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s.o.g prairie fire Play S.O.G Campaign on dedicated server
paulipauli120 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!-
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- apex
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Install new Creator DLC on a Gameserver?
paulipauli120 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I bought the new Creator DLC S.O.G Prairie Fire. I also rented an Arma 3 game server from Nitrado. How do I get the DLC on the server now? I saw there is a folder named "vn" in which the DLC is stored. Do I just have to load it onto the server and can then just start playing? Mods always have "@" in front of the name. This is then uploaded to the server and activated. How's that with SOG Prairie Fire?- 4 replies
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- dlc
- creator dlc
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Playing sound while using boltcutters - help
Steel_Dragon posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am using Altis life Framework V5.0.0 I am trying to set of an alarm when using bolt cutters on - 1.house and 2. FED. I have successfully got the sound activating when a lock pick breaks on a vehicle with - [_curTarget,"caralarm"] remoteExec ["life_fnc_say3D",RANY]; and i have an alarm set off when robbing a gas station with - [_shop,"firealarm"] remoteExec ["life_fnc_say3D",0]; I have tried variations of these both and can not seem to get it to work. See spoiler below for the ways i have tried to implement it. any help would be much appreciated. Thank you.- 1 reply
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QWENCH Version 0.1 Git: https://github.com/code34/qwench.altis Hello, I tried yesterday to look at how Altis Life worked and start cleaning the repository. There was so much to clean up, useless code or insane trick, db management issues, and so on I have not seen yet, that finally this morning, I throw the sponge because I think it would be much easier to create a new generic server with generic tools that I have already made available to the community under the GPL license. My goal is to provide the server-side minimum required to allow anyone who wants to create RP servers (role play) to start in minutes and develop / modder directly what interests them. Do not think that it will do the work for you. The goal is to provide more efficient orders for coding good RP Basically the common base will translate like that, finally was the first idea that I have: - a ready-to-use module that manages the database. Dev just has to install extdb3, insert his credentials into a config file, and he can immediately use the server-side database through SQL queries - a message bus module that will manage all the exchanges between the clients and the server and minimize all the code to produce to do that. Client will be able to call functions on the server as if they were local (oo_bme) - no bullshit, just the minimun to do the job If you have ideas, or even share my vision, do not hesitate to show up, we may be doing great things together. I do not do it for money, for women, or for glory. If this project does not interest anyone, I would stop to focus on other developments, there is so much to do. Thanks to the google translator for his help, I must say that the language is a real obstacle to the sharing of ideas and that it is complicated to give as much as one would like.
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Too many times people go on farming. I think it's very childish. Guys please stop it, this is a nice game: please just play it.
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Dear players I have a problem with ARMA 3, when I start the game loads to the main menu of the game but after 4 seconds the game freezes and I can not play. The specifics of my pc: Core i 7 6700 Asus z170-p 16 gb ram ddr4 Cx 750 w Ssd 240 adata Radeon asus rx 470 strix 4 gb (I have the latest drivers updated, also probe with old drivers and the same problem occurs. Thanks for your help.
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_video = ["video\Salutas_outro.ogv"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; This script have i put inside a trigger on ACT : _video = ["video\Salutas_outro.ogv"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; i get a error but the video plays fine.. hopes somebody can help Thanks..
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In this game there are 3 sides: -BluFor Special Forces They are tasked by saving the pilots tha the Rebels Hold. -Opfor Russian Army They are tasked with exchanging the ammo truck with the pilots. But they also want to keep their truck. -Indipendant They are tasked with exchanging the Pilot Hostages for the Truck that Opfor hold. But they also want to keep the hostages. -Civilians The pilots, they are US Army Pilots . They need to be rescued by Blufor. How you will complete your objectives and how you are going to negotiate it's up to you! Notes -The ideal number of palyers are as many as you can. Blufor needs to be 1 for every 9 players the other sides have. -You can apply your own house rules, (our community for example does not allow for other sides to enter their delivery areas). Mods -RHS: Armed Forces Of The Russian Federation http://www.armaholic.com/page.php?id=27150 -RHS: United States Armed Forces http://www.armaholic.com/page.php?id=27152 -RHS: GREF http://www.armaholic.com/page.php?id=30998 These mods here are in workshop too _____________________________________ -CBA_A3 http://www.armaholic.com/page.php?id=18767 -ACE3 http://www.armaholic.com/page.php?id=28557 -ASR AI http://www.armaholic.com/page.php?id=24080 -ALiVE http://www.armaholic.com/page.php?id=23684 -Spyer Addons http://www.armaholic.com/page.php?id=30013 -Task Force Radio http://www.armaholic.com/page.php?id=23615 Sendspace Reddit Steam Workshop +++++++ -Credits- +++++++ CyDoN Saberbit - for help with some scripts ShackTack Community for the conept ________________________________________________ If anyone wants to help, I am open to suggestions, cooperation and new ideas.
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Arma Tactics Available at Google Play Store (build 1.1912)
Aleš Ulm posted a topic in ARMA Tactics - NEWS
Good day, soldiers! Arma Tactics THD (build 1.1912) has been released and can be bought at Google Play Store. This version is compatible with following Tegra 3 / Tegra 4 devices only: Iconia A110 Iconia A210 or A211 Iconia Tab A510 Iconia Tab A700 or A701 Transformer Infinity Transformer Prime Transformer Pad 300 Arrows X F-02E Arrows V F-04E Arrows X F-10D Arrows Z ISW13F Fujitsu Stylistic M532 Fujitsu Arrows Tab F-05E Nexus 7 One X+ One X Idea Tab A2109 Optimus 4X HD Optimus Vu Pegatron Chagall Pegatron Olipad Xperia Tablet S Excite 10 SE Excite 10 Excite 7 Excite 13 V985 Nvidia SHIELD If you're interested in other platforms, please stay tuned and check again in two months. If, on the other hand, you own one of these devices, you can enter the action right away. That's all for today, soldiers and remember: No one gets left behind. Dismissed. -
playersNumber for self balancing mission
JPreston posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Couple of questions for the experts today. I've got a co-op mission that works perfectly if I set the number of respawns (I've got a basic respawn limiter) and the number of enemies. I have however, been trying to get the mission to auto-balance itself. So if more players join, more enemies are spawned and the respawn limit is upped. Initially I tried using: players = playersNumber west; publicvariable "players"; But as I'm sure you know that returns the number of playable AI, so the respawn limit always get set as if there are 10 players. Is there any work around for this as it is doing my head in! Also I was trying to use the "Condition of presence: players >=5;" field to spawn more AI when there are more players. I cannot get them to spawn, anyone got any ideas? Thanks in advance. J