purepassion 22 Posted June 17, 2013 (edited) The flickering is so heavy it's actually very distracting. It's most apparent with ground clutter. Performance hasn't been improved but actually got a bit worse I get lot of LOD switching as well. I was trying to see some PhysX effects, but couldn't really see anything new. Is there something on config files that I have to turn on to enable? No, right now there are no PhysX effect you could see. I believe it's merely some groundwork testing at the moment Edited June 17, 2013 by PurePassion Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 17, 2013 Not to sound like a parrot here but yeah, the flickering is at it's worst since Alpha launched. I can't comment on performance differences, but it seems pretty good. Definitely not worse for me. Share this post Link to post Share on other sites
CaptainObvious 95 Posted June 17, 2013 No, right now there are no PhysX effect you could see. I believe it's merely some groundwork testing at the moment There's little rocks and debri flying from bullet impacts, these collide with terrain but not with anything else, has it always been like that? Share this post Link to post Share on other sites
insumsnoy 4 Posted June 17, 2013 There's little rocks and debri flying from bullet impacts, these collide with terrain but not with anything else, has it always been like that? I definitely noticed that before this update. Share this post Link to post Share on other sites
purepassion 22 Posted June 17, 2013 Yes, they have been there since launch :) Share this post Link to post Share on other sites
CaptainObvious 95 Posted June 17, 2013 Jawohl, I haven't been paying enuff attention then :o Share this post Link to post Share on other sites
chrisb 196 Posted June 17, 2013 Aren’t rolling the small cargo boxes around with a vehicle ‘PhysX’, or am I way off here.. I was rolling some down the runway before..;) Share this post Link to post Share on other sites
DarkDruid 96 Posted June 17, 2013 I was trying to see some PhysX effects, but couldn't really see anything new. Is there something on config files that I have to turn on to enable? You can't see any PhysX particle effects in the game right now. This technology is only for our internal use at this moment. We are working on implementation and optimization of all this. We would like to have advanced (PhysX) particles in the game, but we can't promise anything right now. Was the removeItemFromPrimaryWeapon scripting command renamed to removePrimaryWeaponItem in the latest dev build? I didn't see it mentioned in the changelog. It's a good thing nonetheless. That's right, there are some changes in script commands. I'm going to add these changes into the documentation tomorrow and DnA probably mention that in the changelog as well. :) Share this post Link to post Share on other sites
Insanatrix 0 Posted June 17, 2013 The flickering is so heavy it's actually very distracting. It's most apparent with ground clutter. Performance hasn't been improved but actually got a bit worse I have to kind of agree with this. Initially it felt like I was getting more performance around Agia Marina. When they first introduced the the hash tables performance seemed to be a lot better and there was a lot less flickering and the LOD's seemed to switch much faster. Now the LOD's still switch slow and there's a lot more flickering and the performance has gotten better in area's where there aren't a lot of buildings, but it has gotten a little worse in area's like the airbase and Agia Marina. Share this post Link to post Share on other sites
Scoggs 1 Posted June 17, 2013 You can't see any PhysX particle effects in the game right now. This technology is only for our internal use at this moment. We are working on implementation and optimization of all this. We would like to have advanced (PhysX) particles in the game, but we can't promise anything right now. Will there be the option of using GPU acceleration too? Pretty please!!! :) Share this post Link to post Share on other sites
pawelkpl 29 Posted June 17, 2013 I get heavy LOD blinking too with GTX670, settings mostly very high. At least grass, rocks, wrecks blink when inside ~30-40m radius. same ! Share this post Link to post Share on other sites
metalcraze 290 Posted June 17, 2013 One more vote for GPU acceleration. There no reason not to utilize capabilities of NVidia GPUs instead of not utilizing them on any videocard at all. Share this post Link to post Share on other sites
Azzur33 1 Posted June 17, 2013 This version seems to be "broken". I never had blinking or flickering in Agia Marina before (with Very High object quality), now it is really bad. Share this post Link to post Share on other sites
kch 10 Posted June 17, 2013 You guys need to do something about the item transfer bug where your looting stuff from vehicles/bodies. This shit happens ALL THE FUCKING time and kicks you off the game. I'm surprised there arent more threads up on here because of it. It probably is more annoying and occurs 20x more often than people dying to invisible fires. STEP YO SHIT UP. Share this post Link to post Share on other sites
d3lta 10 Posted June 17, 2013 (edited) You can't see any PhysX particle effects in the game right now. This technology is only for our internal use at this moment. We are working on implementation and optimization of all this. We would like to have advanced (PhysX) particles in the game, but we can't promise anything right now. The main problem about this, no advanced particle effects for AMD Radeon users. This is a limitation for NVIDIA PhysX, no limitation for AMD GCN parts, by now. :( Edited June 17, 2013 by D3lta Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 17, 2013 will the LOD popping be sorted soon Share this post Link to post Share on other sites
chortles 263 Posted June 17, 2013 One more vote for GPU acceleration. There no reason not to utilize capabilities of NVidia GPUs instead of not utilizing them on any videocard at all.More specifically, we could use all the offloading-the-burden-to-GPU we can get! Share this post Link to post Share on other sites
Rolling 1 Posted June 17, 2013 I would hope it would do that based on the specific system. Because my 560ti is more of a bottleneck running at constant 100% than my 3770k :P Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 17, 2013 The main problem about this, no advanced particle effects for AMD Radeon users. This is a limitation for NVIDIA PhysX, no limitation for AMD GCN parts, by now. :( Because PhysX is an Nvidia technology. I love how people always bash PhysX like "LOL how many games use it, like 5?" And yet when a game people really like starts supporting PhysX on GPU they cry that their AMD cards won't get to use it. Makes me laugh. Buy the card if you want their proprietary benefits. Don't burden the developers because you chose Team Red. Likewise Team Green members shouldn't suffer because of your GPU choice. Share this post Link to post Share on other sites
Insanatrix 0 Posted June 17, 2013 More specifically, we could use all the offloading-the-burden-to-GPU we can get! Yes!!!!! Share this post Link to post Share on other sites
gpha5e 1 Posted June 17, 2013 Because PhysX is an Nvidia technology. I love how people always bash PhysX like "LOL how many games use it, like 5?" And yet when a game people really like starts supporting PhysX on GPU they cry that their AMD cards won't get to use it. Makes me laugh.Buy the card if you want their proprietary benefits. Don't burden the developers because you chose Team Red. Likewise Team Green members shouldn't suffer because of your GPU choice. agree, you guys chose to save a hundred bucks, reap it Share this post Link to post Share on other sites
d3lta 10 Posted June 17, 2013 Because PhysX is an Nvidia technology. I love how people always bash PhysX like "LOL how many games use it, like 5?" And yet when a game people really like starts supporting PhysX on GPU they cry that their AMD cards won't get to use it. Makes me laugh.Buy the card if you want their proprietary benefits. Don't burden the developers because you chose Team Red. Likewise Team Green members shouldn't suffer because of your GPU choice. The culprit of this is the Bohemia DevTeam, nobody else, neither NVIDIA nor AMD. Share this post Link to post Share on other sites
PuFu 4600 Posted June 17, 2013 Particles are gfx options, unlike ragdoll and the likes. There are multiple games that have advanced gfx options for nvidia users relatedto particle and cloth simulation. I really see no problem, and i have an amd gfx card on one of my rigs (soon to be replaced though) Share this post Link to post Share on other sites
omerc 10 Posted June 17, 2013 I specifically bought my AMD gfx card for this game, as it was the best performance/value card based on the alpha gpu benchmarks. I would be pissed if they implemented physx particles with such a short notice. Share this post Link to post Share on other sites
Smurf 12 Posted June 17, 2013 Oh well, you can't please everyone. Share this post Link to post Share on other sites