 25mmSparks Error during evaluation of expression _randomDirectionPeriodVar in 25mmSparks Error during evaluation of expression _randomDirectionIntensityVar in 25mmSparks Error during evaluation of expression _sizeCoef in 25mmSparks Error during evaluation of expression _animationSpeedCoef in 25mmSparks Share this post Link to post Share on other sites
th3flyboy 0 Posted May 14, 2014 •Added: Support for allowedLoadFileExtension parameter in dedicated server config file in order to make it impossible to read contents of files with unlisted extension (security improvement)Usage example: // Put this line somewhere in your arma3server.cfg allowedLoadFileExtensions[] = {"txt","hpp"} ; // only allow files with ".txt" and ".hpp" extension to be loaded via loadFile command •Added: Support for subfolders in multiplayer scenarios allows admins to use sub-folders in \MPMissions\ for mission pbo placement This doesn't feel like a good design idea. I could probably fake it out with a fake file extension and pop a meterpreter shell in the process. I would suggest at least detecting MIME types. Share this post Link to post Share on other sites
Variable 322 Posted May 14, 2014 We're going over requests and suggestions related to server administration Here goes: 1. Please add a server configuration/button that will display missions in their file name, instead of their briefingName. With every author using a different name format, it becomes impossible to have a tidy mission list. Let server admins rename mission files according to their preferred naming format (for example coXY_missionname.altis.pbo). We can't hope that everybody will use the same naming format for their missions so this is the only way. I currently edit out the brifiengName from each and every mission before I upload it just so I could have a tidy mission list. We already have 600+ missions on the server so this is essential! 2. Please add a filter field to allow displaying missions with matching text. 3. Nice to have - Allow sorting and filtering according to the author field And whatever else you do, bear in mind that the design must cater for servers with a high quantity of missions. Share this post Link to post Share on other sites
DarkDruid 96 Posted May 14, 2014 Can somebody tell me what that is and where i have to search for this issue or some informations (DEVs maybe^^) These are errors in parameters (interval, circleRadius etc.) in definition of particle effect "25mmSparks". If you are asking where/if to report this issue, then you need to contact the author of given effect (this effect is not a part of the vanilla game). If you are the author of that effect, then issue is probably caused by using of a variable (list of variables and categories: https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters) which can't be evaluated for given effect (=this effect belongs in one of the categories mentioned in that list and you are using a variable which belongs into different category). If you are the author and there will be some other questions in this matter, then I would recommend to create a thread in the "Arma 3 - Editing" part of the forums, because it doesn't belong here. Thanks :) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted May 14, 2014 These are errors in parameters (interval, circleRadius etc.) in definition of particle effect "25mmSparks". If you are asking where/if to report this issue, then you need to contact the author of given effect (this effect is not a part of the vanilla game). If you are the author of that effect, then issue is probably caused by using of a variable (list of variables and categories: https://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters) which can't be evaluated for given effect (=this effect belongs in one of the categories mentioned in that list and you are using a variable which belongs into different category). If you are the author and there will be some other questions in this matter, then I would recommend to create a thread in the "Arma 3 - Editing" part of the forums, because it doesn't belong here. Thanks :) Ok, i understand. Just 1 last question: is it possible that this is causing the framedrops i´ve posted once (mean this http://feedback.arma3.com/view.php?id=18291) Thanks for your time Share this post Link to post Share on other sites