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Dedmen

BI Developer
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Everything posted by Dedmen

  1. Dedmen

    Dutch Armed Forces

    There have been no updates since early 2016. And the thread author wasn't active since mid 2015. Last activity in Armaholic forums was in 2014. And the Authors website doesn't exist anymore. So I'd say that's a no. And I'm kinda happy that he isn't.
  2. Dedmen

    Arma 3 - Bugs & Glitches

    And there is a very good reason for it not having that. That's what the feedback tracker is for.
  3. I have made my Linux server tools by myself. But I'm quite sure there is something publicly available out there. Windows has 64bit server. But I didn't have a need for that yet. And I didn't hear about any reliability differences.
  4. Dedmen

    [SOLVED] Stuck on map screen

    Sounds like MCC. I can't see MCC in your list though. Next time please alphabetically sort that list. It's very hard to find things in there ^^ It's caused by some mods/missions postInit script not finishing. Might aswell be your mission if you are using postInit in CfgFunctions.
  5. FBX version 2014/2015 is the newest that object builder supports. 2016/2017/2018 all fail to import because it just doesn't support them. And that's FBX version 2016
  6. You aren't. You can't. You are supposed to send it to the developers. They can generally see exactly what caused the crash.
  7. Dedmen

    Can't Mount Project Drive Properly

    There are also alternatives to the old p-drive methods that don't require any drive space. https://github.com/Dahlgren/DokanPbo There are no released binaries on Github yet. If you need help with it feel free to PM me.
  8. Dedmen

    PBO File Format

    Take a look at SwiftPbo or Armake if you need more info about the format. If something says "unknown" or "junk" that usually means you are supposed to ignore it.
  9. Dedmen

    AI Discussion (dev branch)

    You should really test this without mods.
  10. Dedmen

    help with linux server

    https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding https://help.ubuntu.com/community/IptablesHowTo
  11. Yes it is. Just vanilla isn't making use of that yet as it's still being tested and tinkered with. But only the config side. Not the engine implementation. Also inheritance in CfgMagazineWells is broken currently.
  12. That's better. Adding a EH is just adding a string to an array. Just like the "pushBack" script command. It's very cheap. That's more expensive. For one it has to actually execute stuff. Whereas your other method doesn't execute stuff. Second the Eventhandler is recompiled before every execution. Which again is a reason to rather not have it present at all. Rather than adding a condition to it. Draw3D EH is supposed to be used for draw commands. It's executed after simulation cycle and just before rendering. EachFrame is before simulation cycle. Meaning if a vehicle moves in Simulation, it will be later rendered at it's new position. But your icon will still be rendered at it's old position.
  13. Dedmen

    help with linux server

    You don't need to. It shouldn't break anything. No it's not. Ignore it.
  14. I bet one virtual banana on MCC!
  15. It's also Radio not Radar. Literally every word that actually matters has a typo in it. You typo'ed it though. And then still said it's 100% correct although it isn't. Error messages being correct is quite important when trying to diagnose a problem. So it's kinda fair to point at you for that. There are tons of crappy mods around. He is coming from the community and knows that people often get problems by loading mods that are bad. Doesn't say anything about what additional mods you might have running that you might not even know about that could cause a problem. You seem to have tons of problems with steam that no one else is having Also that CUP error is just a error in cup. Nothing to do with Steam. Your Steam rant might be slightly out of place here.
  16. Negative for both. For one there are many reuploads of other people that just name it "CBA_A3" and leave that 2 year outdated version up and people fall for it and think it's the real thing. Just had the same yesterday with a ACE compat. Also Steam isn't the first one. CBA updates always first go live on Github.
  17. Why did I find multiple people reporting the thing I corrected after spotting obvious typos in your error message? And absolutely 0 results anywhere about the actual message you gave me? But that error message also doesn't break anything. You should be able to just click it away and continue playing.
  18. Dedmen

    Hilfe ! (Deutsch)

    People who buy games they don't know anything about and who don't want to inform themselves deserve to have no clue. This looks like one of those other spambot posts. But it is in german... -- Leute die Spiele kaufen von denen sie keine Ahnung haben und die sich nicht selbst informieren wollen haben's verdient keinen schimmer zu haben. Das hier sieht aus wie einer dieser ganzen anderen Spambot posts.. Aber er ist auf deutsch...
  19. The worst thing you can do with error messages. Is either not providing them at all. Or typing them off wrongly. I got no results at all when searching for CUP_D_RadarProtocal_RU. But CUP_D_RadioProtocol_RU gave me https://dev.cup-arma3.org/T2537 and https://dev.cup-arma3.org/T2481
  20. That? Basically putting an icon next to playername. Special color and font. And that's it.
  21. Why not just add patches via Arsenal? That's what they are for.
  22. If I would compile my plugin for Linux then yes. :D Which I didn't try yet. Shouldn't be alot of work though. My profiler only profiles scripts. You might want Arma profiling build and use it's tools to create a dump of the frame onto the server. You can then pull the dump as a text file and copy-paste it into the dialog of the profiling build client.
  23. Didn't even know that existed. Certainly very good to know ^^
  24. I actually have all the formulas Arma ballistics uses somewhere. I posted them on the forums too. But going through all my posts to find them would be too much work :D There is ACE Mod's Advanced ballistics. Which uses real ballistics. Which mods? ACE can do ASM/ICAO which is configured specifically for each Ammo type. They usually use the one they can get data for. See https://github.com/acemod/ACE3/blob/master/optionals/compat_rhs_usf3/CfgAmmo.hpp for example. It has all the RHS mod's ammo types and specifies which Atmospheric model the ammo uses. ACE supports everything from G1 to G8. But so far I have only seen G1 and G7 being used. They apparently aren't doing that. Ruthberg the main Author of the ACE Advanced Ballistics stuff made scripts to generate a realistic airFriction that fit's the real bullet behaviour as good as possible. And many of them are very different from the BI ones. https://github.com/acemod/ACE3/blob/master/addons/ballistics/CfgAmmo.hpp
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